Introduction: Difference between revisions

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m
it's named "Rhythm-kan Check" in the game's menu, but the name "Rhythm-kan Sokutei" is only used in the demo
m (it's named "Rhythm-kan Check" in the game's menu, but the name "Rhythm-kan Sokutei" is only used in the demo)
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|explainEN=Press the button<br>to the sound!<br>Do you know your<br>sense of rhythm!?}}
|explainEN=Press the button<br>to the sound!<br>Do you know your<br>sense of rhythm!?}}
The {{Nihongo|'''Introduction'''|手ほどき|Tehodoki}} is where the player is introduced to the concept of rhythm at the beginning of every game in the [[Rhythm Heaven Series]] and can be replayed through the [[Café]].
The {{Nihongo|'''Introduction'''|手ほどき|Tehodoki}} is where the player is introduced to the concept of rhythm at the beginning of every game in the [[Rhythm Heaven Series]] and can be replayed through the [[Café]].
==''Rhythm Tengoku:'' Rhythm-kan Sokutei==
==''Rhythm Tengoku:'' Rhythm-kan Check==
{{Eigo|section=1}}
{{Eigo|section=1}}
[[File:Rhythm_Test_Tengoku.png|thumb]]
[[File:Rhythm_Test_Tengoku.png|thumb]]
When the player first starts ''[[Rhythm Tengoku]]'', they are greeted by [[Samurai Drummer]]. He then takes them to the {{Nihongo|'''Rhythm-kan Sokutei'''|リズム感測定|Sense of Rhythm Measurement}} machine which has a button on top. There are three tests:
When the player first starts ''[[Rhythm Tengoku]]'', they are greeted by [[Samurai Drummer]]. He then takes them to the {{Nihongo|'''Rhythm-kan Check'''|リズム感チェック|Sense of Rhythm Check}} machine which has a button on top. There are three tests:
*Press Ⓐ to the beat
*Press Ⓐ to the beat
*Press Ⓐ after a countdown from 7
*Press Ⓐ after a countdown from 7
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The machine will print a piece of paper showing how well the player did on keeping the beat. After measuring their sense of rhythm, the player receives a score from 0 to 100, [[Samurai Drummer]] assures the player that it doesn't matter how well they did as long as they have fun in the game, and takes the player to the [[Menu]].
The machine will print a piece of paper showing how well the player did on keeping the beat. After measuring their sense of rhythm, the player receives a score from 0 to 100, [[Samurai Drummer]] assures the player that it doesn't matter how well they did as long as they have fun in the game, and takes the player to the [[Menu]].


Unlike future games, it can be played again by selecting the "リズム感測定" option below the [[Rhythm Games]] option in the Menu instead of going to the [[Café]].
Unlike future games, it can be played again by selecting the "リズム感チェック" option below the [[Rhythm Games]] option in the Menu instead of going to the [[Café]].


In ''[[Rhythm Tengoku Taikenhan]]'', a trimmed down version of Rhythm-kan Sokutei (where only the first test is taken) is selectable from the Game Select. This time the player can pause and quit if they so choose.
In ''[[Rhythm Tengoku Taikenhan]]'', a trimmed down version of Rhythm-kan Check, named {{Nihongo|'''Rhythm-kan Sokutei'''|リズム感測定|Sense of Rhythm Measurement}}, (where only the first test is taken) is selectable from the Game Select. This time the player can pause and quit if they so choose.
===Controls===
===Controls===
{{Controls|A=Press the button}}
{{Controls|A=Press the button}}
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{{Timing|Ace!=The player hits the button at the right time, with the dot on the paper being close to the center line.|Early!/Late!=The player hits the button slightly off sync, with the dot on the paper being to the left or right of the center line.|Miss...=The player never hits the button at all, and the dot appears on the far right of the paper.}}
{{Timing|Ace!=The player hits the button at the right time, with the dot on the paper being close to the center line.|Early!/Late!=The player hits the button slightly off sync, with the dot on the paper being to the left or right of the center line.|Miss...=The player never hits the button at all, and the dot appears on the far right of the paper.}}
===Appearances===
===Appearances===
*[[File:Rhythmtestgba.png|20px]] Rhythm-kan Sokutei
*[[File:Rhythmtestgba.png|20px]] Rhythm-kan Check
===In Other Languages===
===In Other Languages===
{{Lang
{{Lang
|jp=リズム感測定
|jp=リズム感チェック<br>リズム感測定
|rojp=Rizumu-kan Sokutei
|rojp=Rizumu-kan Chekku<br>Rizumu-kan Sokutei
|mnjp=Sense of Rhythm Measurement}}
|mnjp=Sense of Rhythm Check<br>Sense of Rhythm Measurement}}
 
