Screwbot Factory: Difference between revisions

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|number=[[File:ConsoleWii Icon.png|20px]] 2<br>[[File:Console3DS Icon.png|20px]] 103
|number=[[File:ConsoleWii Icon.png|20px]] 2<br>[[File:Console3DS Icon.png|20px]] 103
|gift=[[File:ConsoleWii Icon.png|20px]] [[Music_Corner#Music_List_.28Rhythm_Heaven_Fever.29|Screwbot Factory]]<br>[[File:Console3DS Icon.png|20px]] [[Flow Ball]]
|gift=[[File:ConsoleWii Icon.png|20px]] [[Music_Corner#Music_List_.28Rhythm_Heaven_Fever.29|Screwbot Factory]]<br>[[File:Console3DS Icon.png|20px]] [[Flow Ball]]
|flowballs=4
|stage={{Stage|Wiistage1}}{{Stage|3DSshop5}}}}
|stage={{Stage|Wiistage1}}{{Stage|3DSshop5}}}}
{{Nihongo|'''Screwbot Factory'''|ロボット工場・ネジ|Robot Kojo - Neji}}, known in [[Rhythm Heaven Fever]] as {{Nihongo|'''Screwbot Factory'''|ロボット工場|Robot Kojo}}, is the 2nd [[Rhythm Game]] of the first stage (2nd overall) in ''[[Rhythm Heaven Fever]]'' and the (103rd overall) in ''[[Rhythm Heaven Megamix]]''. It features lifeless robots that move along a conveyor belt and need their heads screwed on properly. The game's sequel, [[Screwbot Factory 2]], appears later during game progression, and is the eighth sequel to be unlocked.
{{Nihongo|'''Screwbot Factory'''|ロボット工場・ネジ|Robot Kojo - Neji}}, known in [[Rhythm Heaven Fever]] as {{Nihongo|'''Screwbot Factory'''|ロボット工場|Robot Kojo}}, is the 2nd [[Rhythm Game]] of the first stage (2nd overall) in ''[[Rhythm Heaven Fever]]'' and the 1st of [[Shop No. 5]] (103rd overall), costing 4 [[Flow Ball|Flow Balls]], in ''[[Rhythm Heaven Megamix]]''.
 
The arrange version, [[Screwbot Factory 2]], appears in the ninth stage in ''[[Rhythm Heaven Fever]]''.
 
==Gameplay==
==Gameplay==
[[File:Screwbot Factory-0.png|thumb]][[File:Screwbot_Factory_3DS_GAMEPLAY.png|thumb]]The object of the game is to screw a robot's head onto their bodies the correct way through rhythm. Screwing them on too tight or not enough will not make them function properly. The claw cues vary, but is usually four beats long. The claw grabs a robot on the first and places it on the fourth. They need to be released three beats after. Occasionally, the cue will be only three-beats long, where the robot is dropped on the third beat, particularly on consecutive robots. White robots make an additional whistling cue when being lifted by the arm. The claw must grab the robot one beat after it has been placed and must be released two beats after.
[[File:Screwbot Factory-0.png|thumb]][[File:Screwbot_Factory_3DS_GAMEPLAY.png|thumb]]The object of the game is to screw a robot's head onto their bodies the correct way through rhythm. Screwing them on too tight or not enough will not make them function properly. The claw cues vary, but is usually four beats long. The claw grabs a robot on the first and places it on the fourth. They need to be released three beats after. Occasionally, the cue will be only three-beats long, where the robot is dropped on the third beat, particularly on consecutive robots. White robots make an additional whistling cue when being lifted by the arm. The claw must grab the robot one beat after it has been placed and must be released two beats after.
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