Rhythm Heaven Fever/Development: Difference between revisions

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another minor change, to slightly decrease the mention of the word "game"
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Everyone on the development team pitched ideas for the game. The developers at [[niwanetwork:Nintendo|Nintendo]] could also design games however they wanted based on the music created by [[generasia:Tsunku|Tsunku♂]], which would often lead to him and his team being surprised at the visuals being completely different from what they had imagined. Despite the seeming mismatch of ideas, everything still came together. Everyone on the team got to name the [[Rhythm Games]] as well<ref>[http://iwataasks.nintendo.com/interviews/#/wii/rhythmheavenfever/0/1 Iwata Asks - Rhythm Heaven Fever - Page 2]</ref>. The development team was three times as large as the [[Rhythm Heaven|previous game]], with some team members who joined towards the end being fans of that game. There was a worry however that they would need to raise the difficulty for the benefit of players of the previous title, but they also wondered if it should be beginner-friendly. They asked various staff members of all age groups to try it out, and found that they had too much trouble, and adjusted the difficulty accoringly<ref>[http://iwataasks.nintendo.com/interviews/#/wii/rhythmheavenfever/0/3 Iwata Asks - Rhythm Heaven Fever - Page 4]</ref>.
Everyone on the development team pitched ideas for the game. The developers at [[niwanetwork:Nintendo|Nintendo]] could also design games however they wanted based on the music created by [[generasia:Tsunku|Tsunku♂]], which would often lead to him and his team being surprised at the visuals being completely different from what they had imagined. Despite the seeming mismatch of ideas, everything still came together. Everyone on the team got to name the [[Rhythm Games]] as well<ref>[http://iwataasks.nintendo.com/interviews/#/wii/rhythmheavenfever/0/1 Iwata Asks - Rhythm Heaven Fever - Page 2]</ref>. The development team was three times as large as the [[Rhythm Heaven|previous game]], with some team members who joined towards the end being fans of that game. There was a worry however that they would need to raise the difficulty for the benefit of players of the previous title, but they also wondered if it should be beginner-friendly. They asked various staff members of all age groups to try it out, and found that they had too much trouble, and adjusted the difficulty accoringly<ref>[http://iwataasks.nintendo.com/interviews/#/wii/rhythmheavenfever/0/3 Iwata Asks - Rhythm Heaven Fever - Page 4]</ref>.


The earliest mention of the game to the public came in Nintendo's Investor Conference from January 28, 2011<ref>https://www.nintendo.co.jp/ir/events/110128/07.html</ref>, with no specific title for the game being mentioned other than "Rhythm Tengoku" along with some early footage of the game showing three Rhythm Games<ref>https://www.youtube.com/watch?v=-n-ni11kEoo</ref>. Later in the year, a trailer of the game was released alongside a demo of the game being shown off at E3 2011<ref>https://www.youtube.com/watch?v=EnKXX3KfiYs</ref>, with the tentative titles of "Rhythm Heaven" in North America and "Rhythm Paradise" in Europe. Around this time, [[generasia:Tsunku|Tsunku♂]] shared on his official blog on July 7, 2011 a family picture drawn by the game's staff to celebrate the birth of his third child<ref>"我が家に赤ちゃんが生まれたということで、ファミリーの絵を「みんなのリズム天国」の制作スタッフよりプレゼントしていただきました!" (The production staff of "Minna no Rhythm Tengoku" gave us a picture of the family as a baby was born!) ~ [https://ameblo.jp/tsunku-blog/entry-10946208716.html ファミリーの絵 | つんく♂オフィシャルブログ 「つんブロ♂芸能コース」Powered by Ameba] (Family Pictures | Tsunku♂ Official Blog "Tsunbro♂ Entertainment Course" Powered by Ameba)</ref>. The game was finally released in Japan on July 21, 2011, with the title ''[[Minna no Rhythm Tengoku]]''. The meaning behind the title ("Everyone's Rhythm Heaven") is that everyone, be it those playing and those who stand by and watch, can enjoy it<ref>[http://iwataasks.nintendo.com/interviews/#/wii/rhythmheavenfever/0/5 Iwata Asks - Rhythm Heaven Fever - Page 6]</ref>. On August 12, 2011, [[wikipedia:Tsunku|Tsunku♂]] would post on his blog again announcing ''[[Minna no Rhythm Tengoku Zen Kyoku-shu]]'' (a soundtrack release for the game), which would release about two weeks later<ref>[https://ameblo.jp/tsunku-blog/entry-10983876527.html サウンドトラック | つんく♂オフィシャルブログ 「つんブロ♂芸能コース」Powered by Ameba] (Soundtrack | Tsunku♂ Official Blog "Tsunbro♂ Entertainment Course" Powered by Ameba)</ref>. On August 31, 2011, ''[[Minna no Rhythm Tengoku Zen Vocal-shu]]'' (a soundtrack release focusing on the vocal songs and their instrumentals) was released.
