Rhythm Game: Difference between revisions

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After the player gets past the ''[[Introduction]]'', the first rhythm game is available to play. These games can be played with buttons (or sometimes tap controls) to the beat of the music, the timing depending on each game. Most games allow the player to [[Practice]] before diving into the real thing, which can be skipped after completing the stage. The player can pause the game and quit at any time. In ''[[Rhythm Heaven Megamix]]'', they also have the option to start over, instead of quitting and reopening the game all over again.
After the player gets past the ''[[Introduction]]'', the first rhythm game is available to play. These games can be played with buttons (or sometimes tap controls) to the beat of the music, the timing depending on each game. Most games allow the player to [[Practice]] before diving into the real thing, which can be skipped after completing the stage. The player can pause the game and quit at any time. In ''[[Rhythm Heaven Megamix]]'', they also have the option to start over, instead of quitting and reopening the game all over again.


After reaching the end of the game, the player receives a [[rank]] depending on their performance. If the player gets at least an [[OK]], they unlock the next game. If the player gets a [[Superb]], they also earn a [[Medal]], and the game will be eligible for a [[Perfect]] Campaign. After the clearing of a game, the player's Flow score is recalculated based on their performance, though it doesn't impact the game in any way<ref>"I hope you're not spending too much time worrying about Flow... You know what I mean. It's the number that rises or falls when you finish a game. The way I see it, it's like Flow is an evaluation of your overall progress. If you've got a good Flow score, you've probably got a good sense of rhythm. But your score won't affect the game at all. So don't sweat it too much. See you around." ~ [[Barista]], ''[[Rhythm Heaven]]''</ref>. Each game is part a Stage, which usually ends with a [[Remix]] containing the games from the respective Stage.
After reaching the end of the game, the player receives a [[rank]] depending on their performance. If the player gets at least an [[OK]], they unlock the next game. If the player gets a [[Superb]], they also earn a [[Medal]], and the game will be eligible for a [[Perfect Campaign]]. After the clearing of a game, the player's Flow score is recalculated based on their performance, though it doesn't impact the game in any way<ref>"I hope you're not spending too much time worrying about Flow... You know what I mean. It's the number that rises or falls when you finish a game. The way I see it, it's like Flow is an evaluation of your overall progress. If you've got a good Flow score, you've probably got a good sense of rhythm. But your score won't affect the game at all. So don't sweat it too much. See you around." ~ [[Barista]], ''[[Rhythm Heaven]]''</ref>. Each game is part a Stage, which usually ends with a [[Remix]] containing the games from the respective Stage.


In ''[[Rhythm Heaven Megamix]]'', rhythm games are part of the story, where the player and [[Tibby]] must clear them in order to restore the flow to each Land and Tower they visit. The player's flow serves as a mark of progress in this game, and is integral to the story<ref>"As you play through the story of Rhythm Heaven Megamix... we would like to show you the importance of one thing. That thing is "Flow." I'm going to step out for a moment to make some coffee..." ~ Narrator, ''[[Rhythm Heaven Megamix]]''</ref>. It does not get calculated based on the player's recent performance, instead it simply shows the player's average score across all rhythm games. It also impacts the difficulty in [[Figure Fighter VS]]. There are 18 rhythm games available only in the [[Shop]], where they can only be purchased with [[Flow Ball]]s. Playing all games is commemorated with a [[Badge]].
In ''[[Rhythm Heaven Megamix]]'', rhythm games are part of the story, where the player and [[Tibby]] must clear them in order to restore the flow to each Land and Tower they visit. The player's flow serves as a mark of progress in this game, and is integral to the story<ref>"As you play through the story of Rhythm Heaven Megamix... we would like to show you the importance of one thing. That thing is "Flow." I'm going to step out for a moment to make some coffee..." ~ Narrator, ''[[Rhythm Heaven Megamix]]''</ref>. It does not get calculated based on the player's recent performance, instead it simply shows the player's average score across all rhythm games. It also impacts the difficulty in [[Figure Fighter VS]]. There are 18 rhythm games available only in the [[Shop]], where they can only be purchased with [[Flow Ball]]s. Playing all games is commemorated with a [[Badge]].
==Versions==
==Versions==
{{Technical|section=section}}
{{Technical|section=section}}
Some rhythm games have modified versions. While these are not given a catch-all name within the games, for the purposes of {{SITENAME}}, these are dubbed "versions", derived from internal data in ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'' where the graphics files for these are stored in folders labeled "ver0", "ver1" and so on. The internal data for ''[[Rhythm Heaven Megamix]]'' is used to label the following versions as such:
Some rhythm games have modified versions. While these are not given a catch-all name within the games, for the purposes of the {{SITENAME}}, these are dubbed "versions", derived from internal data in ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'' where the graphics files for these are stored in folders labeled "ver0", "ver1" and so on. The internal data for ''[[Rhythm Heaven Megamix]]'' is used to label the following versions as such:
*'''Short''': Shortened versions of rhythm games found in [[Honeybee Land]], [[Machine Land]], [[Citrus Land]] and [[Barbershop Land]] in ''[[Rhythm Heaven Megamix]]''. These feature completely new music and appearences for the games, and a lower difficulty.
*'''Short''': Shortened versions of rhythm games found in [[Honeybee Land]], [[Machine Land]], [[Citrus Land]] and [[Barbershop Land]] in ''[[Rhythm Heaven Megamix]]''. These feature completely new music and appearences for the games, and a lower difficulty.
*'''Long''': The most common type, which are found from the start of the game until the [[Staff Credits]] in ''[[Rhythm Tengoku]]'', ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]''. Some internal data may call these "Normal" versions, but most of the time they are left without a label. These games appear in [[Donut Land]], [[Songbird Land]], the Towers in [[Lush Woods]], the Lands in [[Heaven World]] and the [[Shop]] in ''[[Rhythm Heaven Megamix]]''.
*'''Long''': The most common type, which are found from the start of the game until the [[Staff Credits]] in ''[[Rhythm Tengoku]]'', ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]''. Some internal data may call these "Normal" versions, but most of the time they are left without a label. These games appear in [[Donut Land]], [[Songbird Land]], the Towers in [[Lush Woods]], the Lands in [[Heaven World]] and the [[Shop]] in ''[[Rhythm Heaven Megamix]]''.
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