Karate Man Combos!: Difference between revisions

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{{GameExplainWii|titleUS = Karate Man|explainUS = This is karate training at its<br>most intense! Punch the<br>flying objects, and go crazy<br>when a whole mess of them<br>come at you!|titleUK = Karate Man|explainUK = Karate Joe works hard to<br>hit every combo. It takes<br>fists of steel to become<br>the world's number one!}}
{{GameExplainWii
{{GameExplain3DS|title = Karate Man Combos!|explain = Karate training at its most intense!<br>Punch the flying objects, and go crazy<br>when a whole mess of them come at you!}}
|titleUS=Karate Man
<br />
|explainUS=This is karate training at its<br>most intense! Punch the<br>flying objects, and go crazy<br>when a whole mess of them<br>come at you!
{{RhythmGame|image=<tabber>Wii=[[File:Karate_Man_Wii.PNG|240px]]|-|3DS=[[File:Karate_Man_Combo.PNG|240px]]</tabber>|bpm=180|number=[[File:ConsoleWii Icon.png|20px]] 34<br>[[File:Console3DS Icon.png|20px]] 108|gift=[[File:ConsoleWii Icon.png|20px]] [[Reading_Material_(Rhythm_Heaven_Fever)#Song_Lyrics_4|Song Lyrics 4]]<br>[[File:Console3DS Icon.png|20px]] [[Flow Ball]]
|titleUK=Karate Man
|explainUK=Karate Joe works hard to<br>hit every combo. It takes<br>fists of steel to become<br>the world's number one!}}
{{GameExplain3DS
|title=Karate Man <br>Combos!
|explain=Karate training at its most intense!<br>Punch the flying objects, and go crazy<br>when a mess of them come at you!}}
{{RhythmGame
|image=<tabber>Wii=[[File:Prologue Wii Karate Man.png]]|-|3DS=[[File:Prologue 3DS Karate Man Combos.png]]</tabber>
|bpm=180
|number=[[File:ConsoleWii Icon.png|20px]] 34<br>[[File:Console3DS Icon.png|20px]] 108
|version={{ver|Long}}
|gift=[[File:ConsoleWii Icon.png|20px]] [[Reading Material (Rhythm Heaven Fever)#Song Lyrics 4|Song Lyrics 4]]<br>[[File:Console3DS Icon.png|20px]] [[Flow Ball]]
|flowballs=15
|flowballs=15
|song=[[Lonely Storm]]|stage={{Stage|Wiistage7}}{{Stage|3DSshop6}}}}
|song=[[Lonely Storm]]
{{Nihongo|'''Karate Man Combos!'''|カラテ家コンボ|Karateka Konbo}}, known in ''[[Rhythm Heaven Fever]]'' as {{Nihongo|'''Karate Man'''|カラテ家|Karateka}}, is the 4th [[Rhythm Game]] of the seventh stage (34th overall) in ''[[Rhythm Heaven Fever]]'' and the 3rd of [[Shop No. 6]] (108th and final overall), costing 15 [[Flow Ball|Flow Balls]], in ''[[Rhythm Heaven Megamix]]''.
|stage={{Stage|Wiistage7}}{{Stage|3DSshop6}}}}
 
{{Nihongo|Karate Man Combos!|カラテ家コンボ|Karateka Konbo}}, known in ''[[Rhythm Heaven Fever]]'' as {{Nihongo|Karate Man|カラテ家|Karateka}}, is the 4th [[Rhythm Game]] of Stage 7 (34th overall) in ''[[Rhythm Heaven Fever]]'' and the 3rd of [[Shop No. 6]] (108th and final overall), costing 15 [[Flow Ball]]s, in ''[[Rhythm Heaven Megamix]]''.
The arrange version, [[Karate Man 2 (Wii)|Karate Man 2]], appears in the tenth stage in ''[[Rhythm Heaven Fever]]''.


The arrange version, [[Karate Man 2 (Wii)|Karate Man 2]], appears in Stage 10 in ''[[Rhythm Heaven Fever]]''.
==Gameplay==
==Gameplay==
[[File:Karate_Man_Wii_gameplay.png|thumb|220px|alt=|The game as seen in [[Rhythm Heaven Fever]].]]
[[File:Screenshot Wii Karate Man.png|thumb]]
[[File:Karate_Man_Combo_Gameplay.PNG|thumb|220px|alt=|The game as seen in [[Rhythm Heaven Megamix]].]]
[[File:Screenshot 3DS Karate Man Combos!.png|thumb]]
The player controls [[Karate Joe]], and must punch any pot that flies by. Occasionally, there will be a voice saying "Hit 3" along with text, and the player would have to hit two pots in a row, followed by a rock-like object. At certain parts of the song, a "!!" mark will appear by Karate Joe, signaling an item on the offbeat. There is also a combo, which will appear after a light-bulb appears instead of a pot. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks, ending in an uppercut.  
As with previous [[Karate Man]] games, the player controls [[Karate Joe]], punching any object that flies by. Upon hearing "Hit 3!", the player must hit two consecutive pots followed by a rock. Sometimes, a "!!" mark appears, signaling an object on the offbeat. The main feature is the "Combo!", preceded by a Light Bulb. It consists of several pots and then a barrel, which the player has to hit with a flurry of punches and kicks, ending in an uppercut. The following objects appear and needed to be punched off-screen:
 
