Shoot-'em-up/Development: Difference between revisions

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[[File:RhythmHeaven-Remix10-LockstepShoot-Superbly.png|80px|right]]
[[File:RhythmHeaven-Remix10-LockstepShoot-Superbly.png|80px|right]]
Also, there are unused animations of a shot [[Stepswitchers|Stepswitcher]] for [[Remix 10 (DS)|Remix 10]].
There are unused animations for the [[Stepswitchers|Stepswitcher]] head in [[Remix 10 (DS)|Remix 10]] being shot, which the transition does not give the player the opportunity to do.


There are many unused sound effects in this game:
*"SE_SHOOTING_HIT2" and "SE_SHOOTING_HIT3": while "SE_SHOOTING_HIT1" is what's used when an enemy is shot, these are not.
*"SE_SHOOTING_SHOT1_TR" and "SE_SHOOTING_SHOT2": while "SE_SHOOTING_SHOT1" is used as the sound for shooting the laser beam, these are not.
*"SE_SHOOTING_MISS": a voice clip of some kind. The used sound is SE_SHOOTING_"MISS_RED".
*"SE_SHOOTING_ENEMY_UP", "SE_SHOOTING_ENEMY_MOVE" and "SE_SHOOTING_ENEMY_FLY": While "SE_SHOOTING_ENEMY_IN" is used when an enemy appears, these sounds are never used.
*"SE_SHOOTING_HIT1_TR", "SE_SHOOTING_HIT2_TR" and "SE_SHOOTING_HIT3_TR": various explosion sounds for hitting enemies that go unused.
*"SE_SHOOTING_TAME" and "SE_SHOOTING_ALERT": some kind of alarm noises.
*"SE_SHOOTING_GATE3" and "SE_SHOOTING_GO": a third sound for the gate opening at the beginning and what is likely meant to be used for the [[Blastronaut]] taking off afterwards. The former would later be used in ''[[Rhythm Heaven Megamix]]''.
==''[[Rhythm Heaven Megamix]]''==
==''[[Rhythm Heaven Megamix]]''==
[[Shoot-'em-up 2]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Megamix]]'':
[[Shoot-'em-up 2]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Megamix]]'':
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|[[Citrus Remix]]
|[[Citrus Remix]]
|}
|}
===Unused Content===
There is an unused animation of an enemy being destroyed, named "enemy_just", which resembles the animation from ''[[Rhythm Heaven]]''. There is also an animation labeled "enemy_parts", being the debris left from the enemy after being shot. The used animation is done through particle effects.
There is an unused animation labeled "fire", though it is only 10 blank frames.
{{Todo|I'm fairly certain none of these smoke animations are actually used, but it wouldn't hurt to make extra sure.}}
There are several unused smoke animations, being labeled "smoke_00", "smoke_01", "smoke_02", "smoke_03", "smoke_04", smoke_10", "smoke_11", "smoke_12", "smoke_13", "smoke_14". These likely would've been used as the enemy ship falters after being shot slightly off the beat, which is instead done through particle effects.
The [[Shoot-'Em-Up Radio Lady]] had multiple expressions in ''[[Rhythm Heaven]]'', but she only shows a neutral expression in ''[[Rhythm Heaven Megamix]]''. She still has animations for the other expressions, as well as two new ones. These animations are labeled "cap_blink", "cap_talk_01", "cap_talk_02", "cap_talk_03" and "cap_talk_04".
There are some unused animations such as "__bomb_just" (a test animation for an explosion when shooting enemies), "__test_cap" (a test animation for the [[Shoot-'Em-Up Radio Lady]]'s expressions) and "__test_enemy" (a test animation for an enemy being destroyed).
Al of the unused sound effects but one continue to be used in this game. The sound effects previously exclusive to the [[Shoot-'em-up 2#Endless Game|Endless Game]] are now left unused here:
*"SE_NTR_SHOOTING_HIT2" and "SE_NTR_SHOOTING_HIT3": while "SE_NTR_SHOOTING_HIT1" is what's used when an enemy is shot, these are not.
*"SE_NTR_SHOOTING_SHOT1_TR" and "SE_NTR_SHOOTING_SHOT2": while "SE_NTR_SHOOTING_SHOT1" is used as the sound for shooting the laser beam, these are not.
*"SE_NTR_SHOOTING_MISS": a voice clip of some kind. The used sound is "SE_NTR_SHOOTING_MISS_RED".
*"SE_NTR_SHOOTING_ENEMY_UP", "SE_NTR_SHOOTING_ENEMY_MOVE" and "SE_NTR_SHOOTING_ENEMY_FLY": While "SE_NTR_SHOOTING_ENEMY_IN" is used when an enemy appears, these sounds are never used.
*"SE_NTR_SHOOTING_HIT1_TR", "SE_NTR_SHOOTING_HIT2_TR" and "SE_NTR_SHOOTING_HIT3_TR": various explosion sounds for hitting enemies that go unused.
*"SE_NTR_SHOOTING_TAME" and "SE_NTR_SHOOTING_ALERT": some kind of alarm noises.
*"SE_NTR_SHOOTING_GO": what is likely meant to be used for the [[Blastronaut]] taking off after the gate opens in the intro.
*"SE_NTR_SHOOTING_COUNT", "SE_NTR_SHOOTING_BONUS", "SE_NTR_SHOOTING_WARP": leftovers from the [[Shoot-'em-up 2#Endless Game|Endless Game]].
==References==
<references/>
{{RH}}{{RHM}}
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