Practice: Difference between revisions

Jump to navigation Jump to search
2,796 bytes added ,  24 August 2021
m
no edit summary
mNo edit summary
mNo edit summary
Line 1: Line 1:
The {{Nihongo|Practice|練習|Renshū}}, informally known as the '''tutorial'''<ref>"You can play through the tutorial as a warm-up before attempting the full rhythm game. Plus, if you’re struggling with a particular song, you can always revisit the tutorial for extra practice." ~ [https://play.nintendo.com/news-tips/tips-tricks/rhythm-heaven-megamix-tips-tricks/ News & Tips], ''[https://play.nintendo.com/ Play Nintendo]''</ref>, is a section that plays before starting a [[Rhythm Game]] or [[Endless Game]].
The {{Nihongo|Practice|練習|Renshū}}, informally known as the {{Nihongo|tutorial}}<ref>"You can play through the tutorial as a warm-up before attempting the full rhythm game. Plus, if you’re struggling with a particular song, you can always revisit the tutorial for extra practice." ~ [https://play.nintendo.com/news-tips/tips-tricks/rhythm-heaven-megamix-tips-tricks/ Rhythm Heaven Megamix Tips & Tricks - Play Nintendo]</ref>, is a section that plays before starting a [[Rhythm Game]] or [[Endless Game]].


Typically, the practice explains to the player all the actions they are going to do in the game itself. For most of the games in the [[Rhythm Heaven Series]], practice appears before each Rhythm Game that introduces new mechanics, with a few exceptions in ''[[Rhythm Tengoku]]''. Practice never appears before remixes, and rarely appears before arrange versions (with some exceptions, such as ''[[Rhythm Heaven Fever]]''<nowiki>'</nowiki>s version of [[Micro-Row 2 (Wii)|Micro-Row 2]] and [[Packing Pests 2]]).
Typically, the practice explains to the player all the actions they are going to do in the game itself. For most of the games in the [[Rhythm Heaven Series]], practice appears before the "real thing" in each [[Rhythm Game]] that introduces new mechanics, with a few exceptions in ''[[Rhythm Tengoku]]''. Practice never appears before [[remix]]es, and rarely appears before arrange versions.
==[[Rhythm Tengoku]]==
==[[Rhythm Tengoku]]==
[[File:Karateka Practice.png|thumb|Practice for [[Karate Man Returns!|Karateka]]]]
[[File:Screenshot GBA Karateka Practice.png|thumb|Practice for [[Karate Man Returns!|Karateka]]]]
In ''[[Rhythm Tengoku]]'', each practice uses one of three variations of a single song (called "Tutorial Music 1", "Tutorial Music 2" and "Tutorial Music 3" in ''[[Rhythm Tengoku Zen Kyoku-shu]]'') as well as a few game-specific practice themes. The practice itself will present the player with each cue in the game, and the player only needs to do a set successfully in order to advance. It can be skipped by pressing the Select button. Some pre-[[Staff]] [[Rhythm Games]] don't have a practice. Those without a practice are not distinguished in the game's description.
In ''[[Rhythm Tengoku]]'', each practice uses one of three variations of a single song (called "Tutorial Song 1", "Tutorial Song 2" and "Tutorial Song 3" in ''[[Rhythm Tengoku Zen Kyoku-shu]]'') as well as a few game-specific practice themes. The practice itself presents the player with each cue in the game, and the player only needs to do one set successfully (sometimes more) in order to advance. It can be skipped by pressing the {{Nihongo|Select}} button. The games [[Spaceball|Air Batter]], [[Iai Giri]], [[Sick Beats|Baikin Hakase]], [[Bunny Hop|Usagi Tobi]], [[Night Walk]], [[Polyrhythm]] and [[Ninja Bodyguard|Ninja]] don't have a practice. Those without a practice are not distinguished in the game's description. Most games smoothly transition from the practice into the real thing, while some games (such as [[Tram to Poline]]) have a difference appearance for the practice, and so a fade transition is used.


