Wake-Up Caller: Difference between revisions

Jump to navigation Jump to search
no edit summary
mNo edit summary
No edit summary
Line 9: Line 9:
==Gameplay==
==Gameplay==
[[File:Screenshot Wii Wake-Up Caller.png|thumb]]
[[File:Screenshot Wii Wake-Up Caller.png|thumb]]
The player plays as an alarm clock who must, ironically, wake up the mechanical pidgeon sleeping inside an old man's cuckoo clock at the right time. Each night, the pidgeon requests a specific time for the player to wake up. A beat is then counted off, and the clock starts ticking from 1 o'clock. After roughly four beats, the screen fades out, requiring the player to count on their own. When the needed time is reached, the player must stop the clock. The pidgeon then wakes up and checks the time.
The player plays as an alarm clock who must wake up the mechanical pidgeon in an old man's cuckoo clock at the right time. Each night, the pidgeon requests a specific time for the player to wake up. A beat is then counted off, and the clock starts ticking from 1 o'clock. After roughly four beats, the screen fades out, requiring the player to count on their own. When the needed time is reached, the player must stop the clock. The pidgeon then wakes up and checks the time.


This gets mixed up in various ways as the game progresses: sometimes the pidgeon requests a time off the hour, and later on the music may cut out entirely. Sometimes, the music is played in swing rhythm, as well.
This gets mixed up in various ways as the game progresses: sometimes the pidgeon requests a time off the hour, and later on the music may cut out entirely. Sometimes, the music is played in swing rhythm, as well.
42

edits

Navigation menu