Mr. Upbeat/Development: Difference between revisions

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Some of this text for Metronome was taken directly from TCRF but edited a bit.
m (Tox moved page Mr. Upbeat/Unused to Mr. Upbeat/Development without leaving a redirect)
m (Some of this text for Metronome was taken directly from TCRF but edited a bit.)
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!style="width:60%"|Used in
!style="width:60%"|Used in
|-
|-
|<div style="text-align:center>00</div>
|<div style="text-align:center">00</div>
|[[File:Screenshot GBA Ura Otoko.png|thumb|center]]
|[[File:Screenshot GBA Ura Otoko.png|thumb|center]]
|[[Mr. Upbeat|Ura Otoko]]
|[[Mr. Upbeat|Ura Otoko]]
|}
|}
===Unused Content===
===Unused Content===
An unused test-like game can be accessed through [[Sequence Test]] in ''[[Rhythm Tengoku]]'', known as {{Nihongo|Metronome|メトロノーム|Metoronōmu}}<ref>[https://youtu.be/3LBd-DJmDwI?t=1390 Looking at Rhythm Tengoku's debug menu]</ref>{{Better source}}. Here, the player must press Ⓐ as the needle passes over the bird on the top, playing basically the same as the first test in [[Rhythm-kan Check]]. [[Mr. Upbeat|Ura Otoko]] uses the same graphics as Metronome, meaning there are leftover sprites from it, but they are stored as separate games regardless.
An unused test-like game can be accessed through [[Sequence Test]] in ''[[Rhythm Tengoku]]'', known as {{Nihongo|Metronome|メトロノーム|Metoronōmu}}<ref>[https://youtu.be/MchKxgANz-A Metronome]</ref>. Here, the player must press Ⓐ as the needle passes over the bird on the top, playing basically the same as the first test in [[Rhythm-kan Check]]. It displays the following text:
{| class="wikitable" align="center" style="width:100%"
!align="left" style="width:50%"|<div style="text-align:center">{{JP}}</div>
!align="left" style="width:50%"|<div style="text-align:center">Translation</div>
|-
|<div style="text-align:center">音にあわせて、Aボタンを押しましょう。</div>
|<div style="text-align:center">Press the A Button at the same time as the sound.</div>
|-
|<div style="text-align:center">{{color|red|計測中}}</div>
|<div style="text-align:center">{{color|red|Measurement in progress}}</div>
|-
|<div style="text-align:center">計測おわり! さて、結果は…</div>
|<div style="text-align:center">Measurement complete! Now, the results are...</div>
|-
|}
During the measuring process, a counter appears on the top right, with "HI SCORE" written beneath it, having been repurposed later for [[Mr. Upbeat|Ura Otoko]]. Once it reaches 0, it gives the results, using the same screen as [[Rhythm-kan Check]].
 
Metronome has its own unused sprites as well. The first appears to be a scale, with the left side saying {{Nihongo|おそ|slow}} and the right saying {{Nihongo|速|fast}}. This was likely meant for an accuracy meter, with each bar lighting up to measure how on-beat the player's rhythm was. This concept is similar to the "Early"/"Late" measurement in the [[Rhythm Test]] in ''[[Rhythm Heaven Fever]]''.
 
The other two are pictures of a person's face, with text written beside him (reading {{Nihongo|速い|fast}} and {{Nihongo|おそい|slow}}, respectively). Strangely, there also exists copies of the face, but flipped horizontally.
 
[[Mr. Upbeat|Ura Otoko]] uses the same graphics as Metronome, and as such contains all of its unused sprites. They are still considered separate games, regardless.
==''[[Rhythm Heaven Fever]]''==
==''[[Rhythm Heaven Fever]]''==
[[Mr. Upbeat]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Fever]]'':
[[Mr. Upbeat]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Fever]]'':
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!style="width:60%"|Used in
!style="width:60%"|Used in
|-
|-
|<div style="text-align:center>metroman/ver0</div>
|<div style="text-align:center">metroman/ver0</div>
|[[File:Screenshot Wii Mr. Upbeat.png|thumb|center]]
|[[File:Screenshot Wii Mr. Upbeat.png|thumb|center]]
|[[Mr. Upbeat]]<br>[[Endless Remix]]
|[[Mr. Upbeat]]<br>[[Endless Remix]]
|}
|}
===Unused Content===
===Unused Content===
[[Mr. Upbeat (character)|Mr. Upbeat]] has a couple of sprites of him standing in place, like those used in the preview on the [[Endless Games]] menu.
While there is plenty of dialogue in the game, there are more strings which go unused. While most languages appear to be translations of each other, the text in ''[[Rhythm World Wii]]'' instead marks it as unused.
While there is plenty of dialogue in the game, there are more strings which go unused. While most languages appear to be translations of each other, the text in ''[[Rhythm World Wii]]'' instead marks it as unused.
{| class="wikitable" align="center" style="width:100%"
{| class="wikitable" align="center" style="width:100%"
!align="left" style="width:15%"|<div style="text-align:center>{{US}}</div>
!align="left" style="width:15%"|<div style="text-align:center">{{US}}</div>
!align="left" style="width:15%"|<div style="text-align:center>{{UK}}</div>
!align="left" style="width:15%"|<div style="text-align:center">{{UK}}</div>
!align="left" style="width:15%"|<div style="text-align:center>{{FR}}</div>
!align="left" style="width:15%"|<div style="text-align:center">{{FR}}</div>
!align="left" style="width:15%"|<div style="text-align:center>{{DE}}</div>
!align="left" style="width:15%"|<div style="text-align:center">{{DE}}</div>
!align="left" style="width:15%"|<div style="text-align:center>{{IT}}</div>
!align="left" style="width:15%"|<div style="text-align:center">{{IT}}</div>
!align="left" style="width:15%"|<div style="text-align:center>{{ES}}</div>
!align="left" style="width:15%"|<div style="text-align:center">{{ES}}</div>
!align="left" style="width:10%"|<div style="text-align:center>{{KR}}</div>
!align="left" style="width:10%"|<div style="text-align:center">{{KR}}</div>
|-
|-
|You are a relentless,<br>untiring machine. Ow.
|You are a relentless,<br>untiring machine. Ow.
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