[[Spaceball|Air Batter]] has a different form of practice, in which the game loops the start indefinitely until the player hits enough balls successfully. Certain games without practice, such as [[Polyrhythm]], additionally have instructions present on the screen for the duration of the game.
[[Spaceball|Air Batter]] has a different form of practice, in which the game loops the start indefinitely until the player hits enough balls successfully. In [[Sneaky Spirits 2|Shiroi Obake]], missing the ghost during the practice session has the player advance into the real thing anyway. Certain games without practice, such as [[Polyrhythm]], additionally have instructions present on the screen for the duration of the game. Additionally, [[Ninja Bodyguard|Ninja]] has a cutscene at the start which can be skipped with the Select button, however it doesn't allow the player to practice the gameplay. Notably, [[Mannequin Kojo]]'s practice never advances no matter how many sets are completed, requiring the player to skip it in order to play the "real thing".


Additionally, [[Ninja Bodyguard|Ninja]] has a cutscene at the start which can be skipped with the Select button, however it doesn't allow the player to practice the gameplay.
The [[Endless Games]] [[Mr. Upbeat|Ura Otoko]] and [[Mannequin Kojo]] use the practice theme itself as their music.
===[[Rhythm Tengoku (Arcade)]]===
 
In ''[[Rhythm Tengoku (Arcade)|the arcade version]]'', every practice returns unaltered in the 1 Player mode. It can be skipped by pressing the Start button instead, which in turn can no longer pause the game. Every game from the first five Stages which originally did not have a practice (and some that did) now have an animated tutorial explaining the game, without allowing the player to try it out for themselves. In the [[Two-Player Menu|2 Player mode]], every game has the animated tutorial, including the arrange versions. The games from the Extra Stage do not have practices in either mode, however.
In ''[[Rhythm Tengoku (Arcade)|the arcade version]]'', every practice returns unaltered in the 1 Player mode. It can be skipped by pressing the {{Nihongo|Start}} button instead, which in turn can no longer pause the game. The games [[Spaceball|Air Batter]], [[Iai Giri]], [[Sick Beats|Baikin Hakase]], [[Bunny Hop|Usagi Tobi]], [[Night Walk]] and [[Polyrhythm]] now have {{Nihongo|Asobi Kata|あそびかた|How to Play}} animations which briefly explain the controls, and can also be skipped with the {{Nihongo|Start}} button. [[Bouncy Road|Hopping Road]] also has one in addition to it's practice. All [[Two-Player Menu|2P games]] aside from the ones in the EXTRA Stage have these animations as well, without a [[Practice]]. As these are merely animations, and not gameplay, minor differences from the games themselves can be found.
==[[Rhythm Heaven]]==
==[[Rhythm Heaven]]==
[[File:Love Lab Remix 10.png|thumb|100px|Practice for [[Love Lab]].]]In ''[[Rhythm Heaven]]'', each practice uses a new arrangement of the original practice theme (now called "[[Music Corner|Let's Practice!]]"). The player needs to complete each set successfully 3 times. It can be skipped by touching the "Skip" button on the touch screen. Games without a practice are distinguished with the line "(And no practice for you!)" in the game's description. This game marks the first time arrange versions come with a practice, as [[Fan Club 2]], [[Cosmic Rhythm Rally|Rhythm Rally 2]] and [[Rockers 2]] use it to present new cues to the player.
[[File:Screenshot DS Love Lab Remix 10.png|thumb|Practice for [[Love Lab]].]]In ''[[Rhythm Heaven]]'', each practice uses a new arrangement of the original practice theme (now called "[[Music Corner#Rhythm Heaven|Let's Practice!]]"), or a variation of it, and ocassional game-specific themes. The player needs to complete each set successfully 3 times. It can be skipped by touching the "Skip" button on the touch screen.
 
Like before, most games smoothly transition from practice to the real thing, with some games having a different appearance for practice, and as such a cut to black is used as a transition.
 
