Wake-Up Caller: Difference between revisions

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{{Game-Nav|Minigame_infobox/Data = Mr. Upbeat|Minigame_infobox/Data2 = Munchy Monk (Wii)}}
{{Game-Nav|Minigame_infobox/Data = Mr. Upbeat|Minigame_infobox/Data2 = Munchy Monk (Wii)}}
{{Game-Nav|Minigame_infobox/Data = N/A|Minigame_infobox/Data2 = Munchy Monk (Wii)}}{{Template:Endless game infobox
{{Game-Nav|Minigame_infobox/Data = N/A|Minigame_infobox/Data2 = Munchy Monk (Wii)}}{{RhythmGame|image=<tabber>Wii=[[File:EndlessGameWakeUpCallerIcon.gif]]</tabber>|number=[[File:EndlessGamesWiiIcon.png|20px]] 1 ({{JP}})
|Previous = Mr. Upbeat
2 ({{US}} ,{{EU}}, {{KR}})|medals=[[File:ConsoleWii Icon.png|20px]] 3 ({{JP}})
|Previous1 = Mr. Upbeat
11 ({{US}} ,{{EU}}, {{KR}})|hiscore=[[File:ConsoleWii Icon.png|20px]] 0|stage={{Stage|Wiiendless}}}}'''Wake-Up Caller '''(めざましがかり mezamashigakari "alarm duty')''' '''is an endless game in ''[[Rhythm Heaven Fever]]'', unlocked after receiving 3 medals in the Japanese version and 11 medals in the non-Japanese versions. The player plays as an alarm clock, who is attempting to wake up the mechanical bird inside a cuckoo clock at the right time.
|Next = Munchy Monk (Wii)
|Next1 = Munchy Monk (Wii)
|Image = [[File:Wake-Up-Caller_Wii.png|250px]]
|Name = Wake-Up Caller
|Debut = Rhythm Heaven Fever
|Number = 1 (Japanese version); 2 (Other Versions)}}'''Wake-Up Caller '''(めざましがかり mezamashigakari "alarm duty')''' '''is an endless game in ''[[Rhythm Heaven Fever]]'', unlocked after receiving 3 medals in the Japanese version and 11 medals in the non-Japanese versions. The player plays as an alarm clock, who is attempting to wake up the mechanical bird inside a cuckoo clock at the right time.
==Description==
==Description==
Before each round, the bird will tell the player what time it would like to wake up. A beat will be counted off, and the clock will start ticking. After roughly four beats, the clock will disappear, so the player must keep counting. When the clock reaches the specified time, the player must press A to stop it. On occasion, the bird will ask to be woken up off the hour, which requires the player to pause in between the two hour marks.
Before each round, the bird will tell the player what time it would like to wake up. A beat will be counted off, and the clock will start ticking. After roughly four beats, the clock will disappear, so the player must keep counting. When the clock reaches the specified time, the player must press A to stop it. On occasion, the bird will ask to be woken up off the hour, which requires the player to pause in between the two hour marks.
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