*Pot
In ''[[Rhythm Heaven Megamix]]'', the lightbulbs now glow blue (taken from the gameplay in [[Karate Man Senior]]), and the game is colored reddish-orange like [[Karate Man 2 (Wii)|its sequel]], with [[Karate Man Kicks!]] using the blue coloration instead.
*Rock
 
*Soccer Ball
*Light Bulb, followed by a Combo
In ''[[Rhythm Heaven Fever]]'', the Light Bulbs do not glow, and the game is colored blue with snow falling, much like the [[Karate Man (DS)|Karate Man]] in ''[[Rhythm Heaven]]''. In ''[[Rhythm Heaven Megamix]]'', the Light Bulbs now glow blue (taken from the gameplay in [[Karate Man Senior]]), and the game is colored reddish-orange like [[Karate Man 2 (Wii)|Karate Man 2]] with rising particles, to contrast [[Karate Man Kicks!]] having the blue coloration with snow and yellow Light Bulbs.
==Controls==
==Controls==
===''[[Rhythm Heaven Fever]]''===
===''[[Rhythm Heaven Fever]]''===
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{{Controls|At=Punch|Bht=Start combo (punching flurry)|Brt=End combo (uppercut)}}
{{Controls|At=Punch|Bht=Start combo (punching flurry)|Brt=End combo (uppercut)}}
==[[Timing Display]]==
==[[Timing Display]]==
{{Timing|Ace! = Karate Joe punches the object off-screen. During a combo, he successfuly punches away the pots and uppercuts the barrel, breaking it apart. He reacts with a blush.|Early!/Late! = Karate Joe mistimes the punch, (causing him to wince in ''[[Rhythm Heaven Megamix]]'') as the object lands on the ground just in front of him. Mistiming the first pot or the barrel in a combo has the same effect, and he reacts with a sad face.|Miss... = Karate Joe gasps as the object flies past him. During a combo, if Karate Joe missed the pot, he'll look sad. If he missed the barrel by not uppercutting, he'll stand up, looking sad. If the player let go of the buttons too soon or tried to do a combo at the wrong time, Karate Joe will spin after doing the low kick.}}
{{Timing
 
|Ace!=Karate Joe punches the object off-screen. During a combo, he successfully punches away the pots and uppercuts the barrel, breaking it apart. He reacts with a blush.|
Early!/Late!=Karate Joe mistimes the punch (causing him to wince in ''[[Rhythm Heaven Megamix]]'') as the object lands on the ground just in front of him. Mistiming the first pot or the barrel in a combo has the same effect, and he reacts with a sad face.
|Miss...=Karate Joe gasps as the object flies past him. During a combo, if Karate Joe missed the pot, he'll look sad. If he missed the barrel by not uppercutting, he'll stand up, looking sad. If the player let go of the buttons too soon or tried to do a combo at the wrong time, Karate Joe will spin after doing the low kick.}}
==Results==
==Results==
{{Results|Console = Wii|caption = Wisdom from the Master|cp_DEF_Ng = You needed to focus on the basics.<br>You were thrown by the changes.<br>Your combos lacked finesse.|cp_DEF_Hi = You have skill in the fundamentals.<br>You took the rhythm changes in stride.<br>You smashed trough your combos!}}
{{Results
{{Results|Console = PAL|caption = Words from the Master|cp_DEF_Ng = You need to learn the basics first.<br>You lost focus during rhythm changes.<br>Your combos lacked finesse.|cp_DEF_Hi = You have mastered the basics.<br>You hit the rhythm change just right.<br>You smashed your combos!}}
|Console=Wii
 
|caption=Wisdom from the Master
{{Results|Console = 3DS|caption = Master's Talking in His Sleep|cp_DEF_Ng = Your combos lacked finesse.<br>Your basics are basically bad.<br>You were thrown by the changes.|cp_DEF_Hi = Your basics have a strong base.<br>You took the rhythm changes in stride.<br>You smashed through your combos!}}
|cp_DEF_Ng=You needed to focus on the basics.<br>You were thrown by the changes.<br>Your combos lacked finesse.
 
|cp_DEF_Hi=You have skill in the fundamentals.<br>You took the rhythm changes in stride.<br>You smashed through your combos!}}
 
