Seika Relay: Difference between revisions

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{{Unused}}
{{Unused}}{{Eigo}}{{RhythmGame
{{Eigo}}
{{RhythmGame
|name=青果リレー
|name=青果リレー
|image=<tabber>Wii=[[File:Screenshot Wii Seika Relay.png]]</tabber>
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Wii|32px}}}}[[File:Screenshot Wii Seika Relay.png|400px]]{{TabEnd}}
|bpm=125 ([[Practice]])<br>120
|bpm=125 ([[Practice]])<br>120
|number=[[File:ConsoleWii Icon.png|20px]] 094 ([[Debug Menu#Rhythm Heaven Fever|Debug Menu]])
|number={{Console|Wii}} 094 ([[Debug Menu#Rhythm Heaven Fever|Debug Menu]])
|version=N/A
|version={{ver|Endless}}
|medals=[[File:ConsoleWii Icon.png|20px]] N/A
|medals={{Console|Wii}} N/A
|hiscore=[[File:ConsoleWii Icon.png|20px]] N/A}}
|hiscore={{Console|Wii }} N/A
{{Nihongo|Seika Relay|青果リレー|Seika Rirē}} is an [[List of Scrapped Rhythm Games|unused]] and unfinished game (presumably an [[Endless Game]]) in ''[[Minna no Rhythm Tengoku]]''.
|stage=[[Debug Menu#Rhythm Heaven Fever|Debug Menu]]}}
{{Nihongo|Seika Relay|青果リレー|Seika Rirē}} is an [[List of Scrapped Rhythm Games|unused]] and unfinished game in ''[[Minna no Rhythm Tengoku]]''.


It is only accessible in the [[Debug Menu#Rhythm Heaven Fever|debug menu]], placed between [[Clap Trap]] and [[Basket]]. Despite this, the score counter is not present.
It is only accessible in the [[Debug Menu#Rhythm Heaven Fever|debug menu]], placed between [[Clap Trap]] and [[Basket]]. Despite this and the general gameplay implying it is an [[Endless Game]], the score counter is not present.
==Gameplay==
==Gameplay==
[[File:Screenshot Wii Seika Relay.png|thumb]]
[[File:Screenshot Wii Seika Relay.png|thumb]]
Here, a bunch of [[Harry Onion|onions]] and cabbages must pass the torch along every two beats, or at least are supposed to. After the first grab, the vegetables start moving left indefinitely to give the illusion of the camera panning over. They also loop around, as if the torch remains in the first vegetable's hands, it goes offscreen and eventually reappears later.
Here, a bunch of [[Harry Onion|onions]] and cabbages must pass the torch along every two beats, or at least are supposed to. After the first grab, the vegetables start moving left indefinitely to give the illusion of the camera panning over. They also loop around, as if the torch remains in the first vegetable's hands, it goes offscreen and eventually reappears later.


Thi minimal gameplay however is only experienced in the [[Practice]] section. As it is unfinished, it never transitions into the real game, and if the player skips the practice, the game simply plays a placeholder drum beat, with no gameplay.
This minimal gameplay however is only experienced in the [[Practice]] section. As it is unfinished, it never transitions into the real game, and if the player skips the practice, the game simply plays a placeholder drum beat, with no gameplay.
 
==Controls==
==Controls==
{{Controls|A+B=Grab the torch}}
{{Controls|A+B=Grab the torch}}
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**Interestingly, the player cannot progress from the practice without skipping it in [[Mannequin Kojo]] either.
**Interestingly, the player cannot progress from the practice without skipping it in [[Mannequin Kojo]] either.
*Like [[Manzai]], almost all of the assets for this game were removed from the international versions of ''[[Rhythm Heaven Fever]]''. The only remnant is the alternate version of "Let's Practice!".
*Like [[Manzai]], almost all of the assets for this game were removed from the international versions of ''[[Rhythm Heaven Fever]]''. The only remnant is the alternate version of "Let's Practice!".
==Development History==
{{Todo|Move all the unused assets listed here to a subpage, as ironic as it is}}
{{Main|Seika Relay/Development}}
==In Other Languages==
==In Other Languages==
{{Lang
{{Lang
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|rojp=Seika Rirē
|rojp=Seika Rirē
|mnjp=Fruit and Vegetable Relay}}
|mnjp=Fruit and Vegetable Relay}}
==References==
<references/>
{{RHF}}
{{RHF}}
{{Endless Game Navigation}}
{{Endless Game Navigation}}
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