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*Press Ⓐ after a countdown from 7
*Press Ⓐ after a countdown from 7
*Press Ⓐ to the beat again, but with a rhythm.
*Press Ⓐ to the beat again, but with a rhythm.
The machine will print a piece paper showing how well the player did on keeping the beat. After measuring their rhythm, the player receives a score from 0 to 100, [[Samurai Drummer]] assures the player that it doesn't matter how well they did as long as they have fun in the game, and takes the player to the Menu.
The machine will print a piece paper showing how well the player did on keeping the beat. After measuring their sense of rhythm, the player receives a score from 0 to 100, [[Samurai Drummer]] assures the player that it doesn't matter how well they did as long as they have fun in the game, and takes the player to the Menu.


Unlike future games, it can be played again by selecting the "リズム感測定" option below the [[Rhythm Games]] option in the Menu instead of going to the [[Café]].
Unlike future games, it can be played again by selecting the "リズム感測定" option below the [[Rhythm Games]] option in the Menu instead of going to the [[Café]].
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[[File:Flick_Practice.png|thumb]]
[[File:Flick_Practice.png|thumb]]
Rather than testing the player's rhythm, ''Rhythm Heaven'' has the player {{Nihongo|'''Practice Flicking'''|はじく練習をする|Hajiku Renshū o Suru}}.
Rather than testing the player's rhythm, ''Rhythm Heaven'' has the player {{Nihongo|'''Practice Flicking'''|はじく練習をする|Hajiku Renshū o Suru}}.
When the game starts, the player is greeted by the [[Bandleader]]. The frog will explain the game's touchscreen-based controls, including the flick. Then, they are presented with a target: a large [[Frogettes|Frogette]] doll. The player is required to flick a coin at the frog to hit it (tapping does nothing, and light flicking barely slides the coin). Hitting the frog enough times depletes a heart bar, reading "I give!" when fully depleted.
When the game starts, the player is greeted by the [[Bandleader]]. The frog will explain the game's touchscreen-based controls, including the flick. Then, they are presented with a target: a large [[Frogettes|Frogette]] doll. The player is required to flick a coin at the frog to hit it (tapping does nothing, and light flicking barely slides the coin). Hitting the frog enough times depletes a heart bar, reading "I give!" when fully depleted.


The next test is to hit a moving target: a car. Cars of varying speed move past the coin, and the player needs to flick at the right time to hit the car. Once a car bar is depleted, the frog gives parting words and ends the practice session.
The next test is to hit a moving target: a car. Cars of varying speed move past the coin, and the player needs to flick at the right time to hit the car. Once a car bar is depleted, the frog gives parting words and ends the practice session. After clearing it, the player goes to the Game Select, with [[Built to Scale (DS)|Built to Scale]] as the only option.
After clearing it, the Game Select screen is opened up, with [[Built to Scale (DS)|Built to Scale]] as the only option.


This can be played again later at the [[Café]], by selecting the "Practice Flicking" button.
This can be played again later at the [[Café]], by selecting the "Practice Flicking" button.
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{{Timing|Ace!=The coin knocks the car over.|Early!/Late!=The coin knocks the car over from the front or behind. This still counts towards the player's progress in the game.|Miss...=The coin misses the car entirely.}}
{{Timing|Ace!=The coin knocks the car over.|Early!/Late!=The coin knocks the car over from the front or behind. This still counts towards the player's progress in the game.|Miss...=The coin misses the car entirely.}}
===Appearances===
===Appearances===
*[[Practice Flicking]]
*[[File:Locked Game DS icon.png|32px]] [[Practice Flicking]]
===In Other Languages===
===In Other Languages===
{{Lang
{{Lang
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