Shoot-'em-up 2: Difference between revisions

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|bpm=142
|bpm=142
|number=[[File:ConsoleDS Icon.png|20px]] 7<br>[[File:Console3DS Icon.png|20px]] 44
|number=[[File:ConsoleDS Icon.png|20px]] 7<br>[[File:Console3DS Icon.png|20px]] 44
|gift=[[File:ConsoleDS_Icon.png|20px]] [[Music_Corner#Music_List_.28Rhythm_Heaven.29|Shoot-'Em-Up]]<br>[[File:Console3DS_Icon.png|20px]] [[Flow Ball]]
|version={{ver|Long}}
|gift=[[File:ConsoleDS_Icon.png|20px]] [[Music_Corner#Music List (Rhythm Heaven)|Shoot-'Em-Up]]<br>[[File:Console3DS_Icon.png|20px]] [[Flow Ball]]
|stage={{Stage|DSstage2}}{{Stage|3DStower4}}}}
|stage={{Stage|DSstage2}}{{Stage|3DStower4}}}}
{{Nihongo|Shoot-'em-up 2|かえってきた シューティング|Kaettekita Shooting}}, known as {{Nihongo|Shoot-'Em-Up|シューティング|Shooting}} in ''[[Rhythm Heaven]]'', is the 2nd [[Rhythm Game]] of the second stage (7th overall) in ''[[Rhythm Heaven]]'' and the 2nd of Citrus Tower (44th overall) in ''[[Rhythm Heaven Megamix]]''.  
{{Nihongo|Shoot-'em-up 2|かえってきた シューティング|Kaettekita Shooting}}, known as {{Nihongo|Shoot-'Em-Up|シューティング|Shooting}} in ''[[Rhythm Heaven]]'', is the 2nd [[Rhythm Game]] of the second stage (7th overall) in ''[[Rhythm Heaven]]'' and the 2nd of [[Citrus Tower]] (44th overall) in ''[[Rhythm Heaven Megamix]]''.  


The short version, [[Shoot-'em-up]], appears in Citrus Land in ''[[Rhythm Heaven Megamix]]''.  
The short version, [[Shoot-'em-up]], appears in [[Citrus Land]] in ''[[Rhythm Heaven Megamix]]''.  


The arrange version, [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]], appears in the tenth stage of ''[[Rhythm Heaven]]''.
The arrange version, [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]], appears in the tenth stage of ''[[Rhythm Heaven]]''.
==Gameplay==
==Gameplay==
[[File:Shoot-'em-up.png|thumb]]
[[File:Screenshot DS Shoot-'Em-Up.png|thumb]]
[[File:Shoot-'Em-Up_gameplay_3DS.PNG|thumb]]
[[File:Screenshot 3DS Shoot-'em-up 2.png|thumb]]
The player controls the [[Blastronaut]] on a mission to stop aliens from invading Earth. The game is played in first person view from the spaceship. A varying number of aliens appear on the screen one by one in groups. After four beats, the aliens attack. The player must attack them in the same order and timing, relying on the rhythm of the music. If a beat is missed, the alien is missed and damages the spaceship. The [[Shoot-'Em-Up Radio Lady]] appears at the start of each wave and the end of the game to give advice.
The player controls the [[Blastronaut]] on a mission to stop aliens from invading Earth. The game is played in first person view from the spaceship. A varying number of aliens appear on the screen one by one in groups. After four beats, the aliens attack. The player must attack them in the same order and timing, relying on the rhythm of the music. If a beat is missed, the alien is missed and damages the spaceship. The [[Shoot-'Em-Up Radio Lady]] appears at the start of each wave and the end of the game to give advice.
==Controls==
==Controls==
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|cp_DEF_Ng=Some enemies got past you.<br>You seemed intimidated by swarms.
|cp_DEF_Ng=Some enemies got past you.<br>You seemed intimidated by swarms.
|cp_DEF_Hi=That was a glorious battle.<br>You weren't fazed by any number of foes!}}
|cp_DEF_Hi=That was a glorious battle.<br>You weren't fazed by any number of foes!}}
==Epilogues==
==Epilogue==
{{Epilogue
{{Epilogue
|Console=DS
|Console=DS
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|OK=That was a close fight.
|OK=That was a close fight.
|HI=Great shooting!}}
|HI=Great shooting!}}
==Endless Game==
==[[Endless Game]]==
{{RhythmGame
{{RhythmGame
|name=Shoot-'Em-Up
|name=Shoot-'Em-Up
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|bpm=142
|bpm=142
|number=[[File:MedalCornerDSIcon.png|20px]] 2
|number=[[File:MedalCornerDSIcon.png|20px]] 2
|version={{ver|Endless}}
|medals=[[File:ConsoleDS Icon.png|20px]] 7
|medals=[[File:ConsoleDS Icon.png|20px]] 7
|hiscore=[[File:ConsoleDS Icon.png|20px]] 1000
|hiscore=[[File:ConsoleDS Icon.png|20px]] 1000
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*The player has a life bar which is depleted with every miss. If the player is hit when the bar is empty, the game is over. The life bar gradually refills after being depleted any amount.
