Challenge Land: Difference between revisions

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==Trivia==
==Trivia==
*While Saltwater World and Paprika World contain optional games from the [[Shop]], there are no restrictions to unlocking challenges. This means some challenges can still be chosen despite containing rhythm games the player has never unlocked.
*While Saltwater World and Paprika World contain optional games from the Shop, there are no restrictions to unlocking challenges. This means some challenges can still be chosen despite containing rhythm games the player has never unlocked.
*"Lockstep Lockdown" is the only course where the same game is played multiple times in the same course.
*"Lockstep Lockdown" is the only course where the same game is played multiple times in the same course.
*"Copycats" features three games, followed by the sequels to those three games in the same order. This reflects the challenge’s theme of copying patterns.
*"Getting Vocal 2" is the only course changed for different regions. This is due to [[Lush Remix]] and [[Machine Remix]] having lyrics in the Japanese version, which were replaced with instrumental tracks in other regions.
*"Getting Vocal 2" is the only course changed for different regions. This is due to [[Lush Remix]] and [[Machine Remix]] having lyrics in the Japanese version, which were replaced with instrumental tracks in other regions.
*"Wario...Where?" requires the player to clear all normal courses in Paprika World to unlock, while "Wario...Where? 2: The Sequel" requires those as well as "Wario...Where?" itself. The courses themselves also change the appearence of the [[Rhythm Games]], replacing the main characters with those of [[mariowiki:WarioWare|WarioWare]].
*"Wario...Where?" requires the player to clear all normal courses in Paprika World to unlock, while "Wario...Where? 2: The Sequel" requires those as well as "Wario...Where?" itself. The courses themselves also change the appearence of the Rhythm Games, replacing the main characters with those of [[mariowiki:WarioWare|WarioWare]].
*[[File:Tempo_Up_3DS.png|100px]] uses a hidden multiplier, which can go up to 255%. A "Tempo Down" is also possible, which can go down to 1%, but it's never featured in the game.
*[[File:Tempo_Up_3DS.png|100px]] uses a hidden multiplier, which can go up to 255%. A "Tempo Down" is also possible, which can go down to 1%, but it's never featured in the game.
*A number of [[Rhythm Games]] never appear in any Challenge Train courses, those being [[Left-Hand Remix]], [[Right-Hand Remix]], [[Final Remix]], [[Night Walk]], [[Quiz Show]], [[Big Rock Finish]], [[Catch of the Day]], and [[Love Rap]], as well as the four [[Endless Games]]: [[Coin Toss]], [[Sick Beats]], [[Charging Chicken]], and [[Clap Trap]].
*A number of Rhythm Games never appear in any Challenge Train courses, those being [[Left-Hand Remix]], [[Right-Hand Remix]], [[Final Remix]], [[Night Walk]], [[Quiz Show]], [[Big Rock Finish]], [[Catch of the Day]], and [[Love Rap]], as well as the four [[Endless Games]]: [[Coin Toss]], [[Sick Beats]], [[Charging Chicken]], and [[Clap Trap]].
*The [[Perfect Campaign]] Headquarters has three notes below the game's icon while a campaign is active. These turn off with each failure, and as such represent the three attempts the player gets at a [[Perfect]]. While having three attempts has always been a constant in the ''[[Rhythm Heaven Series]]'', this is the first time this rule has been visually shown to the player.
*The [[Perfect Campaign]] Headquarters has three notes below the game's icon while a campaign is active. These turn off with each failure, and as such represent the three attempts the player gets at a [[Perfect]]. While having three attempts has always been a constant in the ''[[Rhythm Heaven Series]]'', this is the first time this rule has been visually shown to the player.
==In Other Languages==
==In Other Languages==
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