Bureaucrats, content-moderator, emailconfirmed, Interface administrators, rollback, Suppressors, Administrators, threadmoderator
25,045
edits
GreenToxic (talk | contribs) Tag: 2017 source edit |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{About|the short version of [[Sneaky Spirits 2|Sneaky Spirits]] from [[Rhythm Tengoku]] and [[Rhythm Heaven Fever]]|the [[Sneaky Spirits 2|long version]] also in [[Rhythm Heaven Megamix]], or maybe the [[Sneaky Spirits (Characters)|characters]]}} | |||
{{GameExplain3DS|title=Sneaky Spirits|explain=These spirits aren't evil, exactly,<br>but they're kinda mean: they'll<br>laugh at you if you miss.}} | {{GameExplain3DS|title=Sneaky Spirits|explain=These spirits aren't evil, exactly,<br>but they're kinda mean: they'll<br>laugh at you if you miss.}} | ||
{{RhythmGame | {{RhythmGame | ||
Line 6: | Line 7: | ||
|gift=[[File:Console3DS Icon.png|20px]] [[Flow Ball]] | |gift=[[File:Console3DS Icon.png|20px]] [[Flow Ball]] | ||
|stage={{Stage|3DSland5}}}} | |stage={{Stage|3DSland5}}}} | ||
{{Nihongo|'''Sneaky Spirits'''|しろいおばけ|Shiroi Obake}} is the | {{Nihongo|'''Sneaky Spirits'''|しろいおばけ|Shiroi Obake}} is the 1st [[Rhythm Game]] of Barbershop Land (19th overall) in ''[[Rhythm Heaven Megamix]]''. | ||
The long version appears in Barbershop Tower | The long version, [[Sneaky Spirits 2]], appears in Stage 2 of ''[[Rhythm Tengoku]]'', as an [[Extra Game]] in ''[[Rhythm Heaven Fever]]'', and in Barbershop Tower in ''[[Rhythm Heaven Fever]]''. | ||
The arrange version, [[Shiroi Obake 2]], appears in Last Technician in ''[[Rhythm Tengoku]]''. | |||
==Gameplay== | ==Gameplay== | ||
[[File:Story sneaky spirits gameplay.png|thumb]] The player controls a bow and arrow | [[File:Story sneaky spirits gameplay.png|thumb]]The player controls a bow and arrow, and the goal of the game is to send the pesky [[Sneaky Spirits (Characters)|ghosts]] back to their haunted house as they are trying to escape. The environment is green, with a fountain and a few butterflies in the background. Ghosts start to peek above the wall and slowly creep towards the other wall. The player must time each arrow shot to the ghost's rhythm before they zoom to the other wall. The ghost's pace changes during the game. | ||
==Controls== | ==Controls== | ||
{{Controls|At=Shoot arrow}} | {{Controls|At=Shoot arrow}} | ||
==[[Timing Display]]== | ==[[Timing Display]]== | ||
{{Timing|Ace!=The ghost is hit by the arrow and then flung through the door of the house.|Early!/Late!=The ghost manages to zip past the arrow, and shudders before escaping.|Miss...=The ghost zips through and giggles.}} | {{Timing|Ace!=The ghost is hit by the arrow and then flung through the door of the house.|Early!/Late!=The ghost barely manages to zip past the arrow, and shudders before escaping.|Miss...=The ghost zips through and giggles. If the arrow is shot when no ghost is passing through, it simply gets stuck in the door, and the player must wait for the ghost to pass because they can shoot again.}} | ||
==Results== | ==Results== | ||
{{Results | {{Results | ||
Line 20: | Line 23: | ||
|caption=Spiritual Commentary | |caption=Spiritual Commentary | ||
|cp_DEF_Ng=Your archery fundamentals needed work.<br>Work on those slow ones! | |cp_DEF_Ng=Your archery fundamentals needed work.<br>Work on those slow ones! | ||
|cp_DEF_Hi = You've nailed the basics of spiritual archery!<br>You did superbly against the slow ones.}} | |cp_DEF_Hi=You've nailed the basics of spiritual archery!<br>You did superbly against the slow ones.}} | ||
==Epilogues== | ==Epilogues== | ||
{{Epilogue | {{Epilogue |
edits