*The player has a life bar which is depleted with every miss. If the player is hit when the bar is empty, the game is over. The life bar gradually refills after being depleted any amount.
*The player receives points for every successful shot in a pattern, going from 100, 200, 500 and 1000. Defeating every enemy in every half of a wave awards the player a "PERFECT BONUS" of 1000 points.
*The player receives points for every successful shot in a pattern, going from 100, 200, 500 and 1000. Defeating every enemy in every half of a wave awards the player a "PERFECT BONUS" of 1000 points.
*The [[Shoot-'Em-Up Radio Lady]] doesn't appear between waves, instead she congratulates the player for reaching certain scores. Reaching the end of a wave instead causes a warp effect, which changes the background. Notably, the last background is the same as in [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]], after which the set of backgrounds repeat, but with a different color.
*The [[Shoot-'Em-Up Radio Lady]] doesn't appear between waves, instead she congratulates the player for reaching certain scores. Reaching the end of a wave instead causes a warp effect, which changes the background (notably, the last background is also used in [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]]), after which the set of backgrounds repeat, but with a different color.
*Once the player has reached the end of the non-endless game, the last three enemies do not appear. Instead, it goes to the last two waves of [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]], after which the waves are randomized. The enemies also change shape for the rest of the game, which have stricter timing. Internally, they are known as "enemy_mini".
*Once the player has reached the end of the non-endless game, the last three enemies do not appear. Instead, it goes to the last two waves of [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]], after which the waves are randomized. The enemies also change shape for the rest of the game, which have stricter timing. Internally, they are known as "enemy_mini".
*After clearing 20 waves, the music becomes quieter. After clearing 30 waves, it becomes muted completely.
*After clearing 20 waves, the music becomes quieter. After clearing 30 waves, it becomes muted completely.
==Rhythm Item==
==[[Rhythm Item]]==
{{Item
{{Item
|name=Model Spaceship
|name=Model Spaceship
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|title=Have an Adult Help You
|title=Have an Adult Help You
|explain=It's a Space Battleship STG-7<br>Plastic Model Kit in 1/48 scale!<br>The cockpit is amazingly<br>detailed!<br><br>Note: Pilot not included.}}
|explain=It's a Space Battleship STG-7<br>Plastic Model Kit in 1/48 scale!<br>The cockpit is amazingly<br>detailed!<br><br>Note: Pilot not included.}}
==Skill Star==
==[[Skill Star]]==
The Skill Star appears at the end of the fourth wave.
The Skill Star appears at the end of the fourth wave.
==Challenge Land==
==[[Challenge Land]]==
{{PAGENAME}} appears in the following [[Challenge Train]] courses:
{{PAGENAME}} appears in the following [[Challenge Train]] courses:
*[[Challenge Land#Game Gamble: Intermediate|Game Gamble: Intermediate]]
*[[Game Gamble: Intermediate]]
*[[Challenge Land#Spaaaaaaaaaaaaaaace!|Spaaaaaaaaaaaaaaace!]]
*[[Spaaaaaaaaaaaaaaace!]]