Games without a practice are distinguished with the line "(And no practice for you!)" in the game's description. This game marks the first time arrange versions come with a practice, as [[Fan Club 2]], [[Cosmic Rhythm Rally|Rhythm Rally 2]] and [[Rockers 2]] use it to present new cues to the player.
==[[Rhythm Heaven Fever]]==
==[[Rhythm Heaven Fever]]==
[[File:Ringside Practice.png|thumb|200px|Practice for [[Ringside]].]]In ''[[Rhythm Heaven Fever]]'', every [[Rhythm Game]] has it's own practice theme, mainly a chiptune version of the game's song. The player needs to complete a varying amount of sets to advance the practice, which are shown with a counter. The games also include a {{Nihongo|'''Demonstration'''|お手本中・・・|Otehon-chū...}} if the player spends too long on a set, in which case they can press the ① button to have the game automatically play the section to demonstrate the timing. The Demonstration is not available for the [[Endless Games]] or [[Extra Games]], which also return to requiring only one successful set without a counter, and using a new arrangement of the old music (called "[[Music Corner|Practice Theme]]"). It can be skipped by pressing the ⊝ button. Games without a practice are distinguished with the line "(No Practice.)" (or "(And no practice for you!)" in ''Beat the Beat: Rhythm Paradise'') in the game's description. In the [[Two-Player Menu|Two Player]] games, the practice is played the same as with the One Player version, with one practice for each player.
[[File:Screenshot Wii Ringside Practice.png|thumb|Practice for [[Ringside]].]]In ''[[Rhythm Heaven Fever]]'', every [[Rhythm Game]] has it's own practice theme, being a chiptune version of the game's song. The player needs to complete a varying amount of sets to advance the practice, which are shown with a counter. The games also include a {{Nihongo|Demonstration|お手本中・・・|Otehon-chū...}} if the player spends too long on a set, in which case they can press the ① button to have the game automatically play the section to demonstrate the timing. The Demonstration is not available for the [[Endless Games]] or [[Extra Games]], which also return to requiring only one successful set without a counter, and using a new arrangement of the old music (called "[[Music Corner#Rhythm Heaven Fever|Practice Theme]]") or the ocassional game-specific themes. It can be skipped by pressing the ⊝ button. [[Mr. Upbeat]] uses the updated version of the Practice Theme as its music in this game. [[Lady Cupid]]'s music is also a chiptune theme in the same style as the practice themes.
 
Games without a practice are distinguished with the line "(No Practice.)" (or "(And no practice for you!)" in ''[[Beat the Beat: Rhythm Paradise]]'') in the game's description. In the [[Two-Player Menu|Two Player]] games, the practice is played the same as with the One Player version, with one practice for each player. Many games again transition smoothly between the practice and the real thing, and some games have a different appearance for the practice, utilizing a fade transition, or in some cases, game-specific transitions. For example, the practice for [[Double Date]] sees [[A Boy]] sitting on the bench alone in the middle of the day, with the [[Weasel Couple|Weasel]] giving him instructions. After practice is complete, the screen fades out, a chime is heard, and the real thing begins at sunset with [[His Crush]] and the female [[Weasel Couple|Weasel]] having arrived.


