Bureaucrats, content-moderator, emailconfirmed, Interface administrators, rollback, Suppressors, Administrators, threadmoderator
25,882
edits
mNo edit summary |
mNo edit summary |
||
Line 69: | Line 69: | ||
There are some unused animations such as "__bomb_just" (a test animation for an explosion when shooting enemies), "__test_cap" (a test animation for the [[Shoot-'Em-Up Radio Lady]]'s expressions) and "__test_enemy" (a test animation for an enemy being destroyed). | There are some unused animations such as "__bomb_just" (a test animation for an explosion when shooting enemies), "__test_cap" (a test animation for the [[Shoot-'Em-Up Radio Lady]]'s expressions) and "__test_enemy" (a test animation for an enemy being destroyed). | ||
All of the unused sound effects but one continue to be unused in this game. The sound effects previously exclusive to the [[Shoot-'em-up 2#Endless Game|Endless Game]] are now left unused here: | |||
*"SE_NTR_SHOOTING_HIT2" and "SE_NTR_SHOOTING_HIT3": while "SE_NTR_SHOOTING_HIT1" is what's used when an enemy is shot, these are not. | *"SE_NTR_SHOOTING_HIT2" and "SE_NTR_SHOOTING_HIT3": while "SE_NTR_SHOOTING_HIT1" is what's used when an enemy is shot, these are not. | ||
*"SE_NTR_SHOOTING_SHOT1_TR" and "SE_NTR_SHOOTING_SHOT2": while "SE_NTR_SHOOTING_SHOT1" is used as the sound for shooting the laser beam, these are not. | *"SE_NTR_SHOOTING_SHOT1_TR" and "SE_NTR_SHOOTING_SHOT2": while "SE_NTR_SHOOTING_SHOT1" is used as the sound for shooting the laser beam, these are not. |
edits