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While working on the [[Rhythm Tengoku/Arcade|arcade version]], the developers faced the challenge of figuring out what the next game in the series would be like, which wasn't easy. Director and chief programmer [[w:nintendo:Kazuyoshi Osawa|Kazuyoshi Osawa]] considered a control mechanic that involved the Touch Screen. The ability to touch the edge of the Touch Screen which would make a tapping sound was considered, but was determined to be too difficult, and so a flicking action was adopted instead. It took a little getting used to, however. Eventually, they realized that combining sound with the flicking action provided a good sense of timing, but they had considered returning to button controls all the while. The flick action took about two to three months for background research and more than six months to eventually adapt the control into ''[[Rhythm Heaven]]''<ref>[https://iwataasks.nintendo.com/interviews/ds/rhythm-heaven/0/2/ Iwata Asks - Rhythm Heaven - Page 3]</ref>. | While working on the [[Rhythm Tengoku/Arcade|arcade version]], the developers faced the challenge of figuring out what the next game in the series would be like, which wasn't easy. Director and chief programmer [[w:nintendo:Kazuyoshi Osawa|Kazuyoshi Osawa]] considered a control mechanic that involved the Touch Screen. The ability to touch the edge of the Touch Screen which would make a tapping sound was considered, but was determined to be too difficult, and so a flicking action was adopted instead. It took a little getting used to, however. Eventually, they realized that combining sound with the flicking action provided a good sense of timing, but they had considered returning to button controls all the while. The flick action took about two to three months for background research and more than six months to eventually adapt the control into ''[[Rhythm Heaven]]''<ref>[https://iwataasks.nintendo.com/interviews/ds/rhythm-heaven/0/2/ Iwata Asks - Rhythm Heaven - Page 3]</ref>. | ||
[[w:nintendo:Kazuyoshi Osawa|Osawa]] was in agony trying to figure out how to make the game fun on [[wikipedia:Nintendo DS|Nintendo DS]]. The team had sent a sample to [[wikipedia:Tsunku|Tsunku♂]], who really tore it apart. After talking with him, he gave the concept that would eventually become [[Frog Hop]], which became one of the very first games to be made for ''[[Rhythm Heaven]]''. After this, [[wikipedia:Tsunku|Tsunku♂]] became deeply involved with development, just as he was with the [[Rhythm Tengoku|previous game]]<ref>[https://iwataasks.nintendo.com/interviews/ds/rhythm-heaven/0/3/ Iwata Asks - Rhythm Heaven - Page 4]</ref>. The team as whole was small but with effective leadership, being clear on what ideas are fun to play and which ones need to be scrapped, and sometimes assets would be used in ways the original person who made them could not have expected. [[w:nintendo:Kazuyoshi Osawa|Osawa]] was known to have drawn the original pixel art and written the text, which would later be redrawn by [[w:nintendo:Ko Takeuchi|Ko Takeuchi]] and [[w:nintendo:Kyohei Seki|Kyohei Seki]]<ref>[https://iwataasks.nintendo.com/interviews/ds/rhythm-heaven/0/5/ Iwata Asks - Rhythm Heaven - Page 6]</ref>. On July 23, 2008, [[wikipedia:Tsunku|Tsunku♂]] posted on his blog about the game, which would release a week later in Japan, titled ''[[Rhythm Tengoku Gold]]''<ref>[https://ameblo.jp/tsunku-blog/entry-10117485336.html リズム! | つんく♂オフィシャルブログ 「つんブロ♂芸能コース」Powered by Ameba] (Rhythm! | Tsunku♂ Official Blog " | [[w:nintendo:Kazuyoshi Osawa|Osawa]] was in agony trying to figure out how to make the game fun on [[wikipedia:Nintendo DS|Nintendo DS]]. The team had sent a sample to [[wikipedia:Tsunku|Tsunku♂]], who