Rhythm Fighter: Difference between revisions

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{{Template:Quote|Use rhythm in a new way--<br>to knock out a opponent!<br>(This game requires two<br>Wii Remote controllers to<br>play.)|Rhythm Fighter Description}}
{{GameExplainWii
 
|titleUS=Rhythm Fighter
|explainUS=Use rhythm in a new way--<br>to knock out an opponent!<br>(This game requires two<br>Wii Remote controllers to<br>play.)
|titleUK=Rhythm Fighter
|explainUK=You decide the rhythm to<br>try and knock out your<br>opponent!<br><br>(This game requires two<br>Wii Remotes to play)}}
{{RhythmGame
{{RhythmGame
|image=<tabber>Wii=[[File:RhythmToyRhythmFighterIcon.gif]]</tabber>
|image=<tabber>Wii=[[File:RhythmToyRhythmFighterIcon.gif]]</tabber>
Line 7: Line 10:
|medals=[[File:ConsoleWii Icon.png|20px]] 21
|medals=[[File:ConsoleWii Icon.png|20px]] 21
|stage={{Stage|Wiitoys}}}}
|stage={{Stage|Wiitoys}}}}
{{Nihongo|Rhythm Fighter|リズムファイターVS|Rizumu Faitā VS}} is the 4th [[Rhythm Toy]] in ''[[Rhythm Heaven Fever]].'' It is unlocked with 21 [[Medal]]s.
==Gameplay==
This toy features the {{Nihongo|Rhythm Fighters|リズムファイターVS|Rizumu Faitā VS}} (also known as {{Nihongo|Rhythm Fighter}} in ''[[Beat the Beat: Rhythm Paradise]]''), two combative robots, made of soft vynil, who are proud but have a low thershold of pain. The two fight each other in an arena, with [[Two Player]]s controlling each. P1 controls the fighter on the left with an orange color scheme, while P2 is the one on the right with a blue color scheme. On the top of the screen, there's a green health bar for both players.


'''Rhythm Fighter''' (Japanese: リズムファイターVS ''Rizumufaitā VS'') is the 4th [[Rhythm Toy]] in ''[[Rhythm Heaven Fever]].''  It is unlocked with 21 [[Medal|Medals]]. It is the only rhythm toy that supports and requires two players.
This competitive game is divided into numerous rounds. During each round, a rhythm of beats flashes on the screen. One player, the attacker, creates an attack rhythm of punches and kicks using the beats. The other player, the defender, must then repeat the same rhythm to dodge the attacks. If the defender dodges at the wrong time, they will be briefly stunned and any attacks during this time will automatically succeed. Successful attacks deplete the defender's life bar and when a player is hit 13 times, they are KO'd and lose the game. The roles of attacker and defender switch between players often, and the speed and rhythm change with every new round.
 
==Controls==
== Gameplay ==
{{Controls|A=Punch/dodge punches|A+B=Kick/dodge kicks}}
Rhythm Fighter features two doll-like figures standing in an arena fighting, similar to the [[Muscle Doll]] from [[Figure Fighter 2|Figure Fighter]]. Like the two player [[Rhythm Game|Rhythm Games]], the first played is on the left with an orange color scheme, while the second player is on the right with a blue color scheme. On the top of the screen, there's a green health bar for both players.
==Rounds==
 
This competitive game is divided into numerous rounds. During each round, a rhythm of beats flashes on the screen. One player, the attacker, creates an attack rhythm of punches and kicks using the beats. The other player, the defender, must then repeat the same rhythm to dodge the attacks. If the defender dodges at the wrong time, he will be briefly stunned and any attacks during this time will automatically succeed. Successful attacks deplete the defender's life bar and when a player is hit 13 times, he is KO'd and loses the game. The roles of attacker and defender switch between players often, and the speed and rhythm change with every new round.
 
== Controls ==
{{Controls|A=Attack with or block punch|A+B=Attack with or block kick}}
 
== Rounds ==
{| class="article-table"
{| class="article-table"
!Round
!Round
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|♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪
|♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪
|24 fast beats
|24 fast beats
|-
|12+
|♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪
|24 fast beats-The game continues infinitely with this
rhythm until one player is KO'd, with each consecutive
round speeding up or slowing down slightly
|}
|}
Each round after Round 11 uses the 24 fast beats until one player is KO'd, with each consecutive round speeding up or slowing down slightly.
==Trivia==
==Trivia==
* The music from Rhythm Fighter is reused for the [[Figure Fighter VS]] game in ''[[Rhythm Heaven Megamix]]''.
*Unlike most games, the players do not get the oppurtunity to [[Practice]], instead the game gives an explanation of the rules, which can be skipped.
*This [[Rhythm Toy]], along with [[Octopus Machine]], is set up like a [[Rhythm Game]].
*This [[Rhythm Toy]], along with [[Octopus Machine]], is set up like a [[Rhythm Game]].
**The repetitive nature of the game, fail condition, and lack of a proper end make it similar to an [[Endless Game]], although there is no score to be kept.
**The repetitive nature of the game, fail condition, and lack of a proper end make it similar to an [[Endless Game]], although there is no score to be kept.
 
*The music from Rhythm Fighter is used when calling the code word {{Nihongo|BOUTS}} in [[Police Call]], used as a background theme for a fight between two randomly selected characters.
*The music from Rhythm Fighter is reused (albeit slightly edited) for [[Figure Fighter VS]] in ''[[Rhythm Heaven Megamix]]''.
==In Other Languages==
==In Other Languages==
{{Template:Lang
{{Lang
|jp= リズムファイターVS
|jp=リズムファイターVS
|rojp= Rizumufaitā VS
|rojp=Rizumu Faitā VS
|mnjp= Rhythm Fighter VS
|mnjp=Rhythm Fighter VS
|es = Luchadores ritmicos
|us=Rhythm Fighter
|it = Scontro di ritmi
|fr=Combat de rythme
|du = Rhythmus-Duell
|mnfr=Rhythm fight
|kr = 리듬 파이터
|du=Rhythmus-Duell
|mnkr = Rhythm Fighter
|mndu=Rhythm Duel
|fr = Combat de rythme|mnes=Rhythm Wrestlers}}
|it=Scontro di ritmi
{{Template:Rhythm Toy Navigation}}
|mnit=Clash of rhythms
[[Category:Rhythm Toys]]
|es=Luchadores rítmicos
[[Category:Rhythm Heaven Fever]]
|mnes=Rhythmic fighters
[[Category:Simon Says Based Rhythm Games]]
|kr=리듬 파이터VS
[[Category:Medal Content]]
|rokr=Lideum Paiteo VS
|mnkr=Rhythm Fighter VS}}
{{Rhythm Toy Navigation}}
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