The earliest mention of the game to the public came in Nintendo's Investor Conference from January 28, 2011<ref>https://www.nintendo.co.jp/ir/events/110128/07.html</ref>, with no specific title for the game being mentioned other than "Rhythm Tengoku" along with some early footage of it showing three Rhythm Games<ref>https://www.youtube.com/watch?v=-n-ni11kEoo</ref>. Later in the year, a trailer for the game was released alongside a demo being shown off at E3 2011<ref>https://www.youtube.com/watch?v=EnKXX3KfiYs</ref>, with the tentative titles of "Rhythm Heaven" in North America and "Rhythm Paradise" in Europe. Around this time, [[generasia:Tsunku|Tsunku♂]] shared on his official blog on July 7, 2011 a family picture drawn by the game's staff to celebrate the birth of his third child<ref>"我が家に赤ちゃんが生まれたということで、ファミリーの絵を「みんなのリズム天国」の制作スタッフよりプレゼントしていただきました!" (The production staff of "Minna no Rhythm Tengoku" gave us a picture of the family as a baby was born!) ~ [https://ameblo.jp/tsunku-blog/entry-10946208716.html ファミリーの絵 | つんく♂オフィシャルブログ 「つんブロ♂芸能コース」Powered by Ameba] (Family Pictures | Tsunku♂ Official Blog "Tsunbro♂ Entertainment Course" Powered by Ameba)</ref>. The game was finally released in Japan on July 21, 2011, with the title ''[[Minna no Rhythm Tengoku]]''. The meaning behind the title ("Everyone's Rhythm Heaven") is that everyone, be it those playing and those who stand by and watch, can enjoy it<ref>[http://iwataasks.nintendo.com/interviews/#/wii/rhythmheavenfever/0/5 Iwata Asks - Rhythm Heaven Fever - Page 6]</ref>. On August 12, 2011, [[wikipedia:Tsunku|Tsunku♂]] would post on his blog again announcing ''[[Minna no Rhythm Tengoku Zen Kyoku-shu]]'' (a soundtrack release for the game), which would release about two weeks later<ref>[https://ameblo.jp/tsunku-blog/entry-10983876527.html サウンドトラック | つんく♂オフィシャルブログ 「つんブロ♂芸能コース」Powered by Ameba] (Soundtrack | Tsunku♂ Official Blog "Tsunbro♂ Entertainment Course" Powered by Ameba)</ref>. On August 31, 2011, ''[[Minna no Rhythm Tengoku Zen Vocal-shu]]'' (a soundtrack release focusing on the vocal songs and their instrumentals) was released.


