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==Gameplay== | ==Gameplay== | ||
[[File:Karate_Man_2_Wii.png|thumb|220px]]Like the original karate man, you are playing as a man named Karate Joe, who must punch all of the objects that fly towards him. He punches flower pots, rocks (during every "hit-3!"), soccer balls (for comedic effect), and lightbulbs; and preforms a combo on a flurry of pots, ending with a barrel. The music is slower and much more poppy than the original Karate Man, but there are several rhythm changes that might throw some people off. There are also slightly more combos. | [[File:Karate_Man_2_Wii.png|thumb|220px]]Like the original karate man, you are playing as a man named Karate Joe, who must punch all of the objects that fly towards him. He punches flower pots, rocks (during every "hit-3!"), soccer balls (for comedic effect), and lightbulbs; and preforms a combo on a flurry of pots, ending with a barrel. The music is slower and much more poppy than the original Karate Man, but there are several rhythm changes that might throw some people off. There are also slightly more combos. | ||
==Controls== | ==Controls== | ||
===''[[Rhythm Heaven Fever]]''=== | |||
{{Controls|A=Punch|A+Bh=Start combo (punching flurry)|A+Br=End combo (uppercut)}} | |||
==Timing Display== | |||
== Timing | *'''Perfect!/Ace!''': Karate Joe punches the assorted objects away. With a combo, he punches everything away and smashes the barrel, either just blushing or getting a huge smile on his face. | ||
* | *'''Early!/Late!''': Karate Joe just grazes the objects, making them fall onto the ground. With a combo, he only hits some of the objects (either some pots if too early or late, or the barrel if not finished correctly), looking sad afterwards. '''A barely counts as a miss.''' | ||
* | *'''Miss...''': Karate Joe completely misses or doesn't punch, and the object flies past, with him looking surprised. With a combo, Joe either lets all the objects fly by, or messes up and spins out after the move is done, looking sad afterwards. | ||
* Miss: Karate Joe completely misses or doesn't punch, and the object flies past, with him looking surprised. With a combo, Joe either lets all the objects fly by, or messes up and spins out after the move is done. | |||
== Rating Notes == | == Rating Notes == |