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*A number of [[Rhythm Games]] never appear in any Challenge Train courses, those being [[Left-Hand Remix]], [[Right-Hand Remix]], [[Final Remix]], [[Night Walk]], [[Quiz Show]], [[Big Rock Finish]], [[Catch of the Day]], and [[Love Rap]], as well as the four [[Endless Games]]: [[Coin Toss]], [[Sick Beats]], [[Charging Chicken]], and [[Clap Trap]]. | *A number of [[Rhythm Games]] never appear in any Challenge Train courses, those being [[Left-Hand Remix]], [[Right-Hand Remix]], [[Final Remix]], [[Night Walk]], [[Quiz Show]], [[Big Rock Finish]], [[Catch of the Day]], and [[Love Rap]], as well as the four [[Endless Games]]: [[Coin Toss]], [[Sick Beats]], [[Charging Chicken]], and [[Clap Trap]]. | ||
*The [[Perfect Campaign]] Headquarters has three notes below the game's icon while a campaign is active. These turn off with each failure, and as such represent the three attempts the player gets at a [[Perfect]]. While having three attempts has always been a constant in the ''[[Rhythm Heaven Series]]'', this is the first time this rule has been visually shown to the player. | *The [[Perfect Campaign]] Headquarters has three notes below the game's icon while a campaign is active. These turn off with each failure, and as such represent the three attempts the player gets at a [[Perfect]]. While having three attempts has always been a constant in the ''[[Rhythm Heaven Series]]'', this is the first time this rule has been visually shown to the player. | ||
==In Other Languages== | ==In Other Languages== | ||
{{Lang | {{Lang |
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