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m (Not sure what kind of images we could put here but) Tag: 2017 source edit |
WayslideCool (talk | contribs) (rewriting opening paragraph to be more accurate, adding information to rhythm tengoku section, adding a couple images (i figure images of minigames that look different in practice mode would do. examples from tengoku and megamix would be nice!)) Tag: 2017 source edit |
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The {{Nihongo|'''Practice'''|練習|Renshū}} is a section that plays before starting a [[Rhythm Game]] or [[Endless Game]]. Typically, the practice will explain to the player all the actions they are going to do in the game itself. | The {{Nihongo|'''Practice'''|練習|Renshū}} is a section that plays before starting a [[Rhythm Game]] or [[Endless Game]]. Typically, the practice will explain to the player all the actions they are going to do in the game itself. For most of the games in the [[Rhythm Heaven Series]], practice appears before each Rhythm Game that introduces new mechanics, with a few exceptions in ''[[Rhythm Tengoku]]''. Practice never appears before remixes, and rarely appears before arrange versions (with some exceptions, such as ''[[Rhythm Heaven Fever]]''<nowiki>'</nowiki>s version of [[Micro-Row 2 (Wii)|Micro-Row 2]] and [[Packing Pests 2]]). | ||
==[[Rhythm Tengoku]]== | ==[[Rhythm Tengoku]]== | ||
In ''[[Rhythm Tengoku]]'', each practice uses one of three variations of a single song (called "Tutorial Music 1", "Tutorial Music 2" and "Tutorial Music 3" in ''[[Rhythm Tengoku Complete Music Collection]]'') as well as a few game-specific practice themes. The practice itself will present the player with each cue in the game, and the player only needs to do a set successfully in order to advance. It can be skipped by pressing the Select button. Some pre-[[Staff]] [[Rhythm Games]] don't have a practice. Those without a practice are not distinguished in the game's description. | In ''[[Rhythm Tengoku]]'', each practice uses one of three variations of a single song (called "Tutorial Music 1", "Tutorial Music 2" and "Tutorial Music 3" in ''[[Rhythm Tengoku Complete Music Collection]]'') as well as a few game-specific practice themes. The practice itself will present the player with each cue in the game, and the player only needs to do a set successfully in order to advance. It can be skipped by pressing the Select button. Some pre-[[Staff]] [[Rhythm Games]] don't have a practice. Those without a practice are not distinguished in the game's description. | ||
Additionally, [[Ninja Bodyguard]] has a cutscene at the start which can be skipped with the Select button, however it doesn't allow the player to practice the gameplay. | [[Spaceball|Air Batter]] has a form of "soft practice", in which the game will loop the start until the player hits enough balls successfully to continue the game. Certain games without practice, such as [[Polyrhythm]], additionally have instructions present on the screen for the duration of the game. | ||
Additionally, [[Ninja Bodyguard|Ninja]] has a cutscene at the start which can be skipped with the Select button, however it doesn't allow the player to practice the gameplay. | |||
===[[Rhythm Tengoku (Arcade)]]=== | ===[[Rhythm Tengoku (Arcade)]]=== | ||
In ''[[Rhythm Tengoku (Arcade)|the arcade version]]'', every practice returns unaltered in the 1 Player mode. It can be skipped by pressing the Start button instead, which in turn can no longer pause the game. Every game from the first five Stages which originally did not have a practice (and some that did) now have an animated tutorial explaining the game, without allowing the player to try it out for themselves. In the [[Two-Player Menu|2 Player mode]], every game has the animated tutorial, including the arrange versions. The games from the Extra Stage do not have practices in either mode, however. | In ''[[Rhythm Tengoku (Arcade)|the arcade version]]'', every practice returns unaltered in the 1 Player mode. It can be skipped by pressing the Start button instead, which in turn can no longer pause the game. Every game from the first five Stages which originally did not have a practice (and some that did) now have an animated tutorial explaining the game, without allowing the player to try it out for themselves. In the [[Two-Player Menu|2 Player mode]], every game has the animated tutorial, including the arrange versions. The games from the Extra Stage do not have practices in either mode, however. | ||
