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Rhythm Heaven Fever supporting GameCube controller inputs is not something I would've expected to learn, even if it's only in the debug menu
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m (Rhythm Heaven Fever supporting GameCube controller inputs is not something I would've expected to learn, even if it's only in the debug menu)
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*{{Nihongo|Data Clear|データクリア|Dēta Kuria}}
*{{Nihongo|Data Clear|データクリア|Dēta Kuria}}
==''[[Rhythm Heaven Fever]]''==
==''[[Rhythm Heaven Fever]]''==
[[File:Screenshot Wii Debug Menu.png|thumb]]An unnamed debug menu can be found in ''[[Rhythm Heaven Fever]]''. In all versions, the menu is written in Japanese. Attempting to return to the menu (through a pause and quit or by finishing a game) softlocks the game. A few unused sequences can be found here as well.
[[File:Screenshot Wii Debug Menu.png|thumb]]A debug menu, whose scene is internally called "CSceneMenu", can be found in ''[[Rhythm Heaven Fever]]''. In all versions, the menu is written in Japanese. Attempting to return to the menu (through a pause and quit or by finishing a game) softlocks the game. A few unused sequences can be found here as well. Interestingly, although the game is controlled entirely with the [[niwanetwork:Wii Remote|Wii Remote]], this menu can also be navigated with a [[niwanetwork:Nintendo GameCube Controller|Nintendo GameCube Controller]].


The entry for [[Seika Relay]] was removed in the international releases, changing the number for all entries following it. The entries for [[Basket]], [[Chameleon (Endless Remix)|Chameleon]] and [[Kaeru Tobi]] lead to unused test sequences for the games in question. They only appear in [[Endless Remix]] in normal gameplay.
The entry for [[Seika Relay]] was removed in the international releases, changing the number for all entries following it. The entries for [[Basket]], [[Chameleon (Endless Remix)|Chameleon]] and [[Kaeru Tobi]] lead to unused test sequences for the games in question. They only appear in [[Endless Remix]] in normal gameplay.
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