Police Call: Difference between revisions

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'''Police Call''' is the 2nd [[Rhythm Toy]] in ''[[Rhythm Heaven Fever]].''  It is unlocked with 7 [[Medal]]s.
'''Police Call''' is the 2nd [[Rhythm Toy]] in ''[[Rhythm Heaven Fever]].''  It is unlocked with 7 [[Medal]]s.
==Description==
Police Call is a very odd rhythm toy compared to others in the series. There isn't much rhythm involved. <span style="font-weight:normal;">You control a hand that presses buttons with its index finger. </span>The phone has 11 buttons, including normal letters, a send button, a backspace button, and an orange arrow button. The background is a solid gray color with a spotlight and the phone screen is green with a battery indicator and what appears to be a service icon with music notes. [[Note]] makes a cameo appearance on the phone between the send and "next" buttons.
<span style="font-weight:normal;"> As mentioned in the description of the toy, it's actually less of a toy and more of an investigation tool. Entering for the first time isn't different from entering any other time. You get told random dialogue from a brown-haired man in a suit, and then you are taken to the phone. </span>
==Gameplay==
==Gameplay==
The gameplay of Police Call revolves around entering codewords obtained from playing other games to hear secret messages. I<span style="font-weight:normal;">t's the only game that requires pointing of the Wii Remote to use.</span>
This toy first opens on a randomized conversation with a <span style="font-weight:normal;">brown-haired man in a suit, before transitioning to the toy.</span>
==Controls==
{{Controls|A=Press button}}
* Move Wii Remote: Move hand
==Messages==


These are the codewords that can be inserted into the phone:
Similar to the [[Phone]] from ''[[Rhythm Heaven]]'', this toy is a cellular phone to that plays touch-tone sounds when the numbered buttons are pressed. 7 of the buttons contain three letters in alphabetical order, which are displayed on the phone's screen when pressed and can be cycled through. There is also a backspace button, a green "send" button, and an orange back button.


BIRDS - This codeword is found in [[Munchy Monk (Wii)]] when you reach 100 points. It plays [[Tambourine]] and [[Flock Step]] sound effects.
Throughout the game, the player can found secret, small messages (normally five to eight letters) in the single player and multiplayer [[Endless Games]] after reaching a high score. These codes can be typed into the phone, which will "call" the number. These phone calls are usually nothing more than easter eggs, reusing the sound effects from other [[Rhythm Games]]. Below is a list of the codes, where to find them, and what happens when you call them.


SEESAW - This codeword can be found in [[Kung Fu Ball]]. It plays [[See-Saw]] sound effects. [[See and Saw]]&nbsp;get faster and faster, before exploding at the end with an actual explosion sound effect.
'''BIRDS''' is found in [[Munchy Monk (Wii)]] when you reach 100 points. It plays [[Tambourine]] and [[Flock Step]] sound effects, the former copying the latter.


MATCH - This codeword can be found in [[Mr. Upbeat]] once you get 130 points. It plays some sound effects from [[Ringside]] and [[Flipper-Flop 2|Flipper-Flop]]: the [[wrestler|wrestler&nbsp;poses]] and flexes as [[Captain Tuck]] compliments him by saying "Nice!", "Well done!", "Good!" and "Yes!". He finishes it off with "That's it!". In the Japanese version, it features a rendition of [[Manzai]].
'''SEESAW''' is found in [[Kung Fu Ball]]. It plays [[See-Saw]] sound effects. [[See and Saw]]&nbsp;get faster and faster, before exploding at the end with an actual explosion sound effect.


