Karate Man Returns!: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
mNo edit summary
mNo edit summary
Line 38: Line 38:
A gauge, reading {{Nihongo|''Nori''|ノリ|Flow}}, is located on the left in ''[[Rhythm Tengoku]]'' and it responds to the player's success. Unless the gauge is at three hearts or more, Karate Joe cannot punch rocks or bombs; attempting to do so results in Karate Joe hurting his hand, as he does not have enough power to punch them. The background is a featureless yellow plain, which adds darker stripes when the gauge is high enough.
A gauge, reading {{Nihongo|''Nori''|ノリ|Flow}}, is located on the left in ''[[Rhythm Tengoku]]'' and it responds to the player's success. Unless the gauge is at three hearts or more, Karate Joe cannot punch rocks or bombs; attempting to do so results in Karate Joe hurting his hand, as he does not have enough power to punch them. The background is a featureless yellow plain, which adds darker stripes when the gauge is high enough.


In ''[[Rhythm Heaven Megamix]]'', the game is slightly altered for consistency with [[Karate Man (Wii)|later versions]], most notably the removal of the gauge entirely. The background as a result simply changes to the stripes and back at pre-determined points in the song. The "Hit 3!" indication is given a voice clip in additional to the visual cue, and the one "Hit 2!" present in the game was given an extra pot in front of it making it a "Hit 3!", presumably due to a lack of voice clips. The Light Bulbs and Bombs were replaced with other objects due to [[Karate Man (DS)|later]] [[Karate Man (Wii)|versions]] repurposing them. This version introduces the Cooking Pot as a new object.
In ''[[Rhythm Heaven Megamix]]'', the game is altered for consistency with [[Karate Man (Wii)|later versions]], most notably the removal of the gauge entirely. The background as a result simply changes to the stripes and back at pre-determined points in the song. The "Hit 3!" indication is given a voice clip in additional to the visual cue, and the one "Hit 2!" present in the game was given an extra pot in front of it making it a "Hit 3!", presumably due to a lack of voice clips. The Light Bulbs and Bombs were replaced with other objects due to [[Karate Man (DS)|later]] [[Karate Man (Wii)|versions]] repurposing them. This version introduces the Cooking Pot as a new object. Outside of the Japanese version, the {{Nihongo|来る!|Kuru!|Incoming!}} indication at the end is replaced with the pre-existing {{Nihongo|Grr!|ム!|Mu!}} indication due to [[Karate Man (Wii)|later versions]] repurposing it as the "Combo!" indication.
==Controls==
==Controls==
{{Controls|At=Punch}}
{{Controls|At=Punch}}
content-moderator, emailconfirmed, rollback, threadmoderator
26,909

edits

Navigation menu