Built to Scale (Wii): Difference between revisions

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noted that in fever, early/late bounces don't end perfect campaigns (i got some barelys while doing a perfect for it; i'm not sure on the shoots, nor am i sure on it in megamix, as i'm not sure if it's a miss or just an early/late).
m (Added some more trivia.)
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(noted that in fever, early/late bounces don't end perfect campaigns (i got some barelys while doing a perfect for it; i'm not sure on the shoots, nor am i sure on it in megamix, as i'm not sure if it's a miss or just an early/late).)
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==Gameplay==
==Gameplay==
[[File:BTS_fever_gameplay.png|thumb|200px|right]]
[[File:BTS_fever_gameplay.png|thumb|200px|right]]A red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.[[File:BTSMgameplay.png|thumb|200px|right]]<br />
[[File:BTSMgameplay.png|thumb|200px|right]]A red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.


==Controls==
==Controls==
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==Timing Display==
==Timing Display==
*'''Perfect!/Ace!''': The rod is perfectly bounced and goes on another block. While pressing A+B, the spring hits the rod and hits squarely into the squares and connects them together.
*'''Perfect!/Ace!''': The rod is perfectly bounced and goes on another block. While pressing A+B, the spring hits the rod and hits squarely into the squares and connects them together.
*'''Early!/Late!''': The rod slightly bounces on the block, turning a little and making a sound doing so. For shooting, the rod will slightly fall down while touching the spring.
 
*'''Miss...''': The rod falls down on the block and never make contact with squares while rolling around and disappearing.
* '''Early!/Late!''': The rod slightly bounces on the block, turning a little and making a sound doing so. For shooting, the rod will slightly fall down while touching the spring. In ''[[Rhythm Heaven Fever]]'', an early or late bounce does not cause the player to fail a Perfect Campaign.
 
* '''Miss...''': The rod falls down on the block and never make contact with squares while rolling around and disappearing.


==Results==
==Results==
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*This is one of a few Rhythm Games from Fever to have its title card changed completely in ''Megamix.''
*This is one of a few Rhythm Games from Fever to have its title card changed completely in ''Megamix.''
*This game combines aspects of [[Polyrhythm]] and [[Built to Scale (DS)|Built to Scale]]; with bouncing and shooting rods, respectively.
*This game combines aspects of [[Polyrhythm]] and [[Built to Scale (DS)|Built to Scale]]; with bouncing and shooting rods, respectively.
*One of this game (and its sequal)'s BPMs is the slowest BPM in any game, at only 60.
*The slowest BPM in this game (and its sequel) is the slowest BPM of any game in the series.


==Video==
==Video==
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