Karate Joe: Difference between revisions

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m (The cat is already mentioned in the story section, and we have no info on whether he owns this cat or not (even if it is implied))
Tag: 2017 source edit
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Karate Joe envies his Father's incredible vision that allows him to quickly tell the color of a light bulb and counter it<ref>"My father's most amazing trait is probably his vision. He can tell the color of a training light bulb in an instant and counter it. Will I ever be so quick?" ~ [[LED Light Bulbs]], ''[[Rhythm Heaven Megamix]]''</ref>. He also sees this as an explanation for how his Father can easily counter his attacks<ref>"だから、オレのこうげきだって、カンタンにふせぐのさ。" (That's why it's so easy for him to counter my attacks, too.) ~ [[LED Light Bulbs|LED電球]] (LED Bulbs), ''[[Rhythm Tengoku: The Best+]]''</ref>.
Karate Joe envies his Father's incredible vision that allows him to quickly tell the color of a light bulb and counter it<ref>"My father's most amazing trait is probably his vision. He can tell the color of a training light bulb in an instant and counter it. Will I ever be so quick?" ~ [[LED Light Bulbs]], ''[[Rhythm Heaven Megamix]]''</ref>. He also sees this as an explanation for how his Father can easily counter his attacks<ref>"だから、オレのこうげきだって、カンタンにふせぐのさ。" (That's why it's so easy for him to counter my attacks, too.) ~ [[LED Light Bulbs|LED電球]] (LED Bulbs), ''[[Rhythm Tengoku: The Best+]]''</ref>.
===Other Appearances===
===Other Appearances===
In ''[[Rhythm Tengoku]]'', Karate Joe appears in the first [[Rhythm Game]], [[Karate Man Returns!|Karateka]]. It involves the Flow gauge, which determines if he can punch hard objects such as rocks and bombs, which depends on how well the player is doing in the game. In [[Karateka 2]], he also has to contend with the ever changing tempo. In [[Remix 8 (GBA)|Remix 8]], the Flow gauge disappears, and Karate Joe is enveloped in shadow. He can now punch rocks no matter what. At the end, he returns to normal, making a weird face. Karate Joe reappears in the [[Rhythm Tengoku (Arcade)|arcade]] version of the game, with the same appearances, in addition to [[Karateka Tempo Up!|Karateka]] [[File:TempoUpExtra1.png|72px]], which is a sped up version of the original. Here, he is wearing boxing gloves and black boxing shorts, and is training for a boxing match.
In ''[[Rhythm Tengoku]]'', Karate Joe appears in the first [[Rhythm Game]], [[Karate Man Returns!|Karateka]]. It involves the Flow gauge, which determines if he can punch hard objects such as rocks and bombs, which depends on how well the player is doing in the game. In [[Karateka 2]], he also has to contend with the ever changing tempo. In [[Remix 8 (GBA)|Remix 8]], the Flow gauge disappears, and Karate Joe is enveloped in shadow. He can now punch rocks no matter what. At the end, he returns to normal, with a confident look on his face. Karate Joe reappears in the [[Rhythm Tengoku (Arcade)|arcade]] version of the game, with the same appearances, in addition to [[Karateka Tempo Up!|Karateka]] [[File:TempoUpExtra1.png|72px]], which is a sped up version of the original. Here, he is wearing boxing gloves and black boxing shorts, and is training for a boxing match.