This game also marks the only [[Rhythm Toy]] with an actual practice, that being [[Rhythm Fighter]], which uses its practice to explain the rules of the game, albiet without allowing the players to try it out beforehand.
This game also has the only [[Rhythm Toy]] with a practice, that being [[Rhythm Fighter]], which uses it to explain the rules of the game without allowing the players to try it out beforehand.
==[[Rhythm Heaven Megamix]]==
==[[Rhythm Heaven Megamix]]==
[[File:Tangotronic practice.png|thumb|Practice for [[Tangotronic 3000]]]]
[[File:Screenshot 3DS Tangotronic 3000 Practice.png|thumb|Practice for [[Tangotronic 3000]]]]
In ''[[Rhythm Heaven Megamix]]'', every single game, regardless of origin, uses a chiptune version of their song during their practice and also need a few completed sets with a counter to advance, much like in ''[[Rhythm Heaven Fever]]''. The original practice theme is nowhere to be found in this game. Similar to the Demonstrations, this game will show a {{Nihongo|'''Rhythm Help Display'''|お助けリズム表示|O Tasuke Rhythm Hyōji}} of the current set if the player spends too long during the practice, showing the rhythm in a handy visual format<ref>"Oh, hey--if you ever have a hard time when you're practicing for a rhythm game... remember that {{Color|#E40000|Rhythm Help Display}} will appear on the Touch Screen. It shows you the timing and the rhythm in a handy {{Color|#0E006F|visual format}}. You'll probably find it handy when you're just getting started, but... eventually you'll "feel" the rhythm without the need for visual cues. I understand some people even play rhythm games with their eyes closed! Something to think about, anyway. See you around." ~ [[Barista]], ''Rhythm Heaven Megamix''</ref>. It can be skipped by pausing the game and choosing "Skip". Games without a practice are distinguished with [[File:NoPractice3DS.png]] beneath their description. After the [[Rhythm Game]] has been completed once, the player can press Ⓐ to skip the prologue directly into the practice (if any) or Ⓧ to skip directly to the game.
In ''[[Rhythm Heaven Megamix]]'', every single game, regardless of origin, uses a chiptune version of their song during their practice and also need a specified amount of completed sets with a counter to advance, much like in ''[[Rhythm Heaven Fever]]''. The original practice theme is nowhere to be found in this game. Similar to the Demonstrations, this game shows a {{Nihongo|Rhythm Help Display|お助けリズム表示|Otasuke Rhythm Hyōji}} of the current set if the player spends too long during the practice, showing the rhythm in a handy visual format<ref>"Oh, hey--if you ever have a hard time when you're practicing for a rhythm game... remember that {{Color|#E40000|Rhythm Help Display}} will appear on the Touch Screen. It shows you the timing and the rhythm in a handy {{Color|#0E006F|visual format}}. You'll probably find it handy when you're just getting started, but... eventually you'll "feel" the rhythm without the need for visual cues. I understand some people even play rhythm games with their eyes closed! Something to think about, anyway. See you around." ~ [[Barista]], ''[[Rhythm Heaven Megamix]]''</ref>, though this is only available for games in [[Earth World]].
 
Practice can be skipped by pausing the game and choosing "Skip". Games without a practice are distinguished with [[File:NoPractice3DS.png]] beneath their description. After the [[Rhythm Game]] has been completed once, the player can press Ⓐ to skip the prologue directly into the practice (if any) or Ⓧ to skip directly to the real game.
 
Unlike previous games, going through the practice always fades out at the end, and then fades in for the real thing, regardless if the practice session has a unique appearance of not. Each returning game otherwise has their practice play out more or less how it did in the original games. [[Spaceball]], [[Sick Beats]], [[Bunny Hop]], and [[Night Walk]] now have a proper practice, and others from ''[[Rhythm Tengoku]]'' such as [[Bouncy Road]] are modified to have a more detailed explanation. [[Spaceball]]'s original loop is now a fixed amount of baseballs, [[Sneaky Spirits]] now requires the player to hit a ghost once to advance, and [[Ninja Bodyguard]] receives a practice session in addition to the original's cutscene, which now only plays if the player goes through the practice.


When the player reaches a [[Gatekeeper Trio|Gate]], they are required to go through the practice of the respective [[Endless Game]] before attempting the trials.
When the player reaches a [[Gatekeeper Trio|Gate]], they are required to go through the practice of the respective [[Endless Game]] before attempting the trials.
Bureaucrats, content-moderator, emailconfirmed, Interface administrators, rollback, Suppressors, Administrators, threadmoderator
24,773

edits

Navigation menu