Seika Relay: Difference between revisions

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{{Technical}}{{Eigo}}
{{Eigo}}{{Technical}}
{{RhythmGame
{{RhythmGame
|name=青果リレー
|name=青果リレー
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|medals=[[File:ConsoleWii Icon.png|20px]] N/A
|medals=[[File:ConsoleWii Icon.png|20px]] N/A
|hiscore=[[File:ConsoleWii Icon.png|20px]] N/A}}
|hiscore=[[File:ConsoleWii Icon.png|20px]] N/A}}
{{Nihongo|'''Seika Relay'''|青果リレー|Seika Rirē}}, also known internally as '''torchRelay''', is an [[List of Scrapped Rhythm Games|unused]] and unfinished [[Endless Game]] in ''[[Minna no Rhythm Tengoku]]''. It is only accessible in the Debug Menu, placed between [[Clap Trap]] and [[Endless Remix#Basket|Basket]].
{{Nihongo|'''Seika Relay'''|青果リレー|Seika Rirē}}, also known internally as '''torchRelay''', is an [[List of Scrapped Rhythm Games|unused]] and unfinished [[Endless Game]] in ''[[Minna no Rhythm Tengoku]]''. It is only accessible in the Debug Menu, placed between [[Clap Trap]] and [[Endless Remix#Basket|Basket]]. Despite this, the score counter is not present.
==Gameplay==
==Gameplay==
Here, a bunch of [[Harry Onion|onions]] and cabbages must pass the torch along every two beats, or at least are supposed to. After the first grab, the vegetables start moving left infinitely to give the illusion of the camera panning over. They also loop around, as if the torch remains in the first vegetable's hands, it goes offscreen and eventually reappears later.
Here, a bunch of [[Harry Onion|onions]] and cabbages must pass the torch along every two beats, or at least are supposed to. After the first grab, the vegetables start moving left infinitely to give the illusion of the camera panning over. They also loop around, as if the torch remains in the first vegetable's hands, it goes offscreen and eventually reappears later.
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{{Controls|A+B=Grab the torch}}
{{Controls|A+B=Grab the torch}}
==[[Timing Display]]==
==[[Timing Display]]==
{{Timing|Ace!=The vegetable will grab the torch and turn around to pass it on. As the game is unfinished, only the first vegetable turns around, and the torch never actually gets passed on. If the first two vegetables are timed correctly, the second one turns into an onion as it turns around, but still doesn't pass the torch.|Early!/Late!=N/A|Miss...=The torch will remain in one spot on the screen. There is an unused animation of the torch falling over, and the vegetables making a shocked expression, but due to the unfinished nature of the game, neither can be seen.}}
{{Timing|Ace!=The vegetable grabs the torch and turns around to pass it on. As the game is unfinished, only the first vegetable turns around, and the torch never actually gets passed on. If the first two vegetables are timed correctly, the second one turns into an onion as it turns around, but still doesn't pass the torch.|Early!/Late!=N/A|Miss...=The torch remains in one spot on the screen. There is an unused animation of the torch falling over, and the vegetables making a shocked expression, but due to the unfinished nature of the game, neither can be seen.}}
==Video==
==Video==
[[File:Seika Relay gameplay|thumb|center|300px]]
[[File:Seika Relay gameplay|thumb|center|300px]]
==Trivia==
==Trivia==
*The onions in this game resemble [[Harry Onion]] of the [[Hair Vegetables]] from [[Rhythm Tweezers 2|Rhythm Tweezers]], albiet only without the nose, mustauche or mouth, and with arms and legs instead.
*The onions in this game resemble [[Harry Onion]] of the [[Hair Vegetables]] from [[Rhythm Tweezers 2|Rhythm Tweezers]], albiet without the nose, mustauche or mouth, and with arms and legs instead.
*There are also a tomato and potato design which aren't used, nor have any assembled animations.
*There are also a tomato and potato design which aren't used, nor have any assembled animations.
**The background's texture also contains a city which never appears, and a "ROUTE ♪" sign which was repurposed for [[Toy Car]].
**The background's texture also contains a city which never appears, and a "ROUTE ♪" sign which was repurposed for [[Toy Car]].
**There are unused animations of the vegetables preparing for a running start, and running off with the torch. Presumably the vegetables would run with the torch every so often to give the player a chance to relax, or to speed up the game like several other [[Endless Games]], but as the game is unfinished, this never happens.
**There are unused animations of the vegetables preparing for a running start, and running off with the torch. Presumably the vegetables would run with the torch every so often to give the player a chance to relax, or to speed up the game like several other [[Endless Games]], but as the game is unfinished, this never happens.
*The music heard in the [[Practice]] of the game is an unused version of the practice theme which sounds like "Let's Practice!" from ''[[Rhythm Heaven]]''. The "Practice Theme" heard in the [[Endless Games]] and [[Extra Games]] is a new version.
*The music heard in the [[Practice]] of the game is an unused version of the practice theme which sounds like "Let's Practice!" from ''[[Rhythm Heaven]]''. The "Practice Theme" heard in the [[Endless Games]] and [[Extra Games]] is a new version.
**The music in the actual game part on the other hand is a simple drum beat. This track is also heard in the unused standalone versions of the [[Endless Remix]]-exclusive games.
**The music in the real game part on the other hand is a simple drum beat. This track is also heard in the unused standalone versions of the [[Endless Remix]]-exclusive games.
*As the game is unfinished, the player cannot progress from the [[Practice]] to the real game. If they skip it, they find the real game doesn't contain anything.
*As the game is unfinished, the player cannot progress from the [[Practice]] to the real game. If they skip it, they find the real game doesn't contain anything.
**Interestingly, the player cannot progress from the practice without skipping it in [[Mannequin Kojo]] either.
**Interestingly, the player cannot progress from the practice without skipping it in [[Mannequin Kojo]] either.
*If the player attempts to Quit through the Pause menu, the game will softlock. The vegetables will continue moving, but eventually stop spawning.
*If the player attempts to Quit through the Pause menu, the game softlocks. The vegetables continue moving, but eventually stop spawning.
*Like [[Manzai]], almost all of the assets for this game were removed from the international versions of ''[[Rhythm Heaven Fever]]''. The only remnant is the alternate version of "Let's Practice!".
*Like [[Manzai]], almost all of the assets for this game were removed from the international versions of ''[[Rhythm Heaven Fever]]''. The only remnant is the alternate version of "Let's Practice!".
==In Other Languages==
==In Other Languages==
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