Clap Trap: Difference between revisions

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[[File:Screenshot Wii Clap Trap.png|thumb]]
[[File:Screenshot Wii Clap Trap.png|thumb]]
[[File:Screenshot 3DS Clap Trap.png|thumb]]
[[File:Screenshot 3DS Clap Trap.png|thumb]]
The players control the [[Clap Trap Doll]], who must stop karate chops aimed at the head. To do this, the players must clap its hands at just the right moment to stop the karate chops. Attacks are signaled by three beats, then the players must pause for a beat and then clap. If successful, the attack is dodged and the game continues. If failed, the karate chop hits the doll on the the head and creates a bump. Three bumps result in a game over, and as such these bumps act as lives.
The players control the [[Clap Trap Doll]], who must stop karate chops aimed at the head. To do this, the players must clap its hands at just the right moment to stop the karate chops. Attacks are signaled by three beats, then the players must pause for a beat and then clap. If successful, the attack is blocked and the game continues. If failed, the karate chop hits the doll on the the head and creates a bump. Three bumps result in a game over, and as such these bumps act as lives.


As the game progresses, the tempo changes dramatically and pauses get longer, often playing ambient noise, and the doll occasionally taking a breath during long pauses. The karate chops start off with a human hand, then a cat's paw, a tree branch with a [[Monkey#Clap Trap|monkey]] on it, and finally a green onion.
As the game progresses, the tempo changes dramatically and pauses get longer, often playing ambient noise, and the doll occasionally taking a breath during long pauses. The karate chops start off with a human hand, then a cat's paw, a tree branch with a [[Monkey#Clap Trap|monkey]] on it, and finally a green onion.
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