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While widgets do not appear in ''[[Rhythm Tengoku]],'' rods known as {{Nihongo|Akai Mono|赤いモノ|Red Objects}} do appear in the [[Rhythm Game]] [[Polyrhythm]]. They are industry products whose details are kept a trade secret. They are considered hazardous because they explode when colliding with walls<ref>[https://www.nintendo.co.jp/n08/brij/chara/stage04.html キャラクターアルバム ステージ4] (Character Album Stage 4)</ref>. In the game, the rods roll along two raised paths, and the player must press the corresponding button to raise the blocks when they reach a gap.{{clear}} | While widgets do not appear in ''[[Rhythm Tengoku]],'' rods known as {{Nihongo|Akai Mono|赤いモノ|Red Objects}} do appear in the [[Rhythm Game]] [[Polyrhythm]]. They are industry products whose details are kept a trade secret. They are considered hazardous because they explode when colliding with walls<ref>[https://www.nintendo.co.jp/n08/brij/chara/stage04.html キャラクターアルバム ステージ4] (Character Album Stage 4)</ref>. In the game, the rods roll along two raised paths, and the player must press the corresponding button to raise the blocks when they reach a gap.{{clear}} | ||
[[File:Artwork DS Built to Scale.png|frameless|50px|right]] | [[File:Artwork DS Built to Scale.png|frameless|50px|right]] | ||
Widgets make their first actual appearance in ''[[Rhythm Heaven]]'' in [[Built to Scale (DS)|Built to Scale]], where they are portrayed as a white rod and nuts. The player must wait for the nuts to roll into place, then launch the rod into them to form the widget. They later appear in [[Built to Scale 2 (DS)|Built to Scale 2]], this time colored red. The assembly line has a variety of slogans for every month which instruct the workers to follow the rhythm while producing the widgets, but some workers have later found that even following the beat can lead to production suffering, and realising that following it doesn't matter much as they get paid the same regardless<ref>[[ | Widgets make their first actual appearance in ''[[Rhythm Heaven]]'' in [[Built to Scale (DS)|Built to Scale]], where they are portrayed as a white rod and nuts. The player must wait for the nuts to roll into place, then launch the rod into them to form the widget. They later appear in [[Built to Scale 2 (DS)|Built to Scale 2]], this time colored red. The assembly line has a variety of slogans for every month which instruct the workers to follow the rhythm while producing the widgets, but some workers have later found that even following the beat can lead to production suffering, and realising that following it doesn't matter much as they get paid the same regardless<ref>[[Assembly Line Slogans]], ''[[Rhythm Heaven]]''</ref>.{{clear}} | ||
[[File:Sprite 3DS Rhythm Item Defective Widget.png|frameless|50px|right]] | [[File:Sprite 3DS Rhythm Item Defective Widget.png|frameless|50px|right]] | ||
The square mass-produced objects appear again in ''[[Rhythm Heaven Fever]]'' and ''[[Rhythm Heaven Megamix]]'' in [[Built to Scale (Wii)|Built to Scale]], where the player must bounce around a rod while waiting for two nuts to come into place, after which the player must launch the rod into the nuts to form the complete widget. While these rods are never referred to as anything in-game, comments left in the internal data refer to them as {{Nihongo|Akai Mono|赤いもの|Red Objects}}<ref>"赤いもの" (Akai Mono) ~ comment left in the file "rcad_assembly_parts_labels.h", ''[[Rhythm Heaven Fever]]''</ref> like the rods in [[Polyrhythm]]. Like before, this assembly line has a new slogan for each month, each one encouraging the workers to keep in time and generally be productive. A keyword in each slogan is highlighted in red<ref>[[ | The square mass-produced objects appear again in ''[[Rhythm Heaven Fever]]'' and ''[[Rhythm Heaven Megamix]]'' in [[Built to Scale (Wii)|Built to Scale]], where the player must bounce around a rod while waiting for two nuts to come into place, after which the player must launch the rod into the nuts to form the complete widget. While these rods are never referred to as anything in-game, comments left in the internal data refer to them as {{Nihongo|Akai Mono|赤いもの|Red Objects}}<ref>"赤いもの" (Akai Mono) ~ comment left in the file "rcad_assembly_parts_labels.h", ''[[Rhythm Heaven Fever]]''</ref> like the rods in [[Polyrhythm]]. Like before, this assembly line has a new slogan for each month, each one encouraging the workers to keep in time and generally be productive. A keyword in each slogan is highlighted in red<ref>[[Assembly-Line Slogans]], ''[[Rhythm Heaven Fever]]''</ref>, with one worker at the factory giving the police a tip: "It's July through November", and sending them a document with the slogans<ref>[[Investigation Notes]], ''[[Rhythm Heaven Fever]]''</ref>. Entering these keywords in [[Police Call]] provides the police with a tip about a code word being hidden in one of the [[Endless Games]]. The company sometimes makes defective products, and a worker in product testing accidentally sold the bad parts to collectors for a lot of money<ref>"I work in product testing. My company doesn't make a lot of defective products, but when we do, I'm NOT supposed to sell the bad parts to collectors for a lot of money. Oops." ~ [[Defective Widget]], ''[[Rhythm Heaven Megamix]]''</ref>. | ||
==Appearances== | ==Appearances== | ||
===Akai Mono=== | ===Akai Mono=== |
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