{{Results
== Epilogue ==
|Console=PAL
|caption=Words from the Master
|cp_DEF_Ng=You need to learn the basics first.<br>You lost focus during rhythm changes.<br>Your combos lacked finesse.
|cp_DEF_Hi=You have mastered the basics!<br>You hit the rhythm change just right.<br>You smashed your combos!}}
{{Results
|Console=3DS
|caption=Master's Talking in His Sleep
|cp_DEF_Ng=Your combos lacked finesse.<br>Your basics are basically bad.<br>You were thrown by the changes.
|cp_DEF_Hi=Your basics have a strong base.<br>You took the rhythm changes in stride.<br>You smashed through your combos!}}
==Epilogue==
{{Epilogue
{{Epilogue
|Console=Wii
|Console=Wii
|NG Image=Karate Man Wii Try Again.png
|NG Image=Epilogue Wii Karate Man NG.png
|OK Image=Karate Man Wii OK.png
|OK Image=Epilogue Wii Karate Man OK.png
|HI Image=Karate Man Wii Superb.png
|HI Image=Epilogue Wii Karate Man HI.png
|NG=I should eat more before training...
|NG=I should eat more before training...
|OK=Whoops! My belt came undone...
|OK=Whoops! My belt came undone...
Line 42: Line 65:
|NG alt=I should eat more before training.
|NG alt=I should eat more before training.
|OK alt=Maybe I need a new belt.
|OK alt=Maybe I need a new belt.
|HI alt=Hiiiyah!
|HI alt=Hiiiyah!}}
}}
{{Epilogue
{{Epilogue
|Console=3DS
|Console=3DS
|NG Image=Karate Man Combo Try Again.PNG
|OK Image=Karate Man Combo OK.PNG
|HI Image=Karate Man Combo Superb.PNG
|NG=I should eat more before training...
|NG=I should eat more before training...
|OK=Whoops! My belt came undone...
|OK=Whoops! My belt came undone...
|HI=Hiiiyah!
|HI=Hiiiyah!}}
}}
==[[Rhythm Item]]==
 
{{Item
==Rhythm Item==
|name=Barrel
{{item
|item=Barrel.png
|item = Barrel.png
|title=Karate Memory #5
|header = Karate Memory #5
|explain=My father keeps a bunch of<br>these little barrels around,<br>but I've never understood<br>why. When I've asked, he<br>says I can know when I am<br>stronger than he is.}}
|desc = My father keeps a bunch of these little barrels around, but I've never understood why. When I've asked, he says I can know when I am stronger than he is.|name = Barrel|title = Karate Memory #5|explain = My father keeps a bunch of these little barrels around, but I've never understood why. When I've asked, he says I can know when I am stronger than he is.}}
==[[Skill Star]]==
==Skill Star==
The Skill Star appears on the combo during the line "There is no return."
The Skill Star appears on the combo during the line "There is no return."
==Challenge Land==
==[[Challenge Land]]==
{{PAGENAME}} appears in the following [[Challenge Train]] courses:
{{PAGENAME}} appears in the following [[Challenge Train]] courses:
*[[Challenge Land#Getting Vocal|Getting Vocal]]
*[[Getting Vocal]]
*[[Challenge Land#Game Gamble: Intermediate|Game Gamble: Intermediate]]
*[[Game Gamble: Intermediate]]
*[[Challenge Land#Karate Joe vs. the Monster|Karate Joe vs. the Monster]]
*[[Karate Joe vs. the Monster]]
 
