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===Early Ideas=== | ===Early Ideas=== | ||
The song for the short version of [[Karate Man (3DS)|Karate Man]] was rewritten several times. The second proposal for it was repurposed for [[Karate Man Senior]] instead<ref>"あと、やはり僕的にも任天堂さんチームにしても「カラテ家」にはとてもこだわりが強く、曲を何度提出してもなんかしっくりこなかったり、任天堂さんのリクエストのまま曲をつくると「ちょっとイメージ違うんやけどなぁ」なんて思いながら2、3度やり取りしてやり直しをしましたね。2回目に提出した「カラテ家」用の曲がマイナーでギターが激しかったんですが、あまりにも激しくってイケてるので、最初の方に登場する「カラテ家」でなく終盤戦に出てくる方に使用されたり・・・。まあ、そんないろいろあって出来上がったゲームだと思います。" (And then of course I think for Nintendo’s team as well, they had a passion for “Karateka,” and we had several bouts of back and forth where the songs I wrote didn’t quite fit, and if I made a song just as instructed by Nintendo I’d rewrite it two or three times thinking, “But it doesn’t really line up with the image.” The second proposal I wrote for “Karateka” had this furious guitar in a minor key, and that furiousness rocked - so while we didn’t use it with “Karateka”, which comes at the beginning, we did use it during the final battle…Anyhow, it’s the kind of game where these kinds of things came up.) ~ [[ | The song for the short version of [[Karate Man (3DS)|Karate Man]] was rewritten several times. The second proposal for it was repurposed for [[Karate Man Senior]] instead<ref>"あと、やはり僕的にも任天堂さんチームにしても「カラテ家」にはとてもこだわりが強く、曲を何度提出してもなんかしっくりこなかったり、任天堂さんのリクエストのまま曲をつくると「ちょっとイメージ違うんやけどなぁ」なんて思いながら2、3度やり取りしてやり直しをしましたね。2回目に提出した「カラテ家」用の曲がマイナーでギターが激しかったんですが、あまりにも激しくってイケてるので、最初の方に登場する「カラテ家」でなく終盤戦に出てくる方に使用されたり・・・。まあ、そんないろいろあって出来上がったゲームだと思います。" (And then of course I think for Nintendo’s team as well, they had a passion for “Karateka,” and we had several bouts of back and forth where the songs I wrote didn’t quite fit, and if I made a song just as instructed by Nintendo I’d rewrite it two or three times thinking, “But it doesn’t really line up with the image.” The second proposal I wrote for “Karateka” had this furious guitar in a minor key, and that furiousness rocked - so while we didn’t use it with “Karateka”, which comes at the beginning, we did use it during the final battle…Anyhow, it’s the kind of game where these kinds of things came up.) ~ [[generasia:Tsunku|Tsunku♂]], [https://www.nintendo.co.jp/3ds/interview/bpjj/vol1/index.html 社長が書面で訊く『リズム天国 ザ・ベスト+』|ニンテンドー3DS|任天堂] (President Asks in Writing "Rhythm Tengoku: The Best+" | Nintendo 3DS | Nintendo), translation from [http://www.nintendoworldreport.com/feature/43066/iwata-asks-in-commemoration-part-3-rhythm-heaven-megamix-iwata-asks-in-writing-rhythm-heaven-megamix Iwata Asks in Writing: “Rhythm Heaven Megamix” - Feature - Nintendo World Report]</ref>. | ||
===Unused Content=== | ===Unused Content=== | ||
All objects can be used in all versions, though not all versions have sprites to go along with them. [[Karate Man (3DS)|Karate Man]], [[Karate Man Returns!]] and [[Honeybee Remix]] do not have sprites for the blinking Light Bulb, rendering them invisible. There are sprites of [[Karate Joe]] performing the kicks and combos in all versions, regardless if the moves are used in those games. Notably, the kick stance uses an older sprite in versions outside of [[Karate Man Kicks!]] and [[Karate Man Senior]], resembling the one in ''[[Rhythm Heaven]]''. Although this stance ''is'' still used for a single frame if the player punches open a barrel but never kicks. | All objects can be used in all versions, though not all versions have sprites to go along with them. [[Karate Man (3DS)|Karate Man]], [[Karate Man Returns!]] and [[Honeybee Remix]] do not have sprites for the blinking Light Bulb, rendering them invisible. There are sprites of [[Karate Joe]] performing the kicks and combos in all versions, regardless if the moves are used in those games. Notably, the kick stance uses an older sprite in versions outside of [[Karate Man Kicks!]] and [[Karate Man Senior]], resembling the one in ''[[Rhythm Heaven]]''. Although this stance ''is'' still used for a single frame if the player punches open a barrel but never kicks. |
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