Karate Man Combos!: Difference between revisions

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[[File:Screenshot Wii Karate Man.png|thumb]]
[[File:Screenshot Wii Karate Man.png|thumb]]
[[File:Screenshot 3DS Karate Man Combos!.png|thumb]]
[[File:Screenshot 3DS Karate Man Combos!.png|thumb]]
As with previous [[Karate Man]] games, the player controls [[Karate Joe]], punching any object that flies by. Upon hearing "Hit 3!", the player must hit two consecutive pots followed by a rock. Sometimes, a "!!" mark appears, signaling an object on the offbeat. The main feature is the "Combo!", preceded by a Light Bulb. It consists of several pots and then a barrel, which the player has to hit with a flurry of punches and kicks, ending in an uppercut. The following objects appear and needed to be punched off-screen:
As with previous [[Karate Man]] games, the player controls [[Karate Joe]], punching any object that flies by. Upon hearing {{Nihongo|"Hit 3!"|3つ!|Mittsu!}}, the player must hit two consecutive pots followed by a rock. Sometimes, a "!!" mark appears, signaling an object on the offbeat.
 
The main feature is the "Combo!", preceded by a Light Bulb. It consists of several pots and then a barrel, which the player has to hit with a flurry of punches and kicks ending in an uppercut, to the rhythm of {{Nihongo|"Punchy-punch, ka-pow!"|「テキパキどっかーん!」|Tekipaki dokka~n!}}.
 
The following objects appear and needed to be punched off-screen:
*Pot
*Pot
*Rock
*Rock
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