Karateka 2: Difference between revisions

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{{RhythmGame
{{RhythmGame
|name=カラテ家 2
|name=カラテ家 2
|image=<tabber>GBA=[[File:Karateka_GBA.png|240px]]|-|Arcade=[[File:Karate_Man_GBA.PNG|240px]]</tabber>
|image=<tabber>GBA=[[File:Karateka_GBA.png]]|-|Arcade=[[File:Karate_Man_GBA.PNG]]</tabber>
|bpm=119 (Base, shifts)<br>150<br>140.5 (Base, shifts)
|bpm=119 (Base, shifts)<br>150<br>140.5 (Base, shifts)
|number=[[File:ConsoleGBA Icon.png|20px]] 37
|number=[[File:ConsoleGBA Icon.png|20px]] 37
|gift=[[File:ConsoleGBA Icon.png|20px]] "[[Studio#Drum List|さむらいドラム]]" ''(Samurai Drum)''
|gift=[[File:ConsoleGBA Icon.png|20px]] "[[Studio#Drum List|さむらいドラム]]" ''(Samurai Drum)''
|stageGBA=<div style="{{Gradient|#17AC17}};border-radius:7px;text-align:center;vertical-align:center;">{{Color|#F8FCF8|'''Technician'''}}<br>[[Remix 6 (GBA)|<<]] [[File:Karate Man 2_icon.png|20px|link=Karateka 2]] [[File:Vegeta-Pull 2_icon.png|20px|link=Rhythm Datsumo 2]] [[File:Ninja Reincarnate_icon.png|20px|link=Ninja no Shison]] [[File:Night Walk 2_icon.png|20px|link=Night Walk 2]] [[File:Marcher 2_icon.png|20px|link=Marcher 2]] [[File:7th Remix_icon.png|24px|link=Remix 7 (GBA)|Remix 7]] [[Hopping Road 2|>>]]</div>}}
|stageGBA=<div style="{{Gradient|#17AC17}};border-radius:7px;text-align:center;vertical-align:center;">{{Color|#F8FCF8|'''Technician'''}}<br>[[Remix 6 (GBA)|{{Color|white|<<}}]] [[File:Karate Man 2_icon.png|20px|link=Karateka 2]] [[File:Vegeta-Pull 2_icon.png|20px|link=Rhythm Datsumo 2]] [[File:Ninja Reincarnate_icon.png|20px|link=Ninja no Shison]] [[File:Night Walk 2_icon.png|20px|link=Night Walk 2]] [[File:Marcher 2_icon.png|20px|link=Marcher 2]] [[File:7th Remix_icon.png|24px|link=Remix 7 (GBA)|Remix 7]] [[Hopping Road 2|{{Color|white|>>}}]]</div>}}
{{Nihongo|'''Karateka 2'''|カラテ家 2|Karateka 2}} is the 37th [[Rhythm Game]] in ''[[Rhythm Tengoku]]'' and is the arrange version of [[Karate Man Returns!|Karateka]]. It plays the exact same way as the first one, however, there are major tempo changes in the song to throw the player off track.
{{Nihongo|'''Karateka 2'''|カラテ家 2|Karateka 2}} is the 37th [[Rhythm Game]] in ''[[Rhythm Tengoku]]'' and is the arrange version of [[Karate Man Returns!|Karateka]]. It plays the exact same way as the first one, however, there are major tempo changes in the song to throw the player off track.
==Gameplay==
==Gameplay==
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|number=[[File:ConsoleArcade Icon.png|20px]] 13
|number=[[File:ConsoleArcade Icon.png|20px]] 13
|gift=[[File:ConsoleArcade Icon.png|20px]] N/A
|gift=[[File:ConsoleArcade Icon.png|20px]] N/A
|stageGBA=<div style="{{Gradient|#EFAC47}};border-radius:7px;text-align:center;vertical-align:center;">{{Color|#F8FCF8|'''STAGE 4'''}}<br>[[Tap Dance 2P|<<]] [[File:Karate Man 2_icon.png|20px|link=Karateka 2 2P]] [[File:Vegeta-Pull 2_icon.png|20px|link=Rhythm Datsumo 2 2P]] [[File:Cosmo Dance_icon.png|20px|link=Cosmo Dance 2P]] [[File:Marcher 2_icon.png|20px|link=Marcher 2 2P]] [[Shiroi Obake 2 2P|>>]]</div>}}
|stageGBA=<div style="{{Gradient|#EFAC47}};border-radius:7px;text-align:center;vertical-align:center;">{{Color|#F8FCF8|'''STAGE 4'''}}<br>[[Tap Dance 2P|{{Color|white|<<}}]] [[File:Karate Man 2_icon.png|20px|link=Karateka 2 2P]] [[File:Vegeta-Pull 2_icon.png|20px|link=Rhythm Datsumo 2 2P]] [[File:Cosmo Dance_icon.png|20px|link=Cosmo Dance 2P]] [[File:Marcher 2_icon.png|20px|link=Marcher 2 2P]] [[Shiroi Obake 2 2P|{{Color|white|>>}}]]</div>}}
Karateka 2 also appears in the [[Two-Player Menu|2P mode]] of ''[[Rhythm Tengoku (Arcade)]]'' where it is referred to as {{Nihongo|'''Karateka 2 2P'''|カラテ家 2 2P|Karateka 2 2P}}. It plays the same as the 1P version, except it has a split screen display to accommodate the second player. As a consequence of this design, the flow gauge remains off screen for both players.
Karateka 2 also appears in the [[Two-Player Menu|2P mode]] of ''[[Rhythm Tengoku (Arcade)]]'' where it is referred to as {{Nihongo|'''Karateka 2 2P'''|カラテ家 2 2P|Karateka 2 2P}}. It plays the same as the 1P version, except it has a split screen display to accommodate the second player. As a consequence of this design, the flow gauge remains off screen for both players.
<gallery>Karate Man 2 Arcade2-P.PNG</gallery>
<gallery>Karate Man 2 Arcade2-P.PNG</gallery>
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