Night Walk (Wii): Difference between revisions

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==Gameplay==
==Gameplay==
[[File:Night_Walk_Fever.png|thumb]]
[[File:Night_Walk_Fever.png|thumb]]
The player plays as [[Marshal]] as his friends follow him. He must jump on boxes and avoid falling off.
As [[Marshal]] reaches the set of boxes via balloons, he begins walking on them. Passing though them causes the boxes to open, with the dot in the middle turning into various things depending on the player's timing and the boxes themselves. Jumping off the block with the right timing causes a heart to appear, and a star to shine in the sky. Occasionally, two squares appear close together, requiring the player to roll off them. Doing so correctly causes a firework to go off.
As [[Marshal]] reaches the set of boxes via balloons, he begins walking on them. Passing though them causes the boxes to open, with the dot in the middle turning into various things depending on the player's timing and the boxes themselves. Jumping off the block with the right timing causes a heart to appear, and a star to shine in the sky. Occasionally, two squares appear close together, requiring the player to roll off them. Doing so correctly causes a firework to go off. At a certain point, [[Cam]] and [[Miss Ribbon]] appear, following [[Marshal]]. Further still, a flock of [[Huebirds of Happiness]] appear, with a transition to a green field at day time. At the end, Marshal and his friends arrive at the [[Café]] greeted by the [[Barista]].
 
During the game, the [[Staff Credits|credits]] of the game are displayed. At a certain point, [[Cam]] and [[Miss Ribbon]] appear, following [[Marshal]]. Further still, a flock of [[Huebirds of Happiness]] appear, with a transition to a green field at day time. At the end, Marshal and his friends arrive at the [[Café]] greeted by the [[Barista]].
==Controls==
==Controls==
{{Controls|A=Jump|A+Bh=Roll|A+Br=High jump}}
{{Controls|A=Jump|A+Bh=Roll|A+Br=High jump}}
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