Bossa Nova/Development: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
mNo edit summary
mNo edit summary
Line 24: Line 24:
|}
|}
===Early Builds===
===Early Builds===
This game was the first to feature a bossa nova rhythm. Upon listening to it, the developers decided to give it fairytale visuals to match, but[[niwanetwork:Masami Yone|Masami Yone]] decided to give it a bit of an edge, which led to the inclusion of sexy voices following the rhythm<ref>[https://iwataasks.nintendo.com/interviews/wii/rhythmheavenfever/0/2/ Iwata Asks - Rhythm Heaven Fever - Page 3]</ref>.
This game was the first to feature a bossa nova rhythm. Upon listening to it, the developers decided to give it fairytale visuals to match, but [[niwanetwork:Masami Yone|Masami Yone]] decided to give it a bit of an edge, which led to the inclusion of sexy voices following the rhythm<ref>[https://iwataasks.nintendo.com/interviews/wii/rhythmheavenfever/0/2/ Iwata Asks - Rhythm Heaven Fever - Page 3]</ref>.
===Unused Content===
===Unused Content===
There are unused sprites of 2 arrows forming a circle, likely to illustrate the switching mechanic, and a green arrow.  
There are unused sprites of 2 arrows forming a circle, likely to illustrate the switching mechanic, and a green arrow.  
Bureaucrats, content-moderator, emailconfirmed, Interface administrators, rollback, Suppressors, Administrators, threadmoderator
25,882

edits

Navigation menu