Citrus Tower: Difference between revisions

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[[Tibby]] and the player are allowed to tackle the six towers in any order they wish.
[[Tibby]] and the player are allowed to tackle the six towers in any order they wish.


[[File:Artwork 3DS Character Shep.png|thumb|80px]]In Citrus Tower, the player and [[Tibby]] need to clear five [[Rhythm Games]], namely [[The Clappy Trio 2]], [[Shoot-'em-up 2]], [[Micro-Row 2]], [[Second Contact]] and [[Citrus Remix]], to restore its flow. Unlike in [[Citrus Land]], there is no dialogue with [[Shep]] between games.
[[File:Artwork 3DS Shep.png|thumb|80px]]In Citrus Tower, the player and [[Tibby]] need to clear five [[Rhythm Games]], namely [[The Clappy Trio 2]], [[Shoot-'em-up 2]], [[Micro-Row 2]], [[Second Contact]] and [[Citrus Remix]], to restore its flow. Unlike in [[Citrus Land]], there is no dialogue with [[Shep]] between games.


After clearing them, the six towers focus their power into [[Lush Tower]] to create a rainbow, which allows [[Tibby]] [[To Heaven World|to return]] to [[Heaven World]]. The story appears to be finished, however, [[Tibby]] sends a letter to the player saying there's trouble in [[Heaven World]], asking for their help.
After clearing them, the six towers focus their power into [[Lush Tower]] to create a rainbow, which allows [[Tibby]] [[To Heaven World|to return]] to [[Heaven World]]. The story appears to be finished, however, [[Tibby]] sends a letter to the player saying there's trouble in [[Heaven World]], asking for their help.
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