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==Trivia== | ==Trivia== | ||
*While Saltwater World and Paprika World contain optional games from the [[Shop]], there are no restrictions to unlocking challenges. This means some challenges can still be chosen despite containing rhythm games the player has never unlocked. | |||
*"Lockstep Lockdown" is the only course where the same game is played multiple times in the same course. | *"Lockstep Lockdown" is the only course where the same game is played multiple times in the same course. | ||
*"Wario...Where?" requires the player to clear all normal | *"Getting Vocal 2" is the only course changed for different regions. This is due to [[Lush Remix]] and [[Machine Remix]] having lyrics in the Japanese version, which were replaced with instrumental tracks in other regions. | ||
*"Wario...Where?" requires the player to clear all normal courses in Paprika World to unlock, while "Wario...Where? 2: The Sequel" requires those as well as "Wario...Where?" itself. The courses themselves also change the appearence of the [[Rhythm Games]], replacing the main characters with those of [[mariowiki:WarioWare|WarioWare]]. | |||
*[[File:Tempo_Up_3DS.png|100px]] uses a hidden multiplier, which can go up to 255%. A "Tempo Down" is also possible, which can go down to 1%, but it's never featured in the game. | *[[File:Tempo_Up_3DS.png|100px]] uses a hidden multiplier, which can go up to 255%. A "Tempo Down" is also possible, which can go down to 1%, but it's never featured in the game. | ||
*A number of [[Rhythm Games]] never appear in any Challenge Train courses, those being [[Left-Hand Remix]], [[Right-Hand Remix]], [[Final Remix]], [[Night Walk]], [[Quiz Show]], [[Big Rock Finish]], [[Catch of the Day]], and [[Love Rap]], as well as the four [[Endless Games]]: [[Coin Toss]], [[Sick Beats]], [[Charging Chicken]], and [[Clap Trap]]. | *A number of [[Rhythm Games]] never appear in any Challenge Train courses, those being [[Left-Hand Remix]], [[Right-Hand Remix]], [[Final Remix]], [[Night Walk]], [[Quiz Show]], [[Big Rock Finish]], [[Catch of the Day]], and [[Love Rap]], as well as the four [[Endless Games]]: [[Coin Toss]], [[Sick Beats]], [[Charging Chicken]], and [[Clap Trap]]. | ||
*The [[Perfect Campaign]] Headquarters has three notes below the game's icon while a campaign is active. These turn off with each failure, and as such represent the three attempts the player gets at a [[Perfect]]. While having three attempts has always been a constant in the ''[[Rhythm Heaven Series]]'', this is the first time this rule has been visually shown to the player. | *The [[Perfect Campaign]] Headquarters has three notes below the game's icon while a campaign is active. These turn off with each failure, and as such represent the three attempts the player gets at a [[Perfect]]. While having three attempts has always been a constant in the ''[[Rhythm Heaven Series]]'', this is the first time this rule has been visually shown to the player. |
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