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{{RhythmGame | {{RhythmGame | ||
|name=カラテ家 2 | |name=カラテ家 2 | ||
|image=<tabber>GBA=[[File:Karateka_GBA.png | |image=<tabber>GBA=[[File:Karateka_GBA.png]]|-|Arcade=[[File:Karate_Man_GBA.PNG]]</tabber> | ||
|bpm=119 (Base, shifts)<br>150<br>140.5 (Base, shifts) | |bpm=119 (Base, shifts)<br>150<br>140.5 (Base, shifts) | ||
|number=[[File:ConsoleGBA Icon.png|20px]] 37 | |number=[[File:ConsoleGBA Icon.png|20px]] 37 | ||
|gift=[[File:ConsoleGBA Icon.png|20px]] "[[Studio#Drum List|さむらいドラム]]" ''(Samurai Drum)'' | |gift=[[File:ConsoleGBA Icon.png|20px]] "[[Studio#Drum List|さむらいドラム]]" ''(Samurai Drum)'' | ||
|stageGBA=<div style="{{Gradient|#17AC17}};border-radius:7px;text-align:center;vertical-align:center;">{{Color|#F8FCF8|'''Technician'''}}<br>[[Remix 6 (GBA)|<<]] [[File:Karate Man 2_icon.png|20px|link=Karateka 2]] [[File:Vegeta-Pull 2_icon.png|20px|link=Rhythm Datsumo 2]] [[File:Ninja Reincarnate_icon.png|20px|link=Ninja no Shison]] [[File:Night Walk 2_icon.png|20px|link=Night Walk 2]] [[File:Marcher 2_icon.png|20px|link=Marcher 2]] [[File:7th Remix_icon.png|24px|link=Remix 7 (GBA)|Remix 7]] [[Hopping Road 2|>>]]</div>}} | |stageGBA=<div style="{{Gradient|#17AC17}};border-radius:7px;text-align:center;vertical-align:center;">{{Color|#F8FCF8|'''Technician'''}}<br>[[Remix 6 (GBA)|{{Color|white|<<}}]] [[File:Karate Man 2_icon.png|20px|link=Karateka 2]] [[File:Vegeta-Pull 2_icon.png|20px|link=Rhythm Datsumo 2]] [[File:Ninja Reincarnate_icon.png|20px|link=Ninja no Shison]] [[File:Night Walk 2_icon.png|20px|link=Night Walk 2]] [[File:Marcher 2_icon.png|20px|link=Marcher 2]] [[File:7th Remix_icon.png|24px|link=Remix 7 (GBA)|Remix 7]] [[Hopping Road 2|{{Color|white|>>}}]]</div>}} | ||
{{Nihongo|'''Karateka 2'''|カラテ家 2|Karateka 2}} is the 37th [[Rhythm Game]] in ''[[Rhythm Tengoku]]'' and is the arrange version of [[Karate Man Returns!|Karateka]]. It plays the exact same way as the first one, however, there are major tempo changes in the song to throw the player off track. | {{Nihongo|'''Karateka 2'''|カラテ家 2|Karateka 2}} is the 37th [[Rhythm Game]] in ''[[Rhythm Tengoku]]'' and is the arrange version of [[Karate Man Returns!|Karateka]]. It plays the exact same way as the first one, however, there are major tempo changes in the song to throw the player off track. | ||
==Gameplay== | ==Gameplay== | ||
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|number=[[File:ConsoleArcade Icon.png|20px]] 13 | |number=[[File:ConsoleArcade Icon.png|20px]] 13 | ||
|gift=[[File:ConsoleArcade Icon.png|20px]] N/A | |gift=[[File:ConsoleArcade Icon.png|20px]] N/A | ||
|stageGBA=<div style="{{Gradient|#EFAC47}};border-radius:7px;text-align:center;vertical-align:center;">{{Color|#F8FCF8|'''STAGE 4'''}}<br>[[Tap Dance 2P|<<]] [[File:Karate Man 2_icon.png|20px|link=Karateka 2 2P]] [[File:Vegeta-Pull 2_icon.png|20px|link=Rhythm Datsumo 2 2P]] [[File:Cosmo Dance_icon.png|20px|link=Cosmo Dance 2P]] [[File:Marcher 2_icon.png|20px|link=Marcher 2 2P]] [[Shiroi Obake 2 2P|>>]]</div>}} | |stageGBA=<div style="{{Gradient|#EFAC47}};border-radius:7px;text-align:center;vertical-align:center;">{{Color|#F8FCF8|'''STAGE 4'''}}<br>[[Tap Dance 2P|{{Color|white|<<}}]] [[File:Karate Man 2_icon.png|20px|link=Karateka 2 2P]] [[File:Vegeta-Pull 2_icon.png|20px|link=Rhythm Datsumo 2 2P]] [[File:Cosmo Dance_icon.png|20px|link=Cosmo Dance 2P]] [[File:Marcher 2_icon.png|20px|link=Marcher 2 2P]] [[Shiroi Obake 2 2P|{{Color|white|>>}}]]</div>}} | ||
Karateka 2 also appears in the [[Two-Player Menu|2P mode]] of ''[[Rhythm Tengoku (Arcade)]]'' where it is referred to as {{Nihongo|'''Karateka 2 2P'''|カラテ家 2 2P|Karateka 2 2P}}. It plays the same as the 1P version, except it has a split screen display to accommodate the second player. As a consequence of this design, the flow gauge remains off screen for both players. | Karateka 2 also appears in the [[Two-Player Menu|2P mode]] of ''[[Rhythm Tengoku (Arcade)]]'' where it is referred to as {{Nihongo|'''Karateka 2 2P'''|カラテ家 2 2P|Karateka 2 2P}}. It plays the same as the 1P version, except it has a split screen display to accommodate the second player. As a consequence of this design, the flow gauge remains off screen for both players. | ||
<gallery>Karate Man 2 Arcade2-P.PNG</gallery> | <gallery>Karate Man 2 Arcade2-P.PNG</gallery> |
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