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==History== | ==History== | ||
[[File:Starcade.jpg|thumb|left]] | [[File:Starcade.jpg|thumb|left]] | ||
SEGA approached the development team with an offer for an arcade version as the game was popular with SEGA staff. Osawa and [[mariowiki:Ko Takeuchi|Ko Takeuchi]], who | SEGA approached the development team with an offer for an arcade version as the game was popular with SEGA staff. Osawa and [[mariowiki:Ko Takeuchi|Ko Takeuchi]], who initially thought it was a joke, were impressed, as they never thought ''[[Rhythm Tengoku]]'' was able to gain a following.<ref name="Iwata">[https://iwataasks.nintendo.com/interviews/#/ds/rhythm-heaven/0/1 Iwata Asks: Rhythm Heaven 2. Rhythm Tengoku: The Arcade Game]</ref> | ||
==Gameplay== | ==Gameplay== | ||
Players start the game with two hearts. Each heart is lost when starting a [[Rhythm Game]]. Getting a [[Superb]] or [[Perfect]] gives an extra heart, as well as close the game for the rest of the Stage. If the player runs out of hearts, they will need to spend a credit to continue (or, depending on the machine's settings, multiple credits, or none if set to Freemode). The player needs to clear all five games and the [[Remix]] in the Stage with at least an [[OK]] to move on. Depending on the settings, the [[Remix]] may be unselectable, requiring the player to clear all the games in order to play it. | Players start the game with two hearts. Each heart is lost when starting a [[Rhythm Game]]. Getting a [[Superb]] or [[Perfect]] gives an extra heart, as well as close the game for the rest of the Stage. If the player runs out of hearts, they will need to spend a credit to continue (or, depending on the machine's settings, multiple credits, or none if set to Freemode). The player needs to clear all five games and the [[Remix]] in the Stage with at least an [[OK]] to move on. Depending on the settings, the [[Remix]] may be unselectable, requiring the player to clear all the games in order to play it. |
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