Practice: Difference between revisions

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Games without a practice are distinguished with the line "(And no practice for you!)" in the game's description. This game marks the first time arrange versions come with a practice, as [[Fan Club 2]], [[Cosmic Rhythm Rally|Rhythm Rally 2]] and [[Rockers 2]] use it to present new cues to the player.
Games without a practice are distinguished with the line "(And no practice for you!)" in the game's description. This game marks the first time arrange versions come with a practice, as [[Fan Club 2]], [[Cosmic Rhythm Rally|Rhythm Rally 2]] and [[Rockers 2]] use it to present new cues to the player.
==[[Rhythm Heaven Fever]]==
==[[Rhythm Heaven Fever]]==
[[File:Screenshot Wii Ringside Practice.png|thumb|Practice for [[Ringside]].]]In ''[[Rhythm Heaven Fever]]'', every [[Rhythm Game]] has it's own practice theme, being a chiptune version of the game's song. The player needs to complete a varying amount of sets to advance the practice, which are shown with a counter. The games also include a {{Nihongo|Demonstration|お手本中・・・|Otehon-chū...}} if the player spends too long on a set, in which case they can press the ① button to have the game automatically play the section to demonstrate the timing. The Demonstration is not available for the [[Endless Games]] or [[Extra Games]], which also return to requiring only one successful set without a counter, and using a new arrangement of the old music (called "[[Music Corner#Music List (Rhythm Heaven Fever)|Practice Theme]]") or the ocassional game-specific themes. It can be skipped by pressing the ⊝ button. [[Mr. Upbeat]] uses the updated version of the Practice Theme as its music in this game. [[Lady Cupid]]'s music is also a chiptune theme in the same style as the practice themes.
[[File:Screenshot Wii Ringside Practice.png|thumb|Practice for [[Ringside]].]]In ''[[Rhythm Heaven Fever]]'', every [[Rhythm Game]] has its own practice theme, being a chiptune version of the game's song. The player needs to complete a varying amount of sets to advance the practice, which are shown with a counter. The games also include a {{Nihongo|Demonstration|お手本中・・・|Otehon-chū...}} if the player spends too long on a set, in which case they can press the ① button to have the game automatically play the section to demonstrate the timing. The Demonstration is not available for the [[Endless Games]] or [[Extra Games]], which also return to requiring only one successful set without a counter, and using a new arrangement of the old music (called "[[Music Corner#Music List (Rhythm Heaven Fever)|Practice Theme]]") or the ocassional game-specific themes. It can be skipped by pressing the ⊝ button. [[Mr. Upbeat]] uses the updated version of the Practice Theme as its music in this game. [[Lady Cupid]]'s music is also a chiptune theme in the same style as the practice themes.


Games without a practice are distinguished with the line "(No Practice.)" (or "(And no practice for you!)" in ''[[Beat the Beat: Rhythm Paradise]]'') in the game's description. In the [[Two-Player Menu|Two Player]] games, the practice is played the same as with the One Player version, with one practice for each player. Many games again transition smoothly between the practice and the real thing, and some games have a different appearance for the practice, utilizing a fade transition, or in some cases, game-specific transitions. For example, the practice for [[Double Date]] sees [[A Boy]] sitting on the bench alone in the middle of the day, with the [[Weasel Couple|Weasel]] giving him instructions. After practice is complete, the screen fades out, a chime is heard, and the real thing begins at sunset with [[His Crush]] and the female [[Weasel Couple|Weasel]] having arrived.
Games without a practice are distinguished with the line "(No Practice.)" (or "(And no practice for you!)" in ''[[Beat the Beat: Rhythm Paradise]]'') in the game's description. In the [[Two-Player Menu|Two Player]] games, the practice is played the same as with the One Player version, with one practice for each player. Many games again transition smoothly between the practice and the real thing, and some games have a different appearance for the practice, utilizing a fade transition, or in some cases, game-specific transitions. For example, the practice for [[Double Date]] sees [[A Boy]] sitting on the bench alone in the middle of the day, with the [[Weasel Couple|Weasel]] giving him instructions. After practice is complete, the screen fades out, a chime is heard, and the real thing begins at sunset with [[His Crush]] and the female [[Weasel Couple|Weasel]] having arrived.
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