In the localized versions of the game, the [[Endless Game]] [[Manzai]] was removed due to the Japanese-dialogue focused nature of the game and replaced with [[Mr. Upbeat]] (a remake of one from ''[[Rhythm Tengoku]]'')<ref>"Editor's note: The game Manzai is not available on versions outside of Japan due to the Japanese-dialogue focused nature of the game. It has been replaced with the game Mr. Upbeat for versions outside of Japan." ~ [http://iwataasks.nintendo.com/interviews/#/wii/rhythmheavenfever/0/3 Iwata Asks - Rhythm Heaven Fever - Page 4]</ref>. The game was released in North America, titled ''[[Rhythm Heaven Fever]]'', on February 13, 2012. On May 2, 2012, the European version of the game was announced<ref>[https://www.nintendo.co.uk/News/2012/Have-you-got-what-it-takes-to-Beat-the-Beat-253016.html Have you got what it takes to Beat the Beat? | 2012 | News | Nintendo]</ref> and released later on July 6 with the name ''[[Beat the Beat: Rhythm Paradise]]''. This version features a completely new translation of the in-game text in English, and also exclusively allows players to switch between English and Japanese voices (a feature that was [[Rhythm Heaven/Unused|cut from the previous game]] due to memory constraints)<ref>[https://www.destructoid.com/gdc-09-chatting-with-nintendos-rich-amtower/ GDC 09: Chatting with Nintendo's Rich Amtower – Destructoid]</ref>, at the cost of not having any dubs in other languages<ref>[https://www.nintendo.co.uk/Games/Wii/Beat-the-Beat-Rhythm-Paradise-280605.html Beat the Beat: Rhythm Paradise | Wii | Games | Nintendo]</ref>. In September 2012, a small selection of the soundtrack was released overseas as ''[[Beat the Beat: Rhythm Paradise The Soundtrack]]''. On September 13, 2012, ''[[Beat the Beat: Rhythm Paradise]]'' would also be released in Australia. The game was later released in South Korea on September 12, 2013, titled ''[[Rhythm World Wii]]''. The game would see a re-release in 2016 on the [[wikipedia:Wii U|Wii U]] Virtual Console, on July 27 in Japan, November 10 in North America and November 24 in Europe.
In the localized versions of the game, the [[Endless Game]] [[Manzai]] was removed due to the Japanese-dialogue focused nature of the game and replaced with [[Mr. Upbeat]] (a remake of one from ''[[Rhythm Tengoku]]'')<ref>"Editor's note: The game Manzai is not available on versions outside of Japan due to the Japanese-dialogue focused nature of the game. It has been replaced with the game Mr. Upbeat for versions outside of Japan." ~ [http://iwataasks.nintendo.com/interviews/#/wii/rhythmheavenfever/0/3 Iwata Asks - Rhythm Heaven Fever - Page 4]</ref>. The game was released in North America, titled ''[[Rhythm Heaven Fever]]'', on February 13, 2012. On May 2, 2012, the European version of the game was announced<ref>[https://www.nintendo.co.uk/News/2012/Have-you-got-what-it-takes-to-Beat-the-Beat-253016.html Have you got what it takes to Beat the Beat? | 2012 | News | Nintendo]</ref> and released later on July 6 with the name ''[[Beat the Beat: Rhythm Paradise]]''. This version features a completely new translation of the in-game text in English, and also exclusively allows players to switch between English and Japanese voices (a feature that was [[Rhythm Heaven/Unused|cut from the previous game]] due to memory constraints)<ref>[https://www.destructoid.com/gdc-09-chatting-with-nintendos-rich-amtower/ GDC 09: Chatting with Nintendo's Rich Amtower – Destructoid]</ref>, at the cost of not having any dubs in other languages<ref>[https://www.nintendo.co.uk/Games/Wii/Beat-the-Beat-Rhythm-Paradise-280605.html Beat the Beat: Rhythm Paradise | Wii | Games | Nintendo]</ref>. In September 2012, a small selection of the soundtrack was released overseas as ''[[Beat the Beat: Rhythm Paradise The Soundtrack]]''. On September 13, 2012, ''[[Beat the Beat: Rhythm Paradise]]'' would also be released in Australia. The game was later released in South Korea on September 12, 2013, titled ''[[Rhythm World Wii]]''. The game would see a re-release in 2016 on the [[wikipedia:Wii U|Wii U]] Virtual Console, on July 27 in Japan, November 10 in North America and November 24 in Europe.
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