==Appearances==
==Appearances==
<gallery>
<gallery>
Shoot-'Em-Up Practice.png|[[Shoot-'em-up 2|Shoot-'Em-Up]] ([[Practice]])
Screenshot DS Shoot-'Em-Up Practice.png|[[Shoot-'em-up 2|Shoot-'Em-Up]] ([[Practice]])
Shoot-'em-up.png|[[Shoot-'em-up 2|Shoot-'Em-Up]]
Screenshot DS Shoot-'Em-Up.png|[[Shoot-'em-up 2|Shoot-'Em-Up]]
Shoot-em-up Endless 2.png|[[Shoot-'em-up 2#Endless Game|Shoot-'Em-Up]] ([[Endless Game]])
Screenshot DS Shoot-'Em-Up Endless.png|[[Shoot-'em-up 2#Endless Game|Shoot-'Em-Up]] ([[Endless Game]])
Shoot-'Em-Up Remix 2.png|[[Remix 2 (DS)|Remix 2]]
Screenshot DS Shoot-'Em-Up Remix 2.png|[[Remix 2 (DS)|Remix 2]]
Shoot-'Em-Up Remix 9.png|[[Remix 9 (DS)|Remix 9]]
Screenshot DS Shoot-'Em-Up Remix 9.png|[[Remix 9 (DS)|Remix 9]]
Shoot-'emup 2.png|[[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]]
Screenshot DS Shoot-'Em-Up 2.png|[[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]]
Shoot-'Em-Up Remix 10.png|[[Remix 10 (DS)|Remix 10]]
Screenshot DS Shoot-'Em-Up Remix 10.png|[[Remix 10 (DS)|Remix 10]]
Story shoot em up gameplay.png|[[Shoot-'em-up]]
Screenshot 3DS Shoot-'em-up.png|[[Shoot-'em-up]]
Shoot-'Em-Up_gameplay_3DS.PNG|[[Shoot-'em-up 2]]<br>[[Left-Hand Remix]]
Screenshot 3DS Shoot-'em-up 2.png|[[Shoot-'em-up 2]]<br>[[Left-Hand Remix]]
Shoot-'em-up 2 Citrus.png|[[Citrus Remix]]
Screenshot 3DS Shoot-'em-up 2 Citrus Remix.png|[[Citrus Remix]]
</gallery>
</gallery>
==Trivia==
*The green aliens that are seen in one of the backgrounds during the Endless version of the game are the [[Space Umpire]]s from [[Spaceball]] without their spaceships.
[[File:Wario Ware Twisted Wario-Man Epilogue.png|thumb]]
*In ''[[Rhythm Heaven Megamix]]'', the background in the epilogues comes straight out of [[Wario-Man]]'s stage in [[mariowiki:WarioWare: Twisted!|WarioWare: Twisted!]]
*In ''[[Rhythm Heaven Megamix]]'', the [[Shoot-'Em-Up Radio Lady]] is shown through a [[CommPad]], which resembles a [[wikipedia:Wii U GamePad|Wii U GamePad]].
*In ''[[Rhythm Heaven Megamix]]'', the aliens are fully grey with a green glow around them. Coupled with parts of the player's spaceship being green, this makes the game resemble the [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]] in ''[[Rhythm Heaven]]''.
*This is one of the few games to keep the same controls for tapping from ''[[Rhythm Heaven]]'' to ''[[Rhythm Heaven Megamix]]'', the others being [[Munchy Monk]], [[Freeze Frame]], [[Lockstep]], and [[Fillbots]].
*In [[Remix 10 (DS)|Remix 10]], the [[Practice]] enemies and yellow background are used instead of the game's default appearance.
==Video==
==Video==
{| class="wikitable" style="margin: 1em auto 1em auto;"
{| class="wikitable" style="margin: 1em auto 1em auto;"
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|[[File:Rhythm Heaven Megamix - Shoot-'em-up 2 (Perfect) (English)|thumb|center]]
|[[File:Rhythm Heaven Megamix - Shoot-'em-up 2 (Perfect) (English)|thumb|center]]
|}
|}
==Trivia==
*The green aliens that are seen in one of the backgrounds during the [[Endless Game]] version of the game are the [[Space Umpire]]s from [[Spaceball]] without their spaceships.
[[File:Wario Ware Twisted Wario-Man Epilogue.png|thumb]]
*In ''[[Rhythm Heaven Megamix]]'', the background in the epilogues comes straight out of [[Wario-Man]]'s stage in [[mariowiki:WarioWare: Twisted!|WarioWare: Twisted!]]
*In ''[[Rhythm Heaven Megamix]]'', the [[Shoot-'Em-Up Radio Lady]] is shown through a [[CommPad]], which resembles a [[wikipedia:Wii U GamePad|Wii U GamePad]].
*In ''[[Rhythm Heaven Megamix]]'', the aliens are fully grey with a green glow around them. Coupled with parts of the player's spaceship being green, this makes the game resemble the [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]] in ''[[Rhythm Heaven]]''.
*This is one of the few games to keep the same controls for tapping from ''[[Rhythm Heaven]]'' to ''[[Rhythm Heaven Megamix]]'', the others being [[Munchy Monk]], [[Freeze Frame]], [[Lockstep]], and [[Fillbots]].
*In [[Remix 10 (DS)|Remix 10]], the [[Practice]] enemies and yellow background are used instead of the game's default appearance.
==In Other Languages==
==In Other Languages==
===''[[Rhythm Heaven]]''===
===''[[Rhythm Heaven]]''===
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{{Game Navigation}}
{{Game Navigation}}
{{Endless Game Navigation}}
{{Endless Game Navigation}}
[[Category:Long Version Games]]
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