BOUTS - This codeword can be found in [[Wake-Up Caller]] when the player gets 5 points. It plays [[Rhythm Fighter]] music and some sound effects from [[Shrimp Shuffle]], [[Karate Man]][[Air Rally]], [[Built to Scale (Wii)|Built to Scale]], [[Monkey Watch]], and [[Working Dough]].
'''MATCH''' is found in [[Mr. Upbeat]] once you get 130 points. It plays some sound effects from [[Ringside]] and [[Flipper-Flop 2|Flipper-Flop]]: the [[wrestler|wrestler&nbsp;poses]] and flexes as [[Captain Tuck]] compliments him by saying "Nice!", "Well done!", "Good!" and "Yes!". He finishes it off with "That's it!". In the Japanese version, it features a rendition of [[Manzai]].


GOLFHERO - This codeword can be found in [[Pirate Crew]]. The game shows a quarter of the word to the 1st voyage to the 4th voyage. It plays [[Hole in One]], [[Wake-Up Caller]], and [[Samurai Slice (Wii)|Samurai Slice]] sound effects.
'''BOUTS''' is found in [[Wake-Up Caller]] when the player gets 5 points. It plays [[Rhythm Fighter]] music and some sound effects from [[Shrimp Shuffle]], [[Karate Man]],  [[Air Rally]], [[Built to Scale (Wii)|Built to Scale]], [[Monkey Watch]], and [[Working Dough]].


STAFF - It's a hidden message, found in the trailer for [[Rhythm Heaven Fever]]. It shows the staff of the game.
'''GOLFHERO''' is found in [[Pirate Crew]]. The game shows a quarter of the word to the 1st voyage to the 4th voyage. It plays [[Hole in One]], [[Wake-Up Caller]], and [[Samurai Slice (Wii)|Samurai Slice]] sound effects.


'''STAFF''' cannot be found within the game itself, but in the launch trailer for [[Rhythm Heaven Fever|''Rhythm Heaven Fever'']]<ref>Rhythm Heaven Fever Launch Trailer -https://youtu.be/Y7g3TvjZj3g</ref>. At the end of the trailer, the Police Call toy is shown with the letter "S" already typed. In the sentence below, certain letters are capitalized and in red, as well as revealing the number of medals needed to access the toy itself. Unlike other codes, this one takes the player to a unique screen with unique music. This screen shows the staff of the game drawn in the game's art style.
==Controls==
{{Controls|A=Press button}}
* Move Wii Remote: Move hand
==Gallery==
==Gallery==
<gallery>
<gallery>
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== Trivia ==
== Trivia ==
* [[Built to Scale (Wii)|Built to Scale]]'s perfect reward [[Reading Material (Rhythm Heaven Fever)#Assembly Slogans|Assembly Slogans]] gives you more codewords to enter to solve the puzzle. These codewords tell you which game the actual codeword is in. Each codeword references the respective game it's in.
*[[Note]] makes a cameo appearance on the phone between the send and "next" buttons.
*[[Built to Scale (Wii)|Built to Scale]]'s perfect reward [[Reading Material (Rhythm Heaven Fever)#Assembly Slogans|Assembly Slogans]] gives you more codewords to enter to solve the puzzle. These codewords tell you which game the actual codeword is in. Each codeword references the respective game it's in.
**In Kung-Fu Ball, you '''SPIKE''' the ball.
**In Kung-Fu Ball, you '''SPIKE''' the ball.
**In Wake-Up Caller, the bird's '''CLOCKWORK''' alarm is what allows them to wake up.
**In Wake-Up Caller, the bird's '''CLOCKWORK''' alarm is what allows them to wake up.
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|it = Chiamata poliziesca
|it = Chiamata poliziesca
|fr = Appel à la police|mnfr = Police Call|mnes=Police Call}}
|fr = Appel à la police|mnfr = Police Call|mnes=Police Call}}
{{Template:Rhythm Toy Navigation}}
 
== References ==
<references />{{Template:Rhythm Toy Navigation}}
[[Category:Rhythm Toys]]
[[Category:Rhythm Toys]]
[[Category:Medal Content]]
[[Category:Medal Content]]
[[Category:Rhythm Heaven Fever]]
[[Category:Rhythm Heaven Fever]]
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