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The earliest mention of the game to the public came in Nintendo's Investor Conference from January 28, 2011<ref>https://www.nintendo.co.jp/ir/events/110128/07.html</ref>, with no specific title for the game being mentioned other than {{Nihongo|『リズム天国』|"Rhythm Tengoku"}} along with early footage of [[Fork Lifter]], [[Samurai Slice (Wii)|Samurai Slice]] and [[Air Rally 2|Air Rally]]<ref>[https://www.youtube.com/watch?v=-n-ni11kEoo Rhythm Heaven Wii]</ref>. Later that year, a trailer was released alongside a demo being shown off at E3 2011<ref>[https://www.youtube.com/watch?v=EnKXX3KfiYs Rhythm Heaven Wii E3 Trailer (E3 2011)]</ref>, with the tentative titles of "Rhythm Heaven" in North America and "Rhythm Paradise" in Europe. Around this time, [[generasia:Tsunku|Tsunku♂]] shared on his official blog on July 7, 2011 a family picture drawn by this game's staff to celebrate the birth of his third child<ref>"我が家に赤ちゃんが生まれたということで、ファミリーの絵を「みんなのリズム天国」の制作スタッフよりプレゼントしていただきました!" (The production staff of "Minna no Rhythm Tengoku" gave us a picture of the family as a baby was born!) ~ [https://ameblo.jp/tsunku-blog/entry-10946208716.html ファミリーの絵 | つんく♂オフィシャルブログ 「つんブロ♂芸能コース」Powered by Ameba] (Family Pictures | Tsunku♂ Official Blog "Tsunbro♂ Entertainment Course" Powered by Ameba)</ref>. The game was finally released in Japan on July 21, 2011, with the title ''[[Minna no Rhythm Tengoku]]''. The meaning behind the title ("Everyone's Rhythm Heaven") is that everyone, be it those playing and those who stand by and watch, can enjoy it<ref>[http://iwataasks.nintendo.com/interviews/#/wii/rhythmheavenfever/0/5 Iwata Asks - Rhythm Heaven Fever - Page 6]</ref>. On August 12, 2011, [[wikipedia:Tsunku|Tsunku♂]] would post on his blog again announcing ''[[Minna no Rhythm Tengoku Zen Kyoku-shu]]'' (a soundtrack release for the game), which would release about two weeks later<ref>[https://ameblo.jp/tsunku-blog/entry-10983876527.html サウンドトラック | つんく♂オフィシャルブログ 「つんブロ♂芸能コース」Powered by Ameba] (Soundtrack | Tsunku♂ Official Blog "Tsunbro♂ Entertainment Course" Powered by Ameba)</ref>. On August 31, 2011, ''[[Minna no Rhythm Tengoku Zen Vocal-shu]]'' (a soundtrack release focusing on the vocal songs and their instrumentals) was released. | The earliest mention of the game to the public came in Nintendo's Investor Conference from January 28, 2011<ref>https://www.nintendo.co.jp/ir/events/110128/07.html</ref>, with no specific title for the game being mentioned other than {{Nihongo|『リズム天国』|"Rhythm Tengoku"}} along with early footage of [[Fork Lifter]], [[Samurai Slice (Wii)|Samurai Slice]] and [[Air Rally 2|Air Rally]]<ref>[https://www.youtube.com/watch?v=-n-ni11kEoo Rhythm Heaven Wii]</ref>. Later that year, a trailer was released alongside a demo being shown off at E3 2011<ref>[https://www.youtube.com/watch?v=EnKXX3KfiYs Rhythm Heaven Wii E3 Trailer (E3 2011)]</ref>, with the tentative titles of "Rhythm Heaven" in North America and "Rhythm Paradise" in Europe. Around this time, [[generasia:Tsunku|Tsunku♂]] shared on his official blog on July 7, 2011 a family picture drawn by this game's staff to celebrate the birth of his third child<ref>"我が家に赤ちゃんが生まれたということで、ファミリーの絵を「みんなのリズム天国」の制作スタッフよりプレゼントしていただきました!" (The production staff of "Minna no Rhythm Tengoku" gave us a picture of the family as a baby was born!) ~ [https://ameblo.jp/tsunku-blog/entry-10946208716.html ファミリーの絵 | つんく♂オフィシャルブログ 「つんブロ♂芸能コース」Powered by Ameba] (Family Pictures | Tsunku♂ Official Blog "Tsunbro♂ Entertainment Course" Powered by Ameba)</ref>. The game was finally released in Japan on July 21, 2011, with the title ''[[Minna no Rhythm Tengoku]]''. The meaning behind the title ("Everyone's Rhythm Heaven") is that everyone, be it those playing and those who stand by and watch, can enjoy it<ref>[http://iwataasks.nintendo.com/interviews/#/wii/rhythmheavenfever/0/5 Iwata Asks - Rhythm Heaven Fever - Page 6]</ref>. On August 12, 2011, [[wikipedia:Tsunku|Tsunku♂]] would post on his blog again announcing ''[[Minna no Rhythm Tengoku Zen Kyoku-shu]]'' (a soundtrack release for the game), which would release about two weeks later<ref>[https://ameblo.jp/tsunku-blog/entry-10983876527.html サウンドトラック | つんく♂オフィシャルブログ 「つんブロ♂芸能コース」Powered by Ameba] (Soundtrack | Tsunku♂ Official Blog "Tsunbro♂ Entertainment Course" Powered by Ameba)</ref>. On August 31, 2011, ''[[Minna no Rhythm Tengoku Zen Vocal-shu]]'' (a soundtrack release focusing on the vocal songs and their instrumentals) was released. | ||
