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m (Undo revision 63827 by Captain Niiue (talk) They may not be the internal bpms but they do happen to be the true bpms anyway) Tag: Undo |
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|bpm=119 (Base, shifts)<br>150<br>140.5 (Base, shifts) | |bpm=119 (Base, shifts)<br>150<br>140.5 (Base, shifts) | ||
|number=[[File:ConsoleGBA Icon.png|20px]] 37 | |number=[[File:ConsoleGBA Icon.png|20px]] 37 | ||
|version={{ver|Arrange}} | |||
|gift=[[File:ConsoleGBA Icon.png|20px]] "[[Studio#Drum List|さむらいドラム]]" ''(Samurai Drum)'' | |gift=[[File:ConsoleGBA Icon.png|20px]] "[[Studio#Drum List|さむらいドラム]]" ''(Samurai Drum)'' | ||
|stage={{Stage|GBAstage7}}}} | |stage={{Stage|GBAstage7}}}} | ||
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The long version, [[Karate Man Returns!]], appears in Stage 1 of ''[[Rhythm Tengoku]]'' and Honeybee Tower in ''[[Rhythm Heaven Megamix]]''. | The long version, [[Karate Man Returns!]], appears in Stage 1 of ''[[Rhythm Tengoku]]'' and Honeybee Tower in ''[[Rhythm Heaven Megamix]]''. | ||
==Gameplay== | ==Gameplay== | ||
[[File: | [[File:Screenshot GBA Karateka 2.png|thumb]] | ||
[[File:Screenshot Arcade Karateka 2.png|thumb]] | |||
The song is the same as before, but there are major tempo changes that can throw the player off track, as it affects the speed at which the objects fly in as well. The background is a featureless magenta plain which adds stripes when the flow guage is at three hearts or higher. | The song is the same as before, but there are major tempo changes that can throw the player off track, as it affects the speed at which the objects fly in as well. The background is a featureless magenta plain which adds stripes when the flow guage is at three hearts or higher. | ||
==Controls== | ==Controls== | ||
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==Appearances== | ==Appearances== | ||
<gallery> | <gallery> | ||
Screenshot Arcade Karateka.png|[[Karate Man Returns!|Karateka]]<br>[[Remix 1 (GBA)|Remix 1]]<br>[[Remix 6 (GBA)|Remix 6]]<br>[[Remix 7 (GBA)|Remix 7]]<br>[[Remix 8 (GBA)|Remix 8]] | |||
Screenshot Arcade Karateka 2.png|[[Karateka 2]] | |||
Screenshot Arcade Karateka Remix 8.png|[[Remix 8 (GBA)|Remix 8]] | |||
Screenshot Arcade Karateka Extra.png|[[Karateka Tempo Up!|Karateka]] [[File:TempoUpExtra1.png|72px]]<br>[[Extra Remix]] [[File:TempoUpExtra6.png|72px]] | |||
Karate Man | Screenshot 3DS Karate Man.png|[[Karate Man (3DS)|Karate Man]] | ||
Screenshot 3DS Karate Man Returns!.png|[[Karate Man Returns!]]<br>[[Right-Hand Remix]] | |||
Karate Man | Screenshot 3DS Karate Man Honeybee Remix.png|[[Honeybee Remix]] | ||
</gallery> | </gallery> | ||
==Video== | ==Video== | ||
[[File:Rhythm Tengoku GBA - Karate Man 2 | [[File:Rhythm Tengoku GBA - Karate Man 2|thumb|center]] | ||
==Karateka 2 2P== | ==Karateka 2 2P== | ||
{{GameExplainArcade | {{GameExplainArcade | ||
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|bpm=119 (Base, shifts)<br>150<br>140.5 (Base, shifts) | |bpm=119 (Base, shifts)<br>150<br>140.5 (Base, shifts) | ||
|number=[[File:ConsoleArcade Icon.png|20px]] 13 | |number=[[File:ConsoleArcade Icon.png|20px]] 13 | ||
|version={{ver|Arrange}} | |||
|stage={{Stage|GBA2Pstage4}}}} | |stage={{Stage|GBA2Pstage4}}}} | ||
{{Nihongo|Karateka 2 2P|カラテ家 2 2P|Karateka 2 2P}} is the 1st [[Rhythm Game]] of Stage 4 (13th overall) in the [[Two-Player Menu|2P mode]] of ''[[Rhythm Tengoku (Arcade)]]''. | {{Nihongo|Karateka 2 2P|カラテ家 2 2P|Karateka 2 2P}} is the 1st [[Rhythm Game]] of Stage 4 (13th overall) in the [[Two-Player Menu|2P mode]] of ''[[Rhythm Tengoku (Arcade)]]''. | ||
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The long version, [[Karateka 2P]], appears in Stage 1 in the [[Two-Player Menu|2P mode]] of ''[[Rhythm Tengoku (Arcade)]]''. | The long version, [[Karateka 2P]], appears in Stage 1 in the [[Two-Player Menu|2P mode]] of ''[[Rhythm Tengoku (Arcade)]]''. | ||
It has a split screen display to accommodate the second player. However, the Flow gauge remains off screen, unable to be seen by either player.{{clear}} | It has a split screen display to accommodate the second player. However, the Flow gauge remains off screen, unable to be seen by either player. | ||
<gallery>Screenshot Arcade Karateka 2 2P.png</gallery>{{clear}} | |||
==Trivia== | ==Trivia== | ||
*The last rock at the end of the game has its tempo randomized. It may be normal, slower or faster. | *The last rock at the end of the game has its tempo randomized. It may be normal, slower or faster. | ||
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|mnjp=Karate Man 2}} | |mnjp=Karate Man 2}} | ||
{{Game Navigation}} | {{Game Navigation}} | ||
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