Octopus Machine: Difference between revisions

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==Gameplay==
==Gameplay==
[[File:Screenshot DS Octopus Machine.png|thumb]]
[[File:Screenshot DS Octopus Machine.png|thumb]]
There are three [[Octo-Pops]] lined up in a row. The player controls the third one, who has to copy what the others do. There are 7 patterns in a set order, all involving the Octo-Pops swelling and deflating themselves, and occasionally popping the cork. If the player clears all the patterns, the game speeds up and returns to the first pattern. After the 8th loop, the tempo stops increasing, staying at 437.5 BPM<ref>[https://www.youtube.com/watch?v=aLoB6LkFFsA Rhythm Heaven DS - Maxing Octopus Machine's Tempo]</ref>.
There are three [[Octo-Pops]] lined up in a row. The player controls the third one, who has to copy what the others do. There are 7 patterns in a set order, all involving the Octo-Pops swelling and deflating themselves, and occasionally popping the cork. If the player clears all the patterns, the game speeds up and returns to the first pattern. After the 8th loop, the tempo stops increasing, staying at 437.5 BPM<ref name=":0">[https://www.youtube.com/watch?v=aLoB6LkFFsA Rhythm Heaven DS - Maxing Octopus Machine's Tempo]</ref>.
==Controls==
==Controls==
{{Controls|Th=Swell|Tr=Deflate|F=Blow}}
{{Controls|Th=Swell|Tr=Deflate|F=Blow}}
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*This [[Rhythm Toy]], along with [[Rhythm Fighter]], is set up like a [[Rhythm Game]].
*This [[Rhythm Toy]], along with [[Rhythm Fighter]], is set up like a [[Rhythm Game]].
**The repetitive nature of the game, fail condition, and lack of a proper end make it similar to an [[Endless Game]], although there is no score to be kept.
**The repetitive nature of the game, fail condition, and lack of a proper end make it similar to an [[Endless Game]], although there is no score to be kept.
*The max BPM is faster than Big Rock Finish C, the fastest song in the series (at 290 BPM) <ref name=":0" />
==Unused==
==Unused==
{{Main|Octopus Machine/Unused}}
{{Main|Octopus Machine/Unused}}

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