Shoot-'em-up 2: Difference between revisions

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{{Nihongo|Shoot-'Em-Up|シューティング|Shooting}} is the 2nd [[Endless Game]] in ''[[Rhythm Heaven]]'', unlocked with 7 [[Medal]]s.
{{Nihongo|Shoot-'Em-Up|シューティング|Shooting}} is the 2nd [[Endless Game]] in ''[[Rhythm Heaven]]'', unlocked with 7 [[Medal]]s.


Gameplay is about the same as the non-endless version, but differences appear:
The basic gameplay is about the same as the non-endless version, with the player needing to shoot down the enemies by following the rhythm at which they appear. This version has the following additions:
*The player has a life bar which is depleted with every miss. If the player is hit when the bar is empty, the game is over. The life bar gradually refills after being depleted any amount.
*The player has a life bar which is depleted with every miss. If the player avoids getting hit again, it will start gradually refilling itself. If the bar is emptied, the screen turns red, signalling the player is in danger, though they still have a chance to recover. If they take damage while the bar is empty, the game is over.
*The player receives points for every successful shot in a pattern, going from 100, 200, 500 and 1000. Defeating every enemy in every half of a wave awards the player a "PERFECT BONUS" of 1000 points.
*The player receives points for every successful shot in a pattern, going from 100, 200, 500 and 1000. Defeating every enemy in every half of a wave awards the player a "PERFECT BONUS" of 1000 points.
*The [[Shoot-'Em-Up Radio Lady]] doesn't appear between waves, instead she congratulates the player for reaching certain scores. Reaching the end of a wave instead causes a warp effect, which changes the background (notably, the last background is also used in [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]]).
*The [[Shoot-'Em-Up Radio Lady]] doesn't appear between waves, instead she congratulates the player for reaching certain scores. Reaching the end of a wave instead causes a warp effect, which changes the background. The starting background is the same as the non-endless version, showing the homeworld in the top left. The second shows a variety of cubical structures with a green outline with faster stars, while the next one shows abstract blue squares, and the one after that has seven [[Space Umpire]]s without their ships in the top left. The last background shows another green-outlined structure, presumably the alien's base, and also with faster stars. Notably, the structure is also used for the background in [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]].
*Once the player has reached the end of the non-endless game, the last three enemies do not appear. Instead, it goes to the last two waves of [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]], after which the waves are randomized (at which point the set of backgrounds repeat, but with a different color). The enemies also change shape for the rest of the game, which have stricter timing. Internally, they are known as "enemy_mini".
 
*After clearing 20 waves, the music becomes quieter. After clearing 30 waves, it becomes muted completely.
Once the player has reached the end of the non-endless game after clearing 3 waves, the last three enemies do not appear. Instead, it goes to the latter two waves of [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]]. After clearing 5 waves, each half of a wave is randomized, and the enemies change shape, with stricter timing. The background loops back to the beginning, this time with a reddish-purple tint instead of the usual blue. After clearing 10 waves, the music becomes quieter during the player's turn, and the backgrounds loop again, this time with a yellow tint. After clearing 15 waves, the music mutes completely during the player's turn. The background now changes randomly each wave, using any design and any of the previous colors.
==[[Rhythm Item]]==
==[[Rhythm Item]]==
{{item
{{item
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|explain=It's a Space Battleship STG-7<br>Plastic Model Kit in 1/48 scale!<br>The cockpit is amazingly<br>detailed!<br><br>Note: Pilot not included.}}
|explain=It's a Space Battleship STG-7<br>Plastic Model Kit in 1/48 scale!<br>The cockpit is amazingly<br>detailed!<br><br>Note: Pilot not included.}}
==[[Skill Star]]==
==[[Skill Star]]==
The Skill Star appears at the end of the fourth wave.
The Skill Star appears at the end of the second wave.
==[[Challenge Land]]==
==[[Challenge Land]]==
{{PAGENAME}} appears in the following [[Challenge Train]] courses:
{{PAGENAME}} appears in the following [[Challenge Train]] courses:
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{{#ev:youtube|dj2MCnVE1BY||inline}}
{{#ev:youtube|dj2MCnVE1BY||inline}}
==Trivia==
==Trivia==
*The green aliens that are seen in one of the backgrounds during the [[Endless Game]] version of the game are the [[Space Umpire]]s from [[Spaceball]] without their spaceships.
[[File:Screenshot WarioWare Twisted Wario-Man Epilogue.png|thumb]]
*In [[Remix 10 (DS)|Remix 10]], the [[Practice]] enemies and yellow background are used instead of the game's default appearance.
*In [[Remix 10 (DS)|Remix 10]], the [[Practice]] enemies and yellow background are used instead of the game's default appearance.
[[File:Screenshot WarioWare Twisted Wario-Man Epilogue.png|thumb]]
*This is one of the few games to keep the same controls for tapping from ''[[Rhythm Heaven]]'' to ''[[Rhythm Heaven Megamix]]'', the others being [[Munchy Monk]], [[Freeze Frame]], [[Lockstep]], and [[Fillbots]].
*This is one of the few games to keep the same controls for tapping from ''[[Rhythm Heaven]]'' to ''[[Rhythm Heaven Megamix]]'', the others being [[Munchy Monk]], [[Freeze Frame]], [[Lockstep]], and [[Fillbots]].
*In ''[[Rhythm Heaven Megamix]]'', the [[Shoot-'Em-Up Radio Lady]] is shown through a [[CommPad]], which resembles a [[niwanetwork:Wii U GamePad|Wii U GamePad]].
*In ''[[Rhythm Heaven Megamix]]'', the [[Shoot-'Em-Up Radio Lady]] is shown through a [[CommPad]], which resembles a [[niwanetwork:Wii U GamePad|Wii U GamePad]].
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