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[[File:RhythmHeaven-Remix10-LockstepShoot-Superbly.png|80px|right]] | [[File:RhythmHeaven-Remix10-LockstepShoot-Superbly.png|80px|right]] | ||
There are unused animations for the [[Stepswitchers|Stepswitcher]] head in [[Remix 10 (DS)|Remix 10]] being shot, which the transition does not give the player the opportunity to do. | |||
There are many unused sound effects in this game: | |||
*"SE_SHOOTING_HIT2" and "SE_SHOOTING_HIT3": while "SE_SHOOTING_HIT1" is what's used when an enemy is shot, these are not. | |||
*"SE_SHOOTING_SHOT1_TR" and "SE_SHOOTING_SHOT2": while "SE_SHOOTING_SHOT1" is used as the sound for shooting the laser beam, these are not. | |||
*"SE_SHOOTING_MISS": a voice clip of some kind. The used sound is SE_SHOOTING_"MISS_RED". | |||
*"SE_SHOOTING_ENEMY_UP", "SE_SHOOTING_ENEMY_MOVE" and "SE_SHOOTING_ENEMY_FLY": While "SE_SHOOTING_ENEMY_IN" is used when an enemy appears, these sounds are never used. | |||
*"SE_SHOOTING_HIT1_TR", "SE_SHOOTING_HIT2_TR" and "SE_SHOOTING_HIT3_TR": various explosion sounds for hitting enemies that go unused. | |||
*"SE_SHOOTING_TAME" and "SE_SHOOTING_ALERT": some kind of alarm noises. | |||
*"SE_SHOOTING_GATE3" and "SE_SHOOTING_GO": a third sound for the gate opening at the beginning and what is likely meant to be used for the [[Blastronaut]] taking off afterwards. The former would later be used in ''[[Rhythm Heaven Megamix]]''. | |||
==''[[Rhythm Heaven Megamix]]''== | ==''[[Rhythm Heaven Megamix]]''== | ||
[[Shoot-'em-up 2]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Megamix]]'': | [[Shoot-'em-up 2]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Megamix]]'': | ||
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|[[Citrus Remix]] | |[[Citrus Remix]] | ||
|} | |} | ||
===Unused Content=== | |||
There is an unused animation of an enemy being destroyed, named "enemy_just", which resembles the animation from ''[[Rhythm Heaven]]''. There is also an animation labeled "enemy_parts", being the debris left from the enemy after being shot. The used animation is done through particle effects. | |||
There is an unused animation labeled "fire", though it is only 10 blank frames. | |||
{{Todo|I'm fairly certain none of these smoke animations are actually used, but it wouldn't hurt to make extra sure.}} | |||
There are several unused smoke animations, being labeled "smoke_00", "smoke_01", "smoke_02", "smoke_03", "smoke_04", smoke_10", "smoke_11", "smoke_12", "smoke_13", "smoke_14". These likely would've been used as the enemy ship falters after being shot slightly off the beat, which is instead done through particle effects. | |||
The [[Shoot-'Em-Up Radio Lady]] had multiple expressions in ''[[Rhythm Heaven]]'', but she only shows a neutral expression in ''[[Rhythm Heaven Megamix]]''. She still has animations for the other expressions, as well as two new ones. These animations are labeled "cap_blink", "cap_talk_01", "cap_talk_02", "cap_talk_03" and "cap_talk_04". | |||
There are some unused animations such as "__bomb_just" (a test animation for an explosion when shooting enemies), "__test_cap" (a test animation for the [[Shoot-'Em-Up Radio Lady]]'s expressions) and "__test_enemy" (a test animation for an enemy being destroyed). | |||
Al of the unused sound effects but one continue to be used in this game. The sound effects previously exclusive to the [[Shoot-'em-up 2#Endless Game|Endless Game]] are now left unused here: | |||
*"SE_NTR_SHOOTING_HIT2" and "SE_NTR_SHOOTING_HIT3": while "SE_NTR_SHOOTING_HIT1" is what's used when an enemy is shot, these are not. | |||
*"SE_NTR_SHOOTING_SHOT1_TR" and "SE_NTR_SHOOTING_SHOT2": while "SE_NTR_SHOOTING_SHOT1" is used as the sound for shooting the laser beam, these are not. | |||
*"SE_NTR_SHOOTING_MISS": a voice clip of some kind. The used sound is "SE_NTR_SHOOTING_MISS_RED". | |||
*"SE_NTR_SHOOTING_ENEMY_UP", "SE_NTR_SHOOTING_ENEMY_MOVE" and "SE_NTR_SHOOTING_ENEMY_FLY": While "SE_NTR_SHOOTING_ENEMY_IN" is used when an enemy appears, these sounds are never used. | |||
*"SE_NTR_SHOOTING_HIT1_TR", "SE_NTR_SHOOTING_HIT2_TR" and "SE_NTR_SHOOTING_HIT3_TR": various explosion sounds for hitting enemies that go unused. | |||
*"SE_NTR_SHOOTING_TAME" and "SE_NTR_SHOOTING_ALERT": some kind of alarm noises. | |||
*"SE_NTR_SHOOTING_GO": what is likely meant to be used for the [[Blastronaut]] taking off after the gate opens in the intro. | |||
*"SE_NTR_SHOOTING_COUNT", "SE_NTR_SHOOTING_BONUS", "SE_NTR_SHOOTING_WARP": leftovers from the [[Shoot-'em-up 2#Endless Game|Endless Game]]. | |||
==References== | |||
<references/> | |||
{{RH}}{{RHM}} |
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