Two-Player Menu: Difference between revisions

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The {{Nihongo|'''two-player menu'''|2人プレイコーナー|2-Ri Purei Kōnā}}, also known as {{Nihongo}}the '''Dual Play Menu''' in [[Beat the Beat: Rhythm Paradise|''Beat the Beat: Rhythm Paradise'']], is a feature included in [[Rhythm Tengoku (Arcade)|''Rhythm Tengoku (Arcade)'']] and [[Rhythm Heaven Fever|''Rhythm Heaven Fever'']], which contains variants of [[Rhythm Games]] which are modified to support a second player.
The {{Nihongo|'''two-player menu'''|2人プレイコーナー|2-Ri Purei Kōnā}}, also known as the '''Dual Play Menu''' in [[Beat the Beat: Rhythm Paradise|''Beat the Beat: Rhythm Paradise'']], is a feature included in ''[[Rhythm Tengoku (Arcade)]]'' and ''[[Rhythm Heaven Fever]]'', which contains variants of [[Rhythm Games]] modified to support a second player.
==[[Rhythm Tengoku (Arcade)]]==
==[[Rhythm Tengoku (Arcade)]]==
[[File:2PMenuArcade.png|thumb|220px]]
[[File:2PMenuArcade.png|thumb]]
In this game, the 2 Player games are all unlocked from the start. The players choose the amount of players from the opening menu, but they need to insert twice as many coins as the 1 Player games in order to play in this mode (unless the game is set to Freeplay).
In this game, the 2 Player games are all available from the start. The number of players is chosen from the opening menu, however, twice as many coins as the 1 Player mode are required to play in this mode (unless the game is set to Freeplay).


These games don't differ much from their one player counterparts. Some games add the second player via split screen, others have the two players take turns, and other games let the second player take control of another on-screen character. Whenever a player misses, the game shows the word "Miss" to make it all the more obvious.
These games don't differ much from their one player counterparts. Some games add the second player via split screen, others have the two players take turns, and other games let the second player take control of another on-screen character. Whenever a player misses, the game shows the word "Miss" to make it all the more obvious.


[[File:Screenshot 12.jpg|thumb|220px]]The players are rated like in the 1 Player games, as the average of their respective results. The results comments and epilogues appear as normal. The [[Perfect]] Campaign works like in the 1 Player version, where it is simply an alternate [[Superb]] rating. After clearing a Stage, they go on to record their flow scores if they're high enough like in the 1 Player version. The two players also get a compatibility rating, which uses a heart shaped machine fueled by the bee from [[Remix 3 (GBA)|Remix 3]]. It uses the same jingles as the [[Rhythm-kan Sokutei]] results, but can also go above 100, in which case an excerpt of [[Staff Credits]] plays.
[[File:Screenshot 12.jpg|thumb]]The players are rated like in the 1 Player games, as the average of their respective results. The results comments and epilogues appear as normal. The [[Perfect]] Campaign works like in the 1 Player version, where it is simply an alternate [[Superb]] rating. After clearing a Stage, they go on to record their flow scores if they're high enough, like in the 1 Player version. The two players also get a compatibility rating, which uses a heart shaped machine fueled by the bee from [[Remix 3 (GBA)|Remix 3]]. It uses the same jingles as the [[Rhythm-kan Sokutei]] results, but can also go above 100, in which case an excerpt of [[Staff Credits]] plays.


Instead of the games' respective practice sessions, there are new tutorial videos before each 2P game, including the arrange variants which usually don't have a tutorial/practice if there is nothing new to show.
Instead of the games' respective [[Practice]] sessions, there are new tutorial videos before each 2P game, including the arrange versions which usually don't have a tutorial/practice if there is nothing new to show.
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==[[Rhythm Heaven Fever]]==
==[[Rhythm Heaven Fever]]==
[[File:2PMenuWii.png|thumb|220x220px]]
[[File:2PMenuWii.png|thumb]]
The two-player menu is unlocked after clearing [[Fork Lifter]] in ''[[Rhythm Heaven Fever]]'', with each one afterward requiring the players to have cleared the One Player version and the Two Player games before it.
The two-player menu is unlocked after clearing [[Fork Lifter]] in ''[[Rhythm Heaven Fever]]'', with each [[Rhythm Game]] afterward requiring the players to have cleared the respective One Player version and the Two Player games before it.