==Appearances==
==Appearances==
<gallery>
<gallery>
Karate_Man_Wii_gameplay.png|Karate Man<br>[[Remix 10]]
Screenshot Wii Karate Man.png|[[Karate Man (Wii)|Karate Man]]<br>[[Remix 10]]
Karate Man Remix 7.png|[[Remix 7 (Wii)|Remix 7]]
Screenshot Wii Karate Man Remix 7.png|[[Remix 7 (Wii)|Remix 7]]
Karate Man Remix 9-3.png|[[Remix 9 (Wii)|Remix 9]]
Screenshot Wii Karate Man Remix 9 ver3.png|[[Remix 9 (Wii)|Remix 9]]
Karate Man 2 Wii.png|[[Karate Man 2 (Wii)|Karate Man 2]]
Screenshot Wii Karate Man 2.png|[[Karate Man 2 (Wii)|Karate Man 2]]
Karate_Man_Combo_Gameplay.PNG|Karate Man Combos!
Screenshot 3DS Karate Man Combos!.png|[[Karate Man Combos!]]
</gallery>
</gallery>
==Two-Player==
==Two Player==
A version of the game can be unlocked in the two-player mode. It is the 8th and final game for that mode, requiring you to beat the original game and the previous two-player game, [[Tap Troupe]], to unlock.
{{GameExplainWii
[[File:Karate_2_players.png|thumb|220px|The gameplay of two-player mode of Karate Man]]
|titleUS=Karate Man
The game has two Karate Joes, standing back-to-back. The first player controls the blue-skinned Joe on the left in a white robe, and the second player controls the purple-skinned Joe on the right with a purple robe. Both players must hit the various objects as they fly out. At a few points, one player goes to the front and is the only one to hit objects.
|explainUS=This is karate training at its<br>most intense! Punch the<br>flying objects, and go crazy<br>when a whole mess of them<br>come at you!
==Trivia==
|titleUK=Karate Man
*This is the third time a [[Karate Man]] game has appeared in the ''Rhythm Heaven'' franchise, with the [[Karate Man Returns!|other]] [[Karate Man Kicks!|two]] in previous games.
|explainUK=Karate Joe works hard to<br>hit every combo. It takes<br>fists of steel to become<br>the world's number one!}}
*Just like in ''[[Rhythm Heaven]]'', Karate Man is the last "regular" game in ''[[Rhythm Heaven Fever]]'' before the credits, and the last non-sequel, non-remix game in the entire game.
{{RhythmGame
*The two-player version of the game is the only time that the players don't go by the standard two-player color scheme (P1 = Blue, P2 = Orange).
|name=Karate Man
* This is the only ''[[Rhythm Heaven Fever]]'' game to have its title card fully changed in the international version of ''[[Rhythm Heaven Megamix]]''. The Japanese version includes the Fever title card with the red background.
|image=<tabber>Wii=[[File:Prologue Wii Karate Man Two Player.png]]</tabber>
* In ''[[Rhythm Heaven Megamix]], ''this game uses a red color palette despite being the first version of the original. In ''[[Rhythm Heaven Fever]], ''the first version is blue and the second version is red instead. This change may be because of the color palette for [[Karate Man Kicks!]] being blue already.
|bpm=180
* A light-bulb counts as a part of the combo.
|number=[[File:ConsoleWii Icon.png|20px]] 8
== Video ==
|version={{ver|Two-Player}}
|stage={{Stage|Wii2P}}}}
{{Nihongo|Karate Man|カラテ家|Karateka}} is the 8th and last [[Rhythm Game]] in the [[Two-Player Menu]] in ''[[Rhythm Heaven Fever]]''. It is unlocked after completing the One Player version.
 
The game has two [[Karate Joe]]s, standing back-to-back against a red background. P1 controls the blue-skinned Joe on the left in a white robe, and P2 controls the purple-skinned Joe on the right with a purple robe, being the only [[Two Player]] game to not use the cyan/orange color scheme. Both players must hit the various objects as they fly out. At a few points, one player goes to the front and is the only one to hit objects. Unlike the regular game, no particles are shown flying on screen.<gallery>Screenshot Wii Karate Man Two Player.png</gallery>{{clear}}
==Video==
{| class="wikitable" style="margin: 1em auto 1em auto;"
{| class="wikitable" style="margin: 1em auto 1em auto;"
!Rhythm Heaven Fever
!''[[Rhythm Heaven Fever]]''
!Rhythm Heaven Megamix
!''[[Rhythm Heaven Megamix]]''
|-
|-
|[[File:Rhythm Heaven Fever ~ Karate Man (Perfect)|thumb|center]]
|[[File:Rhythm Heaven Fever ~ Karate Man (Perfect)|thumb|center]]
|[[File:Rhythm Heaven Megamix - Karate Man Combos! (Perfect) (English)|thumb|center]]
|[[File:Rhythm Heaven Megamix - Karate Man Combos! (Perfect) (English)|thumb|center]]
|}
|}
==Trivia==
*This is the third time a [[Karate Man]] game has appeared in the [[Rhythm Heaven Series]].
*Just like in ''[[Rhythm Heaven]]'', this game is the last main game in ''[[Rhythm Heaven Fever]]'' before the [[Night Walk (Wii)|credits]].
==Unused==
{{Main|Karate Man Combos!/Unused}}
==In Other Languages==
==In Other Languages==
===''[[Rhythm Heaven Fever]]''===
===''[[Rhythm Heaven Fever]]''===
Line 100: Line 127:
|rojp=Karateka
|rojp=Karateka
|mnjp=Karateka
|mnjp=Karateka
|us=Karate Man
|fr=Karatéka
|fr=Karatéka
|mnfr=Karateka
|mnfr=Karateka
Line 118: Line 146:
|rojp=Karateka Konbo
|rojp=Karateka Konbo
|mnjp=Karateka Combo
|mnjp=Karateka Combo
|us=Karate Man Combos!
|fr=Karaté combos
|fr=Karaté combos
|mnfr=Karate combos
|mnfr=Karate combos
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