really tore it apart. After talking with him, he gave the concept that would eventually become [[Frog Hop]], which became one of the very first games to be made for ''[[Rhythm Heaven]]''. After this, [[wikipedia:Tsunku|Tsunku♂]] became deeply involved with development, just as he was with the [[Rhythm Tengoku|previous game]]<ref>[https://iwataasks.nintendo.com/interviews/ds/rhythm-heaven/0/3/ Iwata Asks - Rhythm Heaven - Page 4]</ref>. The team as whole was small but with effective leadership, being clear on what ideas are fun to play and which ones need to be scrapped, and sometimes assets would be used in ways the original person who made them could not have expected. [[w:nintendo:Kazuyoshi Osawa|Osawa]] was known to have drawn the original pixel art and written the text, which would later be redrawn by [[w:nintendo:Ko Takeuchi|Ko Takeuchi]] and [[w:nintendo:Kyohei Seki|Kyohei Seki]]<ref>[https://iwataasks.nintendo.com/interviews/ds/rhythm-heaven/0/5/ Iwata Asks - Rhythm Heaven - Page 6]</ref>. On July 23, 2008, [[wikipedia:Tsunku|Tsunku♂]] posted on his blog about the game, which would release a week later in Japan, titled ''[[Rhythm Tengoku Gold]]''<ref>[https://ameblo.jp/tsunku-blog/entry-10117485336.html リズム! | つんく♂オフィシャルブログ 「つんブロ♂芸能コース」Powered by Ameba] (Rhythm! | Tsunku♂ Official Blog "Tsunbro♂ Entertainment Course" Powered by Ameba)</ref>. On September 8, 2008, he posted about the release of ''[[Rhythm Tengoku Zen Kyoku-shu]]'', a soundtrack release for both ''[[Rhythm Tengoku]]'' and ''[[Rhythm Tengoku Gold]]'', released later on October 15, 2008<ref>[https://ameblo.jp/tsunku-blog/entry-10136916697.html リリース情報 | つんく♂オフィシャルブログ 「つんブロ♂芸能コース」Powered by Ameba] (Release Information | Tsunku♂ Official Blog "Tsunbro♂ Entertainment Course" Powered by Ameba)</ref>. | ||
[[File:Rhythm Heaven 2008 Logo.svg|thumb|Pre-release logo for ''[[Rhythm Heaven]]'']] | |||
On April 17, 2009, [[wikipedia:Tsunku|Tsunku♂]] posted on his blog announcing the game's release in North America under the title ''[[Rhythm Heaven]]'', which had released around two weeks prior<ref>[https://ameblo.jp/tsunku-blog/entry-10117485336.html リズムヘブン! | つんく♂オフィシャルブログ 「つんブロ♂芸能コース」Powered by Ameba] (Rhythm Heaven! | Tsunku♂ Official Blog " | An early version of the North American release, ''[[Rhythm Heaven]]'', was shown off at Nintendo Media Summit Fall 2008<ref>[https://youtu.be/YNYCxVwd_YU Rhythm Heaven Gameplay (Nintendo Media Summit Fall 2008)]</ref>. On April 17, 2009, [[wikipedia:Tsunku|Tsunku♂]] posted on his blog announcing the game's release in North America under the title ''[[Rhythm Heaven]]'', which had released around two weeks prior<ref>[https://ameblo.jp/tsunku-blog/entry-10117485336.html リズムヘブン! | つんく♂オフィシャルブログ 「つんブロ♂芸能コース」Powered by Ameba] (Rhythm Heaven! | Tsunku♂ Official Blog "Tsunbro♂ Entertainment Course" Powered by Ameba)</ref>. It would release the following month in Europe under the title ''[[Rhythm Paradise]]''. On June 3, 2009, another blog post was made to announce the release of ''[[Rhythm Tengoku Gold Kokunai-ban Kaigai-ban Zen Vocal-shu]]'', which focused on the vocal songs and their dubs in other languages present in the overseas releases, released on July 29, 2009<ref>[https://ameblo.jp/tsunku-blog/entry-10273704721.html CD「リズム天国ゴールド 国内版海外版 全ボーカル集」発売情報 | つんく♂オフィシャルブログ 「つんブロ♂芸能コース」Powered by Ameba] (CD "Rhythm Tengoku Gold Domestic Version Overseas Version Complete Vocal Collection" Release Information | Tsunku♂ Official Blog "Tsunbro♂ Entertainment Course" Powered by Ameba)]</ref>. The game would later be released on September 24, 2009 in South Korea, titled ''[[Rhythm World]]''. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{RH}} | {{RH}} |
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