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*Press Ⓐ after a countdown from 7 | *Press Ⓐ after a countdown from 7 | ||
*Press Ⓐ to the beat again, but with a rhythm. | *Press Ⓐ to the beat again, but with a rhythm. | ||
The machine will print a piece paper showing how well the player did on keeping the beat. After measuring their rhythm, the player receives a score from 0 to 100, [[Samurai Drummer]] assures the player that it doesn't matter how well they did as long as they have fun in the game, and takes the player to the Menu. | The machine will print a piece paper showing how well the player did on keeping the beat. After measuring their sense of rhythm, the player receives a score from 0 to 100, [[Samurai Drummer]] assures the player that it doesn't matter how well they did as long as they have fun in the game, and takes the player to the Menu. | ||
Unlike future games, it can be played again by selecting the "リズム感測定" option below the [[Rhythm Games]] option in the Menu instead of going to the [[Café]]. | Unlike future games, it can be played again by selecting the "リズム感測定" option below the [[Rhythm Games]] option in the Menu instead of going to the [[Café]]. | ||
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[[File:Flick_Practice.png|thumb]] | [[File:Flick_Practice.png|thumb]] | ||
Rather than testing the player's rhythm, ''Rhythm Heaven'' has the player {{Nihongo|'''Practice Flicking'''|はじく練習をする|Hajiku Renshū o Suru}}. | Rather than testing the player's rhythm, ''Rhythm Heaven'' has the player {{Nihongo|'''Practice Flicking'''|はじく練習をする|Hajiku Renshū o Suru}}. | ||
When the game starts, the player is greeted by the [[Bandleader]]. The frog will explain the game's touchscreen-based controls, including the flick. Then, they are presented with a target: a large [[Frogettes|Frogette]] doll. The player is required to flick a coin at the frog to hit it (tapping does nothing, and light flicking barely slides the coin). Hitting the frog enough times depletes a heart bar, reading "I give!" when fully depleted. | When the game starts, the player is greeted by the [[Bandleader]]. The frog will explain the game's touchscreen-based controls, including the flick. Then, they are presented with a target: a large [[Frogettes|Frogette]] doll. The player is required to flick a coin at the frog to hit it (tapping does nothing, and light flicking barely slides the coin). Hitting the frog enough times depletes a heart bar, reading "I give!" when fully depleted. | ||
The next test is to hit a moving target: a car. Cars of varying speed move past the coin, and the player needs to flick at the right time to hit the car. Once a car bar is depleted, the frog gives parting words and ends the practice session. | The next test is to hit a moving target: a car. Cars of varying speed move past the coin, and the player needs to flick at the right time to hit the car. Once a car bar is depleted, the frog gives parting words and ends the practice session. After clearing it, the player goes to the Game Select, with [[Built to Scale (DS)|Built to Scale]] as the only option. | ||
After clearing it, the Game Select | |||
This can be played again later at the [[Café]], by selecting the "Practice Flicking" button. | This can be played again later at the [[Café]], by selecting the "Practice Flicking" button. | ||
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{{Timing|Ace!=The coin knocks the car over.|Early!/Late!=The coin knocks the car over from the front or behind. This still counts towards the player's progress in the game.|Miss...=The coin misses the car entirely.}} | {{Timing|Ace!=The coin knocks the car over.|Early!/Late!=The coin knocks the car over from the front or behind. This still counts towards the player's progress in the game.|Miss...=The coin misses the car entirely.}} | ||
===Appearances=== | ===Appearances=== | ||
*[[Practice Flicking]] | *[[File:Locked Game DS icon.png|32px]] [[Practice Flicking]] | ||
===In Other Languages=== | ===In Other Languages=== | ||
{{Lang | {{Lang |
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