Tap Trial/Development: Difference between revisions

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===Early Builds===
===Early Builds===
[[File:Concept Art GBA Tap Dance.gif|thumb]]
[[File:Concept Art GBA Tap Dance.gif|thumb]]
Director and Chief Programmer [[w:nintendo:Kazuyoshi Osawa|Kazuyoshi Osawa]] drew the original concept art for [[Tap Trial|Tap Dance]]. Chief Designer [[w:nintendo:Ko Takeuchi|Ko Takeuchi]], who was initially confused by it, would later draw the graphics for the characters based on the specifications, without knowing what kind of game it would be. Despite initial spekticism, he was very satisfied with the result<ref>"ディレクター&チーフプログラマーの大澤が書いた『タップダンズ』の仕様書には、ラクガキみたいな絵が描かれていて正直「何だろうコレ?」って思ったんですよ(笑)。<br>でも、とりあえず指示どおり、キャラクターのグラフィックを作ってみたんですが、それでも、どんなゲームになるかわからなかったし、「おもしろくなるのかな?」と半信半疑だったんです。<br>しかし、ゲームができあがってみると、「なるほど!」と納得し、さらに、そこにつんく♂さんの音楽を乗せてみると、「これはおもしろい!」と痛感したんです。<br>ただたんに、おもしろいだけでなく、いままで遊んだことない感覚のゲームに仕上がったんですよね。そういうこともあって、『タップダンズ』は自分の中で思い入れのあるリズムゲームです。"<br>(Director and Chief Programmer Osawa wrote the specifications for "Tap Dance", and I honestly thought, "What is this?" (laughs).<br>But anyway, I followed the instructions and made the graphics for the characters, but I still didn't know what kind of game it would be, and I wondered if it would be fun. I was skeptical.<br>But when the game was finished, I was convinced. And when I added Tsunku♂'s music to it, I realised that it would be fun! I was keenly aware that it was interesting.<br>It wasn't just interesting, it was a game with a feeling I'd never played before. That's why "Tap Dance" is a rhythm game that I have a strong emotional attachment to.) ~ [[w:nintendo:Ko Takeuchi|Ko Takeuchi]], [https://www.1101.com/nintendo/rythm_heaven2/13.html ほぼ日刊イトイ新聞 - 樹の上の秘密基地。] (Hobo Nikkan Itoi Shinbun - A secret base on a tree.)</ref>. The concept art itself appears to match what made it into the final game with only a few minor differences, such as the [[Girl]]'s dress being longer and segmented in the middle (resembling how it looks in the [[Remix 7 (GBA)|Remix 7]] version of the game) and the [[Monkey]]s being very simple stick figures, incidentally resembling [[Play-Yan]], though it is unknown if this was simply a placeholder design. The specifications also suggest that doing two taps would have the trio step with their right foot, the same as doing one tap. They do double taps by stepping with their left foot in the final game.
Director and Chief Programmer [[niwanetwork:Kazuyoshi Osawa|Kazuyoshi Osawa]] drew the original concept art for [[Tap Trial|Tap Dance]]. Chief Designer [[niwanetwork:Ko Takeuchi|Ko Takeuchi]], who was initially confused by it, would later draw the graphics for the characters based on the specifications, without knowing what kind of game it would be. Despite initial spekticism, he was very satisfied with the result<ref>"ディレクター&チーフプログラマーの大澤が書いた『タップダンズ』の仕様書には、ラクガキみたいな絵が描かれていて正直「何だろうコレ?」って思ったんですよ(笑)。<br>でも、とりあえず指示どおり、キャラクターのグラフィックを作ってみたんですが、それでも、どんなゲームになるかわからなかったし、「おもしろくなるのかな?」と半信半疑だったんです。<br>しかし、ゲームができあがってみると、「なるほど!」と納得し、さらに、そこにつんく♂さんの音楽を乗せてみると、「これはおもしろい!」と痛感したんです。<br>ただたんに、おもしろいだけでなく、いままで遊んだことない感覚のゲームに仕上がったんですよね。そういうこともあって、『タップダンズ』は自分の中で思い入れのあるリズムゲームです。"<br>(Director and Chief Programmer Osawa wrote the specifications for "Tap Dance", and I honestly thought, "What is this?" (laughs).<br>But anyway, I followed the instructions and made the graphics for the characters, but I still didn't know what kind of game it would be, and I wondered if it would be fun. I was skeptical.<br>But when the game was finished, I was convinced. And when I added Tsunku♂'s music to it, I realised that it would be fun! I was keenly aware that it was interesting.<br>It wasn't just interesting, it was a game with a feeling I'd never played before. That's why "Tap Dance" is a rhythm game that I have a strong emotional attachment to.) ~ [[niwanetwork:Ko Takeuchi|Ko Takeuchi]], [https://www.1101.com/nintendo/rythm_heaven2/13.html ほぼ日刊イトイ新聞 - 樹の上の秘密基地。] (Hobo Nikkan Itoi Shinbun - A secret base on a tree.)</ref>. The concept art itself appears to match what made it into the final game with only a few minor differences, such as the [[Girl]]'s dress being longer and segmented in the middle (resembling how it looks in the [[Remix 7 (GBA)|Remix 7]] version of the game) and the [[Monkey]]s being very simple stick figures, incidentally resembling [[Play-Yan]], though it is unknown if this was simply a placeholder design. The specifications also suggest that doing two taps would have the trio step with their right foot, the same as doing one tap. They do double taps by stepping with their left foot in the final game.
===Unused Content===
===Unused Content===
Version 06 of [[Tap Trial|Tap Dance]] does not have any graphics specifically made for it; instead it randomly selects one of the other versions when loaded<ref>[https://www.youtube.com/watch?v=XHvrOZOKciI Random Tap Trial]</ref>{{Better source}}. It is used in an unused version of [[Tap Trial|Tap Dance]], which is mostly the same as the final version, but has extra patterns in the middle, and curiously uses the jingle at the end of [[Karate Man Returns!|Karateka]]'s music. For some reason, the voice cue for the triple tap is also cut short<ref>[https://www.youtube.com/watch?v=qzVa6mYwca0 Unused Tap Trial]</ref>{{Better source}}. It cannot be accessed through [[Sequence Test]]. Version 05, though not assigned anywhere in the game, acts identically to version 06.
Version 06 of [[Tap Trial|Tap Dance]] does not have any graphics specifically made for it; instead it randomly selects one of the other versions when loaded<ref>[https://www.youtube.com/watch?v=XHvrOZOKciI Random Tap Trial]</ref>{{Better source}}. It is used in an unused version of [[Tap Trial|Tap Dance]], which is mostly the same as the final version, but has extra patterns in the middle, and curiously uses the jingle at the end of [[Karate Man Returns!|Karateka]]'s music. For some reason, the voice cue for the triple tap is also cut short<ref>[https://www.youtube.com/watch?v=qzVa6mYwca0 Unused Tap Trial]</ref>{{Better source}}. It cannot be accessed through [[Sequence Test]]. Version 05, though not assigned anywhere in the game, acts identically to version 06.
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