Karate Joe reappears in ''[[Rhythm Heaven]]'', in the last [[Rhythm Game]] before the [[Staff Credits]], [[Karate Man (DS)|Karate Man]]. In [[Remix 6 (DS)|Remix 6]], he can be seen with hair and kicking soccer balls in place of bombs. He later makes a cameo in [[Blue Birds 2]], where he is seen in one of the memories, training while the birds spy on him from a bush. In [[Karate Man 2 (DS)|Karate Man 2]], he takes on another day of hard training. This time he's very pleased with himself, though he tries to hide it. He makes the weird face again when kicking away bombs. In the epilogue, one of [[The Dazzles (characters)|The Dazzles]] is shown to admire him, calling him "hot stuff" and offering him a towel. In [[Battle of the Bands]], he can be seen in the audience, watching the [[Rockers (characters)|Rockers]] perform on stage.
Karate Joe reappears in ''[[Rhythm Heaven]]'', in the last [[Rhythm Game]] before the [[Staff Credits]], [[Karate Man (DS)|Karate Man]]. In [[Remix 6 (DS)|Remix 6]], he can be seen with hair and kicking soccer balls in place of bombs. He later makes a cameo in [[Blue Birds 2]], where he is seen in one of the memories, training while the birds spy on him from a bush. In [[Karate Man 2 (DS)|Karate Man 2]], he takes on another day of hard training. This time he's very pleased with himself, though he tries to hide it. He makes the confident expression again when kicking away bombs. In the epilogue, one of [[The Dazzles (characters)|The Dazzles]] is shown to admire him, calling him "hot stuff" and offering him a towel. In [[Battle of the Bands]], he can be seen in the audience, watching the [[Rockers (characters)|Rockers]] perform on stage.


In ''[[Rhythm Heaven Fever]]'', he is once again in the last [[Rhythm Game]] before the [[Night Walk (Wii)|Credits]], [[Karate Man (Wii)|Karate Man]]. In [[Remix 7 (Wii)|Remix 7]], he wears black shades while punching stuff in space. At one point he lies down and watches TV, which coincidentally shows [[Karate Man Returns!|Karateka]] from ''[[Rhythm Tengoku]]'' itself. In [[Remix 9 (Wii)|Remix 9]] he is accompanied by a cat<ref>"cat" ~ texture filename, ''[[Rhythm Heaven Fever]]''</ref>. In [[Karate Man 2 (Wii)|Karate Man 2]], he reaches "the height of mastery" in karate, after which he is seemingly able to control fire as seen in the [[Superb]] epilogue. In the [[Karate Man Combos!#Two Player|Two Player]] version, he wears a headband, and is accompanied by another Karate Joe in purple clothes.
In ''[[Rhythm Heaven Fever]]'', he is once again in the last [[Rhythm Game]] before the [[Night Walk (Wii)|Credits]], [[Karate Man (Wii)|Karate Man]]. In [[Remix 7 (Wii)|Remix 7]], he wears black shades while punching stuff in space. At one point he lies down and watches TV, which coincidentally shows [[Karate Man Returns!|Karateka]] from ''[[Rhythm Tengoku]]'' itself. In [[Remix 9 (Wii)|Remix 9]] he is accompanied by a cat<ref>"cat" ~ texture filename, ''[[Rhythm Heaven Fever]]''</ref>. In [[Karate Man 2 (Wii)|Karate Man 2]], he reaches "the height of mastery" in karate, after which he is seemingly able to control fire as seen in the [[Superb]] epilogue. In the [[Karate Man Combos!#Two Player|Two Player]] version, he wears a headband, and is accompanied by another Karate Joe in purple clothes.
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Karate Joe appears in the [[Rhythm Tengoku Gold Comic#09 にぎやかでおだやかな夜の巻き (A lively and peaceful night by Maki)|Rhythm Tengoku Gold Comic]], where he is seen training even on Christmas Eve. Humorously, despite the lack of snow in the general area, there's a snowstorm blowing solely on him. He also appears in [[Rhythm Tengoku The Best Plus Comic#01 同窓会 (Reunion)|Rhythm Tengoku The Best Plus Comic]], where he is the first at the reunion.
Karate Joe appears in the [[Rhythm Tengoku Gold Comic#09 にぎやかでおだやかな夜の巻き (A lively and peaceful night by Maki)|Rhythm Tengoku Gold Comic]], where he is seen training even on Christmas Eve. Humorously, despite the lack of snow in the general area, there's a snowstorm blowing solely on him. He also appears in [[Rhythm Tengoku The Best Plus Comic#01 同窓会 (Reunion)|Rhythm Tengoku The Best Plus Comic]], where he is the first at the reunion.
==Appearances==
==Appearances==
*[[File:Game 3DS rvlKarate 0.png|32px|link=Karate Man (3DS)|Karate Man]] [[Karate Man (3DS)|Karate Man]]
*[[File:Game 3DS rvlKarate 0.png|32px|link=Karate Man (3DS)|Karate Man]] [[Karate Man (3DS)|Karate Man]]
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