Challenge Land: Difference between revisions

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At Challenge Land, the player can board the {{Nihongo|Challenge Train|チャレンジトレイン|Charenji Torein}} either solo (where they must pay the {{Nihongo|Challenge Charge|チャレンジ料金|Charenji Ryōkin}} of 5 [[coins]]) or with up to three friends (for free), where they ride through courses on the way to the goal, playing [[Rhythm Games]] with altered rules. The player is unable to play solo until after clearing [[Lush Tower]]<ref>"Now hold on! I can't let you go {{color|#0E49B3|solo}} just yet. Rules are rules. There are things you need to do first. Come back later after you've accomplished more things." ~ [[Paprika]], ''[[Rhythm Heaven Megamix]]''</ref>. The player can play with friends via Download Play as well, but they can only receive rewards by playing the full version<ref>"Hm, rewards... Actually... It looks like you're playing this with the {{color|#EC1515|Download Play version}}. If that's the case, I can't give you the reward, unfortunately. You'll need to reach the goal using your own software... and then I'll give you the reward, for realsies." ~ [[Paprika]], ''[[Rhythm Heaven Megamix]]''</ref>.
At Challenge Land, the player can board the {{Nihongo|Challenge Train|チャレンジトレイン|Charenji Torein}} either solo (where they must pay the {{Nihongo|Challenge Charge|チャレンジ料金|Charenji Ryōkin}} of 5 [[coins]]) or with up to three friends (for free), where they ride through courses on the way to the goal, playing [[Rhythm Games]] with altered rules. The player is unable to play solo until after clearing [[Lush Tower]]<ref>"Now hold on! I can't let you go {{color|#0E49B3|solo}} just yet. Rules are rules. There are things you need to do first. Come back later after you've accomplished more things." ~ [[Paprika]], ''[[Rhythm Heaven Megamix]]''</ref>. The player can play with friends via Download Play as well, but they can only receive rewards by playing the full version<ref>"Hm, rewards... Actually... It looks like you're playing this with the {{color|#EC1515|Download Play version}}. If that's the case, I can't give you the reward, unfortunately. You'll need to reach the goal using your own software... and then I'll give you the reward, for realsies." ~ [[Paprika]], ''[[Rhythm Heaven Megamix]]''</ref>.


When the player successfully completes a course for the first time, they receive [[Flow Ball]]s as a reward<ref>"To commemorate clearing this course for your first time... I'll give you {{color|#920D98|something extra awesome}}." ~ [[Paprika]], ''[[Rhythm Heaven Megamix]]''</ref>, which can be used to purchase [[Rhythm Games]] at the [[Shop]].
When the player successfully completes a course for the first time, they receive [[Flow Ball]]s as a reward<ref>"To commemorate clearing this course for your first time... I'll give you {{color|#920D98|something extra awesome}}." ~ [[Paprika]], ''[[Rhythm Heaven Megamix]]''</ref>, which can be used to purchase [[Rhythm Games]] at the [[Shop]]. Every subsequent completion of a course has the player choose from three treasure chests, which randomly contain a First-Class, Second-Class or Third Class reward, each giving a number of [[coins]] and turnips that can be used in the [[Stable]].


Additionally, Challenge Land also contains the {{Nihongo|[[Perfect Campaign]] Headquarters<ref>"Just to the left of reception in {{color|#EC1515|Challenge Land}}... you'll find the {{color|#0E49B3|Perfect Campaign Headquarters}}." ~ [[Rupert]], ''[[Rhythm Heaven Megamix]]''</ref>|パーフェクトキャンペーンコーナー|Perfect Campaign Corner}}, where the player can attempt any ongoing [[Perfect Campaign]]s, as opposed to navigating to the location where the game normally is like previous games.
Additionally, Challenge Land also contains the {{Nihongo|[[Perfect Campaign]] Headquarters<ref>"Just to the left of reception in {{color|#EC1515|Challenge Land}}... you'll find the {{color|#0E49B3|Perfect Campaign Headquarters}}." ~ [[Rupert]], ''[[Rhythm Heaven Megamix]]''</ref>|パーフェクトキャンペーンコーナー|Perfect Campaign Corner}}, where the player can attempt any ongoing [[Perfect Campaign]]s, as opposed to navigating to the location where the game normally is like previous games.
==Rules==
==Rules==
Each [[Rhythm Game]] in a given Course has one of three goals added:
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==Trivia==
==Trivia==
*While Saltwater World and Paprika World contain optional games from the [[Shop]], there are no restrictions to unlocking challenges. This means some challenges can still be chosen despite containing rhythm games the player has never unlocked.
*Saltwater World and Paprika World contain optional games from the [[Shop]], which can be played through the Challenge Train even without having been purchased beforehand.
*"Lockstep Lockdown" is the only course where the same game is played multiple times in the same course.
*"Lockstep Lockdown" is the only course where the same game is played multiple times in the same course.
*"Getting Vocal 2" is the only course changed for different regions. This is due to [[Lush Remix]] and [[Machine Remix]] having lyrics in the Japanese version, which were replaced with instrumental tracks in other regions.
*"Getting Vocal 2" is the only course changed for different regions. This is due to [[Lush Remix]] and [[Machine Remix]] having lyrics in the Japanese version, which were replaced with instrumental tracks in other regions.
*"Wario...Where?" requires the player to clear all normal courses in Paprika World to unlock, while "Wario...Where? 2: The Sequel" requires those as well as "Wario...Where?" itself. The courses themselves also change the appearance of the [[Rhythm Games]], replacing the main characters with those of [[WarioWare]].
*"Wario...Where?" requires the player to clear all normal courses in Paprika World to unlock, while "Wario...Where? 2: The Sequel" requires those as well as "Wario...Where?" itself. The courses themselves also change the appearance of the [[Rhythm Games]], replacing the main characters with those of [[WarioWare]].
*[[File:Tempo_Up_3DS.png|100px]] uses a hidden multiplier, which can go up to 255%. A "Tempo Down" is also possible, which can go down to 1%, but it's never featured in the game.
*[[File:Tempo_Up_3DS.png|100px]] uses a hidden multiplier, which can go up to 255%. A "Tempo Down" is also possible, which can go down to 1%, but it is never used in the game.
*A number of [[Rhythm Games]] never appear in any Challenge Train courses, those being [[Left-Hand Remix]], [[Right-Hand Remix]], [[Final Remix]], [[Night Walk]], [[Quiz Show]], [[Big Rock Finish]], [[Catch of the Day]], and [[Love Rap]], as well as the four [[Endless Games]]: [[Coin Toss]], [[Sick Beats]], [[Charging Chicken]], and [[Clap Trap]].
*A number of [[Rhythm Games]] never appear in any Challenge Train courses, those being [[Left-Hand Remix]], [[Right-Hand Remix]], [[Final Remix]], [[Night Walk]], [[Quiz Show]], [[Big Rock Finish]], [[Catch of the Day]], and [[Love Rap]], as well as the four [[Endless Games]]: [[Coin Toss]], [[Sick Beats]], [[Charging Chicken]], and [[Clap Trap]].
*The [[Perfect Campaign]] Headquarters has three notes below the game's icon while a campaign is active. These turn off with each failure, and as such represent the three attempts the player gets at a [[Perfect]]. This continues having the three attempts shown visually to the player in the ''[[Rhythm Heaven Series]]''.
*The [[Perfect Campaign]] Headquarters has three notes below the game's icon while a campaign is active. These turn off with each failure, and as such represent the three attempts the player gets at a [[Perfect]]. This continues having the three attempts shown visually to the player in the ''[[Rhythm Heaven Series]]''.
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