Karate Man Kicks!: Difference between revisions

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*Unlike in ''[[Rhythm Heaven]]'', the "Punch, Kick!" cue presents its English dub in the German, Spanish, French and Italian versions of ''[[Rhythm Heaven Megamix]]''. This is most likely because the other audio cues in the game are borrowed from ''[[Karate Man Combos!]]'', which doesn't have an European dub.
*Unlike in ''[[Rhythm Heaven]]'', the "Punch, Kick!" cue presents its English dub in the German, Spanish, French and Italian versions of ''[[Rhythm Heaven Megamix]]''. This is most likely because the other audio cues in the game are borrowed from ''[[Karate Man Combos!]]'', which doesn't have an European dub.
*This is the only Karate Man game that features Karate Joe facing to the left of the screen instead of the right. Strangely, this is not copied in Megamix and it is built just like the other games.
*This is the only Karate Man game that features Karate Joe facing to the left of the screen instead of the right. Strangely, this is not copied in Megamix and it is built just like the other games.
* The original crouching sprite went unused in Megamix, but it can still be seen if any other Karate Man texture (except [[Karate Man Senior]]) was in use.
* It is not possible to punch the bomb that follows the barrel. The same goes for Karate Man Senior.
* It is not possible to punch the bomb that follows the barrel. The same goes for Karate Man Senior.[[File:Unused Sprite Example.png|thumb|220x220px]]
* The original crouching sprite went unused in Megamix, but it can still be seen if any other Karate Man texture (except [[Karate Man Senior]]) was in use. [[File:Unused Sprite Example.png|thumb|220x220px]]


== Video ==
== Video ==
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