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Presumably in 2007, [[wikipedia:Sega|Sega]] approached [[wikipedia:Nintendo|Nintendo]] with an offer for an [[Rhythm Tengoku/Arcade|arcade version of the game]], as it was popular among their development staff. The staff at [[wikipedia:Nintendo|Nintendo]], who initially thought it was a joke, were impressed, as they never thought ''[[Rhythm Tengoku]]'' was able to gain a following<ref>Iwata: "After Rhythm Tengoku became a hit, Sega approached us with a surprise offer, and an arcade version was released. Osawa-san, what did you think when the idea first came up?"<br>Osawa: "…I thought it must be a joke."<br>Iwata: (laughs)<br> Osawa: "But when I met with Sega and talked to them, they appeared to really like the game."<br>Iwata: "Apparently it was popular among their development staff."<br>Osawa: "Yes. I was happy that they liked it so much, but…an arcade game? It wasn't something I could make the call on." ~ [https://iwataasks.nintendo.com/interviews/ds/rhythm-heaven/0/1/ Iwata Asks - Rhythm Heaven - Page 2]</ref>. The original staff naturally oversaw the development of the new modes featured in this version<ref>Iwata: "Yone-san, did you work on the arcade game?"<br>Yone: "Yes. The sound data was to be the same, but since the mechanics of arcade games are different, I had to make some adjustments in order to recreate the same sounds. Also, the arcade game had some modes that didn't exist in the Game Boy Advance version, so I supervised the sound for those as well." ~ [https://iwataasks.nintendo.com/interviews/ds/rhythm-heaven/0/1/ Iwata Asks - Rhythm Heaven - Page 2]</ref>. This port was released on September 20, 2007. | Presumably in 2007, [[wikipedia:Sega|Sega]] approached [[wikipedia:Nintendo|Nintendo]] with an offer for an [[Rhythm Tengoku/Arcade|arcade version of the game]], as it was popular among their development staff. The staff at [[wikipedia:Nintendo|Nintendo]], who initially thought it was a joke, were impressed, as they never thought ''[[Rhythm Tengoku]]'' was able to gain a following<ref>Iwata: "After Rhythm Tengoku became a hit, Sega approached us with a surprise offer, and an arcade version was released. Osawa-san, what did you think when the idea first came up?"<br>Osawa: "…I thought it must be a joke."<br>Iwata: (laughs)<br> Osawa: "But when I met with Sega and talked to them, they appeared to really like the game."<br>Iwata: "Apparently it was popular among their development staff."<br>Osawa: "Yes. I was happy that they liked it so much, but…an arcade game? It wasn't something I could make the call on." ~ [https://iwataasks.nintendo.com/interviews/ds/rhythm-heaven/0/1/ Iwata Asks - Rhythm Heaven - Page 2]</ref>. The original staff naturally oversaw the development of the new modes featured in this version<ref>Iwata: "Yone-san, did you work on the arcade game?"<br>Yone: "Yes. The sound data was to be the same, but since the mechanics of arcade games are different, I had to make some adjustments in order to recreate the same sounds. Also, the arcade game had some modes that didn't exist in the Game Boy Advance version, so I supervised the sound for those as well." ~ [https://iwataasks.nintendo.com/interviews/ds/rhythm-heaven/0/1/ Iwata Asks - Rhythm Heaven - Page 2]</ref>. This port was released on September 20, 2007. | ||
==References== | ==References== | ||
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