The games themselves have slight visual differences compared to the original game, in addition to adding a second player. In some games, there are sections where only one of the two players is actually playing. Both players take turns doing the practice before playing the real game.
The games themselves have slight visual differences compared to the originals, in addition to adding a second player. In some games, there are sections where only one of the two players is actually playing. Both players take turns doing the [[Practice]] before playing the real game.


At the end, the result given is based on the average of the two players' scores (from 10 to 100), plus bonus points for player compatibility. There are no result comments or epilogues, however.
At the end, the result given is based on the average of the two players' scores (from 10 to 100), plus bonus points for player compatibility. There are no result comments or epilogues, however.


Getting a [[Superb]] will award a Duo [[Medal]], which can be used to unlock [[Endless Games#Two-Player|Two-Player Endless Games]], but the [[Perfect]] Campaign does not appear in this mode.
Getting a [[Superb]] awards a Duo [[Medal]], which can unlock [[Endless Games#Two-Player|Two-Player Endless Games]], but the [[Perfect]] Campaign does not appear in this mode.
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==[[Rhythm Heaven Megamix]]==
==[[Rhythm Heaven Megamix]]==
Although there aren't any Two-Player Games in ''[[Rhythm Heaven Megamix]]'' in the conventional sense, there is the [[Challenge Train]], which can be played with up to 4 players. Score Goals multiply the required score by the amount of players, and they must accumulate enough points collectively. In Life and Monster Goals, at least one player must survive.
Although there aren't any Two-Player Games in ''[[Rhythm Heaven Megamix]]'' in the conventional sense, there is the [[Challenge Train]], which can be played with up to 4 players. One player acts as the captain of the group, and selects which course will be played. All four players play their own version of the [[Rhythm Game]], with each player's Mii shown around the screen. Other players can also play without owning ''[[Rhythm Heaven Megamix]]'' via Download Play. Score Goals multiply the required score by the amount of players, and they must accumulate enough points collectively. In Life and Monster Goals, at least one of the players must survive.
==Trivia==
==Trivia==
*All of the normal variant games in the 2 Player section of [[Rhythm Tengoku (Arcade)]] that have an arrange variant (and [[File:TempoUpExtra6.png|72px]] variants) in 1 Player have 2 Player versions of those as well, with the exception of [[The☆Bon Odori 2P]].
*All of the long version games available in the 2 Player section of [[Rhythm Tengoku (Arcade)]] that also have an arrange version (and [[File:TempoUpExtra6.png|72px]] version) have 2 Player versions of those as well, with the exception of [[The☆Bon Odori 2P]].
*None of the 2 Player Stages consist of a full 1 Player Stage, meaning it would be impossible to have a 2 Player version of the existing [[Remix|Remixes]], and there are no Two-Player-exclusive ones. As the [[Challenge Train]] courses achieve multiplayer through multiple Nintendo 3DS systems, copies of the game and/or Download Play, this is the only way to play remixes with more than one player.
*None of the 2 Player Stages consist of a full 1 Player Stage, meaning it would be impossible to have a 2 Player version of the existing [[Remix|Remixes]], and there are no Two-Player-exclusive ones. As the [[Challenge Train]] courses achieve multiplayer through multiple Nintendo 3DS systems, copies of the game and/or Download Play, this is the only way to play remixes with more than one player.
*The Two-Player games in ''[[Rhythm Heaven Fever]]'' work internally as three variants of the respective games (P1's practice, P2's practice and the real game with both players). [[See-Saw]] has one such variant where P2 controls [[See and Saw|the inspector on the left]], which goes unused. Here, the camera doesn't follow [[See and Saw]] as they make high jumps<ref>[https://www.youtube.com/watch?v=hrf8ZzsxwmQ Video of See-Saw with the Two-Player mode enabled]</ref>.
*The Two-Player games in ''[[Rhythm Heaven Fever]]'' work internally as three versions of the respective games (P1's practice, P2's practice and the real game with both players). [[See-Saw]] has one such version where P2 controls [[See and Saw|the inspector on the left]], which goes unused. Here, the camera doesn't follow [[See and Saw]] as they make high jumps<ref>[https://www.youtube.com/watch?v=hrf8ZzsxwmQ Video of See-Saw with the Two-Player mode enabled]</ref>.
==In Other Languages==
==In Other Languages==
===Rhythm Heaven Fever===
===Rhythm Heaven Fever===
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[[Category:Rhythm Tengoku (Arcade)]]
[[Category:Rhythm Tengoku (Arcade)]]
[[Category:Rhythm Heaven Fever]]
[[Category:Rhythm Heaven Fever]]
[[Category:Rhythm Heaven Megamix]]
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