==''Rhythm Heaven:'' Practice Flicking==
==''Rhythm Heaven:'' Practice Flicking==
[[File:Flick_Practice.png|thumb]]
[[File:Flick_Practice.png|thumb]]
Rather than testing the player's rhythm, ''Rhythm Heaven'' has the player {{Nihongo|'''Practice Flicking'''|はじく練習をする|Hajiku Renshū o Suru}}.
Rather than testing the player's rhythm, ''Rhythm Heaven'' has the player {{Nihongo|'''Practice Flicking'''|はじく練習をする|Hajiku Renshū o Suru}}.


When the game starts, the player is greeted by the [[Bandleader]]. The frog will explain the game's touchscreen-based controls, including the flick. Then, they are presented with a target: a large [[Frogettes|Frogette]] doll. The player is required to flick a coin at the frog to hit it (tapping does nothing, and light flicking barely slides the coin). Hitting the frog enough times depletes a heart bar, reading "I give!" when fully depleted.
When the game starts, the player is greeted by the [[Bandleader]]. The frog will explain the game's touchscreen-based controls, including the flick. Then, they are presented with a target: a large [[Frogettes|Frogette]] doll. The player is required to flick a coin at the frog to hit it (tapping does nothing, and light flicking barely slides the coin). Hitting the frog enough times depletes a heart bar, reading "I give!" when fully depleted.


The next test is to hit a moving target: a car. Cars of varying speed move past the coin, and the player needs to flick at the right time to hit the car. Once a car bar is depleted, the frog gives parting words and ends the practice session. After clearing it, the player goes to the Game Select, with [[Built to Scale (DS)|Built to Scale]] as the only option.
The next test is to hit a moving target: a car. Cars of varying speed move past the coin, and the player needs to flick at the right time to hit the car. Once a car bar is depleted, the frog gives parting words and ends the practice session. After clearing it, the player goes to the Game Select, with [[Built to Scale (DS)|Built to Scale]] as the only option.
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{{Controls|A=Press the button|A+B=Cause Cam to do a weird noise when prompted}}
{{Controls|A=Press the button|A+B=Cause Cam to do a weird noise when prompted}}
===[[Timing Display]]===
===[[Timing Display]]===
{{Timing|Ace!=Cam smiles and his eyes glow. Happens if the button is pressed exactly or one square early or late.|Early!/Late!=Cam's face slightly moves, without changing expression. Happens if the button is pressed two or three squares early or late.|Miss...=Cam shows a disapproving face. Happens if the button is pressed four or more squares early or late or not at all.}}
{{Timing|Ace!=Cam smiles and his eyes glow. Happens if the button is pressed exactly or one square early or late.|Early!/Late!=Cam's face slightly moves, without changing expression. Happens if the button is pressed two or three squares early or late.|Miss...=Cam shows a disapproving face. Happens if the button is pressed four or more squares early or late or not at all.}}
===Appearances===
===Appearances===
*[[File:Locked Game Wii icon.png|32px]] Rhythm Test
*[[File:Locked Game Wii icon.png|32px]] Rhythm Test
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