Rhythmove Dungeon: Difference between revisions

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{{RhythmGame
{{RhythmGame
|image=<tabber>DS=[[File:EndlessGameRhythmoveDungeonIcon.gif]]</tabber>
|image=<tabber>DS=[[File:EndlessGameRhythmoveDungeonIcon.gif]]</tabber>
|bpm=120
|bpm=120 (first loop)
|number=[[File:MedalCornerDSIcon.png|20px]] 6
|number=[[File:MedalCornerDSIcon.png|20px]] 6
|medals=[[File:ConsoleDS Icon.png|20px]] 27
|medals=[[File:ConsoleDS Icon.png|20px]] 27
|hiscore=[[File:ConsoleDS Icon.png|20px]] 10
|hiscore=[[File:ConsoleDS Icon.png|20px]] 10
|stage={{Stage|DSendless}}}}
|stage={{Stage|DSendless}}}}
'''Rhythmove Dungeon''' (Japanese: リズムーブ ''Rhythmove'') is an [[Endless Game]] that can be unlocked in ''[[Rhythm Heaven]]'' for 31 Medals. In this game, you play as a character with four yellow arrows near it who must escape through the dungeon from a monster while following the rhythm.
{{Nihongo|'''Rhythmove Dungeon'''|リズムーブ|Rhythmove}} is the 6th [[Endless Game]] in ''[[Rhythm Heaven]]'', unlocked with 27 [[Medal]]s.
==Gameplay==
==Gameplay==
The aim of the game is to get through the dungeon while avoiding the monster. With every four beats in the bar comes a direction. Beat 1 is up, 2 is down, 3 is right and 4 is left. The levels start off easy, having to go one direction multiple times, but they start getting trickier later on, as the paths start winding and the monster gets faster.
In this game, the player controls a white head with four yellow arrows pointing in each direction. The goal is to get through the grid-based dungeon while avoinging a monster, ultimately reaching a tile with a door, which opens to reveal a staircase which clears the stage.


Starting at level 11, it is possible for a level to have a swing beat. Between levels 21-30, it is possible for a single incorrect move to send the player off the edge, losing a life. Between levels 31-40, the monster moves at the same speed as the player.
Each quarter beat, a different direction lights up (up, down, right, left in that order), and tapping on the corresponding beat moves the player one tile in that direction. The game is scored on which stage the player reaches. The player starts with three lives. Stages 10, 20, 30 and 40 have a heart near the end of the path, collecting which gives the player an extra life, for a total of five.


At the start of each stage, the player can safely stay on the starting tile, with a white circle moving with the optimal timing through the maze. As soon as the player taps to start (and moves in the proper direction), the monster spawns two tiles afterwards.
During [[practice]], the player simply has to navigate three halls, with a secondary character giving an example nearby. Stage 1 ~ 10 feature simple layouts, with the player running away from a slow monster.
Stage 11 introduces swing rhythm, altering the timing. The song alternates the two rhythms on roughly each stage after this. Stage 21 onwards repeat the layouts from the first ten stages, but with bottomless pits instead of walls, requiring the player to be extra careful with their timing. Stage 31 onwards uses a smaller grid, making the maze longer, and speeding up the monster. Clearing Stage 40 loops back to Stage 1, with increased speed.
Reaching Stage 11, 21 and 31 unlocks a simple select screen, allowing the player to continue from those stages.
==Controls==
==Controls==
*Tap: Take various directions
{{Controls|T=Move in the corresponding direction}}
==Timing Display==
==[[Timing Display]]==
*'''Perfect!/Ace!''': The character goes forward while taking a direction.
{{Timing|Ace!=The player moves onward in the proper direction.|Early!/Late!=The players shakes while making an unhappy face, and doesn't move anywhere.|Miss...=The player tries to move into a wall, bumping into it in the process. If the player stays in one place too long, the monster catches up, causing the player to lose a life. From Stage 21 onward, if the player attempts to move into the bottomless pits, they fall down, also losing a life. If all lives are lost, the game is over.}}
*'''Early!/Late!''': The character shakes while making an unhappy face.
==Trivia==
*'''Miss...''': The character will bump into the wall when the player does not follow the beat, or it will just stay in place if the player does nothing. If you miss too often, the monster will gradually catch up to the character. If the monster catches the character, you will lose one life. Between levels 21-30, there is a chance that the character might fall off the edge after any miss, also losing a life. '''''If all lives are lost, the game is over.'''''
*As the stage counter goes back to 1 after each loop, it is impossible to have a higher score than 40. As the high score counter increases simply by reaching the stage, the player technically does not actually need to clear Stage 40 to get the highest score.
 
==In Other Languages==
== In Other Languages==
{{Lang
{{Template:NeedsTranslation}}
|jp=リズムーブ
{{Lang|fr = Donjons du rythme|mnfr=Rhythm Dungeons|jp=リズムーブ|rojp=Rizumūbu|mnjp=Rhythmove|es=Gruta Mazmorrítmica|mnes=Dungeon-rhythmic Maze}}
|rojp=Rizumūbu
|mnjp=Rhythmove
|us=Rhythmove Dungeon
|fr=Donjons du rythme
|mnfr=Rhythm dungeons
|du=Taktrons Labyrinth
|mndu=Taktron's Labyrinth
|it=Ritmolabirinto
|mnit=Rhythmlabyrinth
|es=Gruta Mazmorrítmica
|mnes=Grotto-Rhythmic Dungeon [pun on "Mazmorra" (dungeon) and "Rítmica" (rhythmic)]
|kr=리듬 무브
|rokr=Lideum Mubeu
|mnkr=Rhythm Move}}
{{Endless Game Navigation}}
{{Endless Game Navigation}}
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