Karate Man 2 (DS): Difference between revisions

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{{Quote|Time for another day of<br>hard training! He tries to<br>hide it, but you can tell<br>he's pleased with himself...<br>(And no practice for you!)|Karate Man 2 Description}}
{{GameExplainDS|title = Karate Man 2|explain = Time for another day of<br>hard training! He tries to<br>hide it, but you can tell<br>he's pleased with himself...<br>(And no practice for you!)}}
{{Game-Nav
{{Game-Nav
|Minigame_infobox/Data = Moai Doo-Wop 2
|Minigame_infobox/Data = Moai Doo-Wop 2
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===''[[Rhythm Heaven]]''===
===''[[Rhythm Heaven]]''===
{{Controls|T=Punch|Th=Squat|Tr=Stand back up|F=Kick}}
{{Controls|T=Punch|Th=Squat|Tr=Stand back up|F=Kick}}
==Timing Notes==
==[[Timing Display]]==
*'''Perfect!/Ace!''': The player punches the object, sending it flying to the right and off the screen. For a barrel, the player punches it and kicks the bomb in it far away into the background, with Karate Joe smiling afterwards.
*'''Perfect!/Ace!''': The player punches the object, sending it flying to the right and off the screen. For a barrel, the player punches it and kicks the bomb in it far away into the background, with Karate Joe smiling afterwards.
*'''Early!/Late!''': The player grazes the object, and it falls to the ground. If the barrel is broken, the bomb is only kicked a bit into the background. Karate Joe looks a bit embarrassed.
*'''Early!/Late!''': The player grazes the object, and it falls to the ground. If the barrel is broken, the bomb is only kicked a bit into the background. Karate Joe looks a bit embarrassed.
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