Mannequin Kojo: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
mNo edit summary
mNo edit summary
Line 16: Line 16:
==[[Timing Display]]==
==[[Timing Display]]==
{{Timing
{{Timing
|Ace!=The eyes get stamped onto the mannequin head, pushing it back onto the platform where it is taken away by a crane. When turning it around, the face is properly turned around.
|just=The eyes get stamped onto the mannequin head, pushing it back onto the platform where it is taken away by a crane. When turning it around, the face is properly turned around.
|Early!/Late!=The eyes get stamped a little early or late, pushing it back onto the platform, or the face is properly turned around a little early or late.
|miss=The eyes get stamped a little early or late, pushing it back onto the platform, or the face is properly turned around a little early or late.
|Miss...=The mannequin head goes into the "NG" field, making a noise as the music stops. If it's facing the wrong way, the eyes would get stamped on the wrong side. In either scenario, the game is over.}}
|through=The mannequin head goes into the "NG" field, making a noise as the music stops. If it's facing the wrong way, the eyes would get stamped on the wrong side. In either scenario, the game is over.}}
==Trivia==
==Trivia==
*The [[mannequin]] heads have a striking resemblance to [[Clap Trap Doll]] from ''[[Rhythm Heaven Fever]]''.
*The [[mannequin]] heads have a striking resemblance to [[Clap Trap Doll]] from ''[[Rhythm Heaven Fever]]''.
Bureaucrats, content-moderator, emailconfirmed, Interface administrators, rollback, Suppressors, Administrators, threadmoderator
25,127

edits

Navigation menu