In the localized versions of the game, the [[Endless Game]] [[Manzai]] was removed due to the Japanese-dialogue focused nature of the game and replaced with [[Mr. Upbeat]] (a remake of one from ''[[Rhythm Tengoku]]'')<ref>"Editor's note: The game Manzai is not available on versions outside of Japan due to the Japanese-dialogue focused nature of the game. It has been replaced with the game Mr. Upbeat for versions outside of Japan." ~ [http://iwataasks.nintendo.com/interviews/#/wii/rhythmheavenfever/0/3 Iwata Asks - Rhythm Heaven Fever - Page 4]</ref>. The game was released in North America, titled ''[[Rhythm Heaven Fever]]'', on February 13, 2012. On May 2, 2012, the European version of the game was announced<ref>[https://www.nintendo.co.uk/News/2012/Have-you-got-what-it-takes-to-Beat-the-Beat-253016.html Have you got what it takes to Beat the Beat? | 2012 | News | Nintendo]</ref> and released later on July 6 with the name ''[[Beat the Beat: Rhythm Paradise]]''. This version features a completely new translation of the in-game text in English, and also exclusively allows players to switch between English and Japanese voices (a feature that was [[Rhythm Heaven/ | In the localized versions of the game, the [[Endless Game]] [[Manzai]] was removed due to the Japanese-dialogue focused nature of the game and replaced with [[Mr. Upbeat]] (a remake of one from ''[[Rhythm Tengoku]]'')<ref>"Editor's note: The game Manzai is not available on versions outside of Japan due to the Japanese-dialogue focused nature of the game. It has been replaced with the game Mr. Upbeat for versions outside of Japan." ~ [http://iwataasks.nintendo.com/interviews/#/wii/rhythmheavenfever/0/3 Iwata Asks - Rhythm Heaven Fever - Page 4]</ref>. The game was released in North America, titled ''[[Rhythm Heaven Fever]]'', on February 13, 2012. On May 2, 2012, the European version of the game was announced<ref>[https://www.nintendo.co.uk/News/2012/Have-you-got-what-it-takes-to-Beat-the-Beat-253016.html Have you got what it takes to Beat the Beat? | 2012 | News | Nintendo]</ref> and released later on July 6 with the name ''[[Beat the Beat: Rhythm Paradise]]''. This version features a completely new translation of the in-game text in English, and also exclusively allows players to switch between English and Japanese voices (a feature that was [[Rhythm Heaven/Development|cut from the previous game]] due to memory constraints)<ref>[https://www.destructoid.com/gdc-09-chatting-with-nintendos-rich-amtower/ GDC 09: Chatting with Nintendo's Rich Amtower – Destructoid]</ref>, at the cost of not having any dubs in other languages<ref>[https://www.nintendo.co.uk/Games/Wii/Beat-the-Beat-Rhythm-Paradise-280605.html Beat the Beat: Rhythm Paradise | Wii | Games | Nintendo]</ref>. In September 2012, a small selection of the soundtrack was released overseas as ''[[Beat the Beat: Rhythm Paradise The Soundtrack]]''. On September 13, 2012, ''[[Beat the Beat: Rhythm Paradise]]'' would also be released in Australia. The game was later released in South Korea on September 12, 2013, titled ''[[Rhythm World Wii]]''. The game would see a re-release in 2016 on the [[wikipedia:Wii U|Wii U]] Virtual Console, on July 27 in Japan, November 10 in North America and November 24 in Europe. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{RHF}} | {{RHF}} |
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