==[[Rhythm Heaven]]== | ==[[Rhythm Heaven]]== | ||
In ''[[Rhythm Heaven]]'', each practice uses a new arrangement of the original practice theme (now called "[[Music Corner|Let's Practice!]]"). The player needs to complete each set successfully 3 times. It can be skipped by touching the "Skip" button on the touch screen. Games without a practice are distinguished with the line "(And no practice for you!)" in the game's description. This game marks the first time arrange versions come with a practice, as [[Fan Club 2]], [[Cosmic Rhythm Rally|Rhythm Rally 2]] and [[Rockers 2]] use it to present new cues to the player. | [[File:Love Lab Remix 10.png|thumb|100px|Practice for [[Love Lab]].]]In ''[[Rhythm Heaven]]'', each practice uses a new arrangement of the original practice theme (now called "[[Music Corner|Let's Practice!]]"). The player needs to complete each set successfully 3 times. It can be skipped by touching the "Skip" button on the touch screen. Games without a practice are distinguished with the line "(And no practice for you!)" in the game's description. This game marks the first time arrange versions come with a practice, as [[Fan Club 2]], [[Cosmic Rhythm Rally|Rhythm Rally 2]] and [[Rockers 2]] use it to present new cues to the player. | ||
==[[Rhythm Heaven Fever]]== | ==[[Rhythm Heaven Fever]]== | ||
In ''[[Rhythm Heaven Fever]]'', every [[Rhythm Game]] has it's own practice theme, mainly a chiptune version of the game's song. The player needs to complete a varying amount of sets to advance the practice, which are shown with a counter. The games also include a {{Nihongo|'''Demonstration'''|お手本中・・・|Otehon-chū...}} if the player spends too long on a set, in which case they can press the ① button to have the game automatically play the section to demonstrate the timing. The Demonstration is not available for the [[Endless Games]] or [[Extra Games]], which also return to requiring only one successful set without a counter, and they also use a new arrangement of the old music (called "[[Music Corner|Practice Theme]]"). It can be skipped by pressing the ⊝ button. Games without a practice are distinguished with the line "(No Practice.)" (or "(And no practice for you)" in ''Beat the Beat: Rhythm Paradise'') in the game's description. In the [[Two-Player Menu|Two Player]] games, the practice is played the same as with the One Player version, with one practice for each player. | [[File:Ringside Practice.png|thumb|200px|Practice for [[Ringside]].]]In ''[[Rhythm Heaven Fever]]'', every [[Rhythm Game]] has it's own practice theme, mainly a chiptune version of the game's song. The player needs to complete a varying amount of sets to advance the practice, which are shown with a counter. The games also include a {{Nihongo|'''Demonstration'''|お手本中・・・|Otehon-chū...}} if the player spends too long on a set, in which case they can press the ① button to have the game automatically play the section to demonstrate the timing. The Demonstration is not available for the [[Endless Games]] or [[Extra Games]], which also return to requiring only one successful set without a counter, and they also use a new arrangement of the old music (called "[[Music Corner|Practice Theme]]"). It can be skipped by pressing the ⊝ button. Games without a practice are distinguished with the line "(No Practice.)" (or "(And no practice for you)" in ''Beat the Beat: Rhythm Paradise'') in the game's description. In the [[Two-Player Menu|Two Player]] games, the practice is played the same as with the One Player version, with one practice for each player. | ||
This game also marks the first [[Rhythm Toy]] with a practice, that being [[Rhythm Fighter]], which uses it's practice to explain the rules of the game, albiet without allowing the players to try it out beforehand. | This game also marks the first [[Rhythm Toy]] with a practice, that being [[Rhythm Fighter]], which uses it's practice to explain the rules of the game, albiet without allowing